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authorBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-12 14:05:02 +0100
committerBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-12 14:05:02 +0100
commit6ae30c9b15fcc200c7b642016e7adbfdf9b979f4 (patch)
treef645afba242a092e1e920582f37ae396e35b5e06 /NorthstarDLL/bansystem.cpp
parent1068b3daeb95322461e69a2d8f0203309bd22830 (diff)
downloadNorthstarLauncher-6ae30c9b15fcc200c7b642016e7adbfdf9b979f4.tar.gz
NorthstarLauncher-6ae30c9b15fcc200c7b642016e7adbfdf9b979f4.zip
move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
Diffstat (limited to 'NorthstarDLL/bansystem.cpp')
-rw-r--r--NorthstarDLL/bansystem.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/NorthstarDLL/bansystem.cpp b/NorthstarDLL/bansystem.cpp
index 2a277874..d1b58102 100644
--- a/NorthstarDLL/bansystem.cpp
+++ b/NorthstarDLL/bansystem.cpp
@@ -3,14 +3,15 @@
#include "bansystem.h"
#include "serverauthentication.h"
#include "concommand.h"
-#include "miscserverscript.h"
+#include "r2server.h"
+#include "r2engine.h"
#include "nsprefix.h"
#include <filesystem>
const char* BANLIST_PATH_SUFFIX = "/banlist.txt";
-ServerBanSystem* g_ServerBanSystem;
+ServerBanSystem* g_pServerBanSystem;
void ServerBanSystem::OpenBanlist()
{
@@ -71,11 +72,11 @@ void ConCommand_ban(const CCommand& args)
// assuming maxplayers 32
for (int i = 0; i < 32; i++)
{
- void* player = GetPlayerByIndex(i);
+ R2::CBasePlayer* player = R2::UTIL_PlayerByIndex(i);
- if (!strcmp((char*)player + 0x16, args.Arg(1)) || !strcmp((char*)player + 0xF500, args.Arg(1)))
+ if (!strcmp(player->m_Name, args.Arg(1)) || !strcmp(player->m_UID, args.Arg(1)))
{
- g_ServerBanSystem->BanUID(strtoll((char*)player + 0xF500, nullptr, 10));
+ g_pServerBanSystem->BanUID(strtoll((char*)player + 0xF500, nullptr, 10));
R2::CBaseClient__Disconnect(player, 1, "Banned from server");
break;
}
@@ -88,18 +89,18 @@ void ConCommand_unban(const CCommand& args)
return;
// assumedly the player being unbanned here wasn't already connected, so don't need to iterate over players or anything
- g_ServerBanSystem->UnbanUID(strtoll(args.Arg(1), nullptr, 10));
+ g_pServerBanSystem->UnbanUID(strtoll(args.Arg(1), nullptr, 10));
}
void ConCommand_clearbanlist(const CCommand& args)
{
- g_ServerBanSystem->ClearBanlist();
+ g_pServerBanSystem->ClearBanlist();
}
ON_DLL_LOAD_RELIESON("engine.dll", BanSystem, ConCommand, (HMODULE baseAddress))
{
- g_ServerBanSystem = new ServerBanSystem;
- g_ServerBanSystem->OpenBanlist();
+ g_pServerBanSystem = new ServerBanSystem;
+ g_pServerBanSystem->OpenBanlist();
RegisterConCommand("ban", ConCommand_ban, "bans a given player by uid or name", FCVAR_GAMEDLL);
RegisterConCommand("unban", ConCommand_unban, "unbans a given player by uid", FCVAR_NONE);