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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/bansystem.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/bansystem.cpp')
-rw-r--r-- | NorthstarDLL/bansystem.cpp | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/NorthstarDLL/bansystem.cpp b/NorthstarDLL/bansystem.cpp index c15cf115..25c0e6bf 100644 --- a/NorthstarDLL/bansystem.cpp +++ b/NorthstarDLL/bansystem.cpp @@ -1,26 +1,28 @@ +#pragma once #include "pch.h" #include "bansystem.h" #include "serverauthentication.h" +#include "maxplayers.h" #include "concommand.h" -#include "miscserverscript.h" -#include <filesystem> +#include "r2server.h" +#include "r2engine.h" #include "nsprefix.h" -#include <ctime> + +#include <filesystem> const char* BANLIST_PATH_SUFFIX = "/banlist.txt"; const char BANLIST_COMMENT_CHAR = '#'; -ServerBanSystem* g_ServerBanSystem; +ServerBanSystem* g_pBanSystem; void ServerBanSystem::OpenBanlist() { - std::ifstream enabledModsStream(GetNorthstarPrefix() + "/banlist.txt"); - std::stringstream enabledModsStringStream; + std::ifstream banlistStream(GetNorthstarPrefix() + "/banlist.txt"); - if (!enabledModsStream.fail()) + if (!banlistStream.fail()) { std::string line; - while (std::getline(enabledModsStream, line)) + while (std::getline(banlistStream, line)) { // ignore line if first char is # or line is empty if (line == "" || line.front() == BANLIST_COMMENT_CHAR) @@ -41,7 +43,7 @@ void ServerBanSystem::OpenBanlist() m_vBannedUids.push_back(strtoull(uid.c_str(), nullptr, 10)); } - enabledModsStream.close(); + banlistStream.close(); } // open write stream for banlist // dont do this to allow for all time access @@ -182,15 +184,14 @@ void ConCommand_ban(const CCommand& args) if (args.ArgC() < 2) return; - // assuming maxplayers 32 - for (int i = 0; i < 32; i++) + for (int i = 0; i < R2::GetMaxPlayers(); i++) { - void* player = GetPlayerByIndex(i); + R2::CBaseClient* player = &R2::g_pClientArray[i]; - if (!strcmp((char*)player + 0x16, args.Arg(1)) || !strcmp((char*)player + 0xF500, args.Arg(1))) + if (!strcmp(player->m_Name, args.Arg(1)) || !strcmp(player->m_UID, args.Arg(1))) { - g_ServerBanSystem->BanUID(strtoull((char*)player + 0xF500, nullptr, 10)); - CBaseClient__Disconnect(player, 1, "Banned from server"); + g_pBanSystem->BanUID(strtoull(player->m_UID, nullptr, 10)); + R2::CBaseClient__Disconnect(player, 1, "Banned from server"); break; } } @@ -202,20 +203,20 @@ void ConCommand_unban(const CCommand& args) return; // assumedly the player being unbanned here wasn't already connected, so don't need to iterate over players or anything - g_ServerBanSystem->UnbanUID(strtoull(args.Arg(1), nullptr, 10)); + g_pBanSystem->UnbanUID(strtoull(args.Arg(1), nullptr, 10)); } void ConCommand_clearbanlist(const CCommand& args) { - g_ServerBanSystem->ClearBanlist(); + g_pBanSystem->ClearBanlist(); } -void InitialiseBanSystem(HMODULE baseAddress) +ON_DLL_LOAD_RELIESON("engine.dll", BanSystem, ConCommand, (CModule module)) { - g_ServerBanSystem = new ServerBanSystem; - g_ServerBanSystem->OpenBanlist(); + g_pBanSystem = new ServerBanSystem; + g_pBanSystem->OpenBanlist(); RegisterConCommand("ban", ConCommand_ban, "bans a given player by uid or name", FCVAR_GAMEDLL); - RegisterConCommand("unban", ConCommand_unban, "unbans a given player by uid", FCVAR_NONE); - RegisterConCommand("clearbanlist", ConCommand_clearbanlist, "clears all uids on the banlist", FCVAR_NONE); + RegisterConCommand("unban", ConCommand_unban, "unbans a given player by uid", FCVAR_GAMEDLL); + RegisterConCommand("clearbanlist", ConCommand_clearbanlist, "clears all uids on the banlist", FCVAR_GAMEDLL); } |