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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/audio.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/audio.cpp')
-rw-r--r--NorthstarDLL/audio.cpp84
1 files changed, 38 insertions, 46 deletions
diff --git a/NorthstarDLL/audio.cpp b/NorthstarDLL/audio.cpp
index 6d52a071..b1592b6f 100644
--- a/NorthstarDLL/audio.cpp
+++ b/NorthstarDLL/audio.cpp
@@ -1,13 +1,15 @@
#include "pch.h"
#include "audio.h"
#include "dedicated.h"
+#include "convar.h"
#include "rapidjson/error/en.h"
#include <fstream>
#include <iostream>
#include <sstream>
#include <random>
-#include "convar.h"
+
+AUTOHOOK_INIT()
extern "C"
{
@@ -229,10 +231,8 @@ EventOverrideData::EventOverrideData(const std::string& data, const fs::path& pa
}
// read from after the header first to preserve the empty header, then read the header last
- wavStream.seekg(sizeof(EMPTY_WAVE), std::ios::beg);
- wavStream.read(reinterpret_cast<char*>(&data[sizeof(EMPTY_WAVE)]), fileSize - sizeof(EMPTY_WAVE));
wavStream.seekg(0, std::ios::beg);
- wavStream.read(reinterpret_cast<char*>(data), sizeof(EMPTY_WAVE));
+ wavStream.read(reinterpret_cast<char*>(data), fileSize);
wavStream.close();
spdlog::info("Finished async read of audio sample {}", pathString);
@@ -315,6 +315,7 @@ void CustomAudioManager::ClearAudioOverrides()
{
// stop all miles sounds beforehand
// miles_stop_all
+
MilesStopAll();
// this is cancer but it works
@@ -323,15 +324,12 @@ void CustomAudioManager::ClearAudioOverrides()
// slightly (very) bad
// wait for all audio reads to complete so we don't kill preexisting audio buffers as we're writing to them
- std::unique_lock lock(g_CustomAudioManager.m_loadingMutex);
+ std::unique_lock lock(m_loadingMutex);
m_loadedAudioOverrides.clear();
m_loadedAudioOverridesRegex.clear();
}
-typedef bool (*LoadSampleMetadata_Type)(void* sample, void* audioBuffer, unsigned int audioBufferLength, int audioType);
-LoadSampleMetadata_Type LoadSampleMetadata_Original;
-
template <typename Iter, typename RandomGenerator> Iter select_randomly(Iter start, Iter end, RandomGenerator& g)
{
std::uniform_int_distribution<> dis(0, std::distance(start, end) - 1);
@@ -368,6 +366,26 @@ bool ShouldPlayAudioEvent(const char* eventName, const std::shared_ptr<EventOver
return true; // good to go
}
+// forward declare
+bool __declspec(noinline) __fastcall LoadSampleMetadata_Internal(
+ uintptr_t parentEvent, void* sample, void* audioBuffer, unsigned int audioBufferLength, int audioType);
+
+// DO NOT TOUCH THIS FUNCTION
+// The actual logic of it in a separate function (forcefully not inlined) to preserve the r12 register, which holds the event pointer.
+// clang-format off
+AUTOHOOK(LoadSampleMetadata, mileswin64.dll + 0xF110,
+bool, __fastcall, (void* sample, void* audioBuffer, unsigned int audioBufferLength, int audioType))
+// clang-format on
+{
+ uintptr_t parentEvent = (uintptr_t)Audio_GetParentEvent();
+
+ // Raw source, used for voice data only
+ if (audioType == 0)
+ return LoadSampleMetadata(sample, audioBuffer, audioBufferLength, audioType);
+
+ return LoadSampleMetadata_Internal(parentEvent, sample, audioBuffer, audioBufferLength, audioType);
+}
+
// DO NOT INLINE THIS FUNCTION
// See comment below.
