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author | Emma Miler <emma.pi@protonmail.com> | 2022-12-19 19:32:16 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-01-04 14:45:48 +0100 |
commit | 27afb0ba38dcf0e74a4d09ba43e73261542b8e96 (patch) | |
tree | 28c737bdecc761fc8ca5257adfafaf2b325e1918 /NorthstarDLL/client/chatcommand.cpp | |
parent | af64117f09ba9b70d27c6b6da885d0474180849b (diff) | |
download | NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.tar.gz NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.zip |
Restructuring (#365)
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
Diffstat (limited to 'NorthstarDLL/client/chatcommand.cpp')
-rw-r--r-- | NorthstarDLL/client/chatcommand.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/NorthstarDLL/client/chatcommand.cpp b/NorthstarDLL/client/chatcommand.cpp new file mode 100644 index 00000000..76ed9784 --- /dev/null +++ b/NorthstarDLL/client/chatcommand.cpp @@ -0,0 +1,36 @@ +#include "pch.h" +#include "core/convar/convar.h" +#include "core/convar/concommand.h" +#include "localchatwriter.h" + +// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work +// if isIngameChat is false, we use network chat instead +void(__fastcall* ClientSayText)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat); + +void ConCommand_say(const CCommand& args) +{ + if (args.ArgC() >= 2) + ClientSayText(nullptr, args.ArgS(), true, false); +} + +void ConCommand_say_team(const CCommand& args) +{ + if (args.ArgC() >= 2) + ClientSayText(nullptr, args.ArgS(), true, true); +} + +void ConCommand_log(const CCommand& args) +{ + if (args.ArgC() >= 2) + { + LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS()); + } +} + +ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module)) +{ + ClientSayText = module.Offset(0x54780).As<void(__fastcall*)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat)>(); + RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL); + RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL); + RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL); +} |