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author | p0358 <p0358@users.noreply.github.com> | 2021-12-31 22:25:40 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-31 22:25:40 +0100 |
commit | dcba96bcc4b02639e859b0dcdc863391cb54684f (patch) | |
tree | 99d129460365774ae011d83b3765e7d9388c44a7 /LauncherInjector | |
parent | 4f7c3d02943a38941b79a638c5607b2b7f668956 (diff) | |
parent | d658c0c8374f8491e062fabe031f79185169c414 (diff) | |
download | NorthstarLauncher-dcba96bcc4b02639e859b0dcdc863391cb54684f.tar.gz NorthstarLauncher-dcba96bcc4b02639e859b0dcdc863391cb54684f.zip |
Merge pull request #1 from geniiii/p0358-refactor-fixes
Fixes, removal of fallback linear allocator
Diffstat (limited to 'LauncherInjector')
-rw-r--r-- | LauncherInjector/LauncherInjector.vcxproj | 2 | ||||
-rw-r--r-- | LauncherInjector/LauncherInjector.vcxproj.filters | 6 | ||||
-rw-r--r-- | LauncherInjector/main.cpp | 36 | ||||
-rw-r--r-- | LauncherInjector/memalloc.cpp | 90 | ||||
-rw-r--r-- | LauncherInjector/memalloc.h | 24 |
5 files changed, 14 insertions, 144 deletions
diff --git a/LauncherInjector/LauncherInjector.vcxproj b/LauncherInjector/LauncherInjector.vcxproj index 289d66ae..8870c732 100644 --- a/LauncherInjector/LauncherInjector.vcxproj +++ b/LauncherInjector/LauncherInjector.vcxproj @@ -88,10 +88,8 @@ </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="main.cpp" /> - <ClCompile Include="memalloc.cpp" /> </ItemGroup> <ItemGroup> - <ClInclude Include="memalloc.h" /> <ClInclude Include="resource1.h" /> </ItemGroup> <ItemGroup> diff --git a/LauncherInjector/LauncherInjector.vcxproj.filters b/LauncherInjector/LauncherInjector.vcxproj.filters index 2e935b08..87e25fa8 100644 --- a/LauncherInjector/LauncherInjector.vcxproj.filters +++ b/LauncherInjector/LauncherInjector.vcxproj.filters @@ -18,17 +18,11 @@ <ClCompile Include="main.cpp"> <Filter>Source Files</Filter> </ClCompile> - <ClCompile Include="memalloc.cpp"> - <Filter>Source Files</Filter> - </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="resource1.h"> <Filter>Header Files</Filter> </ClInclude> - <ClInclude Include="memalloc.h"> - <Filter>Header Files</Filter> - </ClInclude> </ItemGroup> <ItemGroup> <ResourceCompile Include="resources.rc"> diff --git a/LauncherInjector/main.cpp b/LauncherInjector/main.cpp index 1eca067a..761f443e 100644 --- a/LauncherInjector/main.cpp +++ b/LauncherInjector/main.cpp @@ -18,7 +18,7 @@ HMODULE hHookModule; HMODULE hTier0Module; wchar_t exePath[4096]; -wchar_t buffer[8196]; +wchar_t buffer[8192]; DWORD GetProcessByName(std::wstring processName) { @@ -173,24 +173,18 @@ bool LoadNorthstar() int main(int argc, char* argv[]) { // checked to avoid starting origin, Northstar.dll will check for -dedicated as well on its own - bool isDedicated = false; - for (int i = 0; i < argc; i++) - if (!strcmp(argv[i], "-dedicated")) - isDedicated = true; - bool noOriginStartup = false; for (int i = 0; i < argc; i++) - if (!strcmp(argv[i], "-noOriginStartup")) + if (!strcmp(argv[i], "-noOriginStartup") || !strcmp(argv[i], "-dedicated")) noOriginStartup = true; - if (!isDedicated && !noOriginStartup) + if (!noOriginStartup) { EnsureOriginStarted(); } { - - if (!GetExePathWide(exePath, 4096)) + if (!GetExePathWide(exePath, sizeof(exePath))) { MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Launcher Error", 0); return 1; @@ -198,6 +192,15 @@ int main(int argc, char* argv[]) { PrependPath(); + printf("[*] Loading tier0.dll\n"); + swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath); + hTier0Module = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH); + if (!hTier0Module) + { + LibraryLoadError(GetLastError(), L"tier0.dll", buffer); + return 1; + } + bool loadNorthstar = ShouldLoadNorthstar(argc, argv); if (loadNorthstar) { @@ -210,23 +213,12 @@ int main(int argc, char* argv[]) { printf("[*] Loading launcher