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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/chatcommand.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/chatcommand.cpp')
-rw-r--r-- | NorthstarDLL/chatcommand.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/NorthstarDLL/chatcommand.cpp b/NorthstarDLL/chatcommand.cpp index 86060a91..96c52161 100644 --- a/NorthstarDLL/chatcommand.cpp +++ b/NorthstarDLL/chatcommand.cpp @@ -1,37 +1,37 @@ -#include "pch.h" -#include "convar.h" -#include "concommand.h" -#include "localchatwriter.h" - -// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work -// if isIngameChat is false, we use network chat instead -typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat); -ClientSayTextType ClientSayText; - -void ConCommand_say(const CCommand& args) -{ - if (args.ArgC() >= 2) - ClientSayText(nullptr, args.ArgS(), true, false); -} - -void ConCommand_say_team(const CCommand& args) -{ - if (args.ArgC() >= 2) - ClientSayText(nullptr, args.ArgS(), true, true); -} - -void ConCommand_log(const CCommand& args) -{ - if (args.ArgC() >= 2) - { - LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS()); - } -} - -ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, [](HMODULE baseAddress) -{ - ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780); - RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL); - RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL); - RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL); -}) +#include "pch.h"
+#include "convar.h"
+#include "concommand.h"
+#include "localchatwriter.h"
+
+// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
+// if isIngameChat is false, we use network chat instead
+typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat);
+ClientSayTextType ClientSayText;
+
+void ConCommand_say(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, false);
+}
+
+void ConCommand_say_team(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, true);
+}
+
+void ConCommand_log(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ {
+ LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
+ }
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, [](HMODULE baseAddress)
+{
+ ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780);
+ RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
+})
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