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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/client/chatcommand.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/client/chatcommand.cpp')
-rw-r--r-- | NorthstarDLL/client/chatcommand.cpp | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/NorthstarDLL/client/chatcommand.cpp b/NorthstarDLL/client/chatcommand.cpp deleted file mode 100644 index 9cf34e43..00000000 --- a/NorthstarDLL/client/chatcommand.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include "core/convar/convar.h" -#include "core/convar/concommand.h" -#include "localchatwriter.h" - -// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work -// if isIngameChat is false, we use network chat instead -void(__fastcall* ClientSayText)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat); - -void ConCommand_say(const CCommand& args) -{ - if (args.ArgC() >= 2) - ClientSayText(nullptr, args.ArgS(), true, false); -} - -void ConCommand_say_team(const CCommand& args) -{ - if (args.ArgC() >= 2) - ClientSayText(nullptr, args.ArgS(), true, true); -} - -void ConCommand_log(const CCommand& args) -{ - if (args.ArgC() >= 2) - { - LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS()); - } -} - -ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module)) -{ - ClientSayText = - module.Offset(0x54780).RCast<void(__fastcall*)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat)>(); - RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL); - RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL); - RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL); -} |