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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GitHub <noreply@github.com> | 2022-08-24 00:32:31 +0100 |
commit | f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch) | |
tree | e96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDLL/chatcommand.cpp | |
parent | 812893d8219daa60f5b5b7fd22cbd6b175603399 (diff) | |
download | NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip |
Adjust folder structure (#242)
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDLL/chatcommand.cpp')
-rw-r--r-- | NorthstarDLL/chatcommand.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/NorthstarDLL/chatcommand.cpp b/NorthstarDLL/chatcommand.cpp new file mode 100644 index 00000000..2aa51737 --- /dev/null +++ b/NorthstarDLL/chatcommand.cpp @@ -0,0 +1,38 @@ +#include "pch.h" +#include "convar.h" +#include "concommand.h" +#include "chatcommand.h" +#include "localchatwriter.h" + +// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work +// if isIngameChat is false, we use network chat instead +typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat); +ClientSayTextType ClientSayText; + +void ConCommand_say(const CCommand& args) +{ + if (args.ArgC() >= 2) + ClientSayText(nullptr, args.ArgS(), true, false); +} + +void ConCommand_say_team(const CCommand& args) +{ + if (args.ArgC() >= 2) + ClientSayText(nullptr, args.ArgS(), true, true); +} + +void ConCommand_log(const CCommand& args) +{ + if (args.ArgC() >= 2) + { + LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS()); + } +} + +void InitialiseChatCommands(HMODULE baseAddress) +{ + ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780); + RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL); + RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL); + RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL); +} |