bool __declspec(noinline) __fastcall LoadSampleMetadata_Internal(
@@ -398,7 +416,7 @@ bool __declspec(noinline) __fastcall LoadSampleMetadata_Internal(
if (!overrideData)
// not found either
- return LoadSampleMetadata_Original(sample, audioBuffer, audioBufferLength, audioType);
+ return LoadSampleMetadata(sample, audioBuffer, audioBufferLength, audioType);
else
{
// cache found pattern to improve performance
@@ -412,7 +430,7 @@ bool __declspec(noinline) __fastcall LoadSampleMetadata_Internal(
overrideData = iter->second;
if (!ShouldPlayAudioEvent(eventName, overrideData))
- return LoadSampleMetadata_Original(sample, audioBuffer, audioBufferLength, audioType);
+ return LoadSampleMetadata(sample, audioBuffer, audioBufferLength, audioType);
void* data = 0;
unsigned int dataLength = 0;
@@ -454,7 +472,7 @@ bool __declspec(noinline) __fastcall LoadSampleMetadata_Internal(
if (!data)
{
spdlog::warn("Could not fetch override sample data for event {}! Using original data instead.", eventName);
- return LoadSampleMetadata_Original(sample, audioBuffer, audioBufferLength, audioType);
+ return LoadSampleMetadata(sample, audioBuffer, audioBufferLength, audioType);
}
audioBuffer = data;
@@ -465,51 +483,25 @@ bool __declspec(noinline) __fastcall LoadSampleMetadata_Internal(
*(unsigned int*)((uintptr_t)sample + 0xF0) = audioBufferLength;
// 64 - Auto-detect sample type
- bool res = LoadSampleMetadata_Original(sample, audioBuffer, audioBufferLength, 64);
+ bool res = LoadSampleMetadata(sample, audioBuffer, audioBufferLength, 64);
if (!res)
spdlog::error("LoadSampleMetadata failed! The game will crash :(");
return res;
}
-// DO NOT TOUCH THIS FUNCTION
-// The actual logic of it in a separate function (forcefully not inlined) to preserve the r12 register, which holds the event pointer.
-bool __fastcall LoadSampleMetadata_Hook(void* sample, void* audioBuffer, unsigned int audioBufferLength, int audioType)
-{
- uintptr_t parentEvent = (uintptr_t)Audio_GetParentEvent();
-
- // Raw source, used for voice data only
- if (audioType == 0)
- return LoadSampleMetadata_Original(sample, audioBuffer, audioBufferLength, audioType);
-
- return LoadSampleMetadata_Internal(parentEvent, sample, audioBuffer, audioBufferLength, audioType);
-}
-
-typedef bool (*MilesLog_Type)(int level, const char* string);
-MilesLog_Type MilesLog_Original;
-
-void __fastcall MilesLog_Hook(int level, const char* string)
+// clang-format off
+AUTOHOOK(MilesLog, client.dll + 0x57DAD0,
+void, __fastcall, (int level, const char* string))
+// clang-format on
{
spdlog::info("[MSS] {} - {}", level, string);
}
-void InitialiseMilesAudioHooks(HMODULE baseAddress)
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", AudioHooks, ConVar, (CModule module))
{
- Cvar_ns_print_played_sounds = new ConVar("ns_print_played_sounds", "0", FCVAR_NONE, "");
-
- if (IsDedicatedServer())
- return;
-
- uintptr_t milesAudioBase = (uintptr_t)GetModuleHandleA("mileswin64.dll");
+ AUTOHOOK_DISPATCH()
- if (!milesAudioBase)
- return spdlog::error("miles audio not found :terror:");
-
- HookEnabler hook;
-
- ENABLER_CREATEHOOK(
- hook, (char*)milesAudioBase + 0xF110, &LoadSampleMetadata_Hook, reinterpret_cast<LPVOID*>(&LoadSampleMetadata_Original));
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x57DAD0, &MilesLog_Hook, reinterpret_cast<LPVOID*>(&MilesLog_Original));
-
- MilesStopAll = (MilesStopAll_Type)((char*)baseAddress + 0x580850);
+ Cvar_ns_print_played_sounds = new ConVar("ns_print_played_sounds", "0", FCVAR_NONE, "");
+ MilesStopAll = module.Offset(0x580850).As<MilesStopAll_Type>();
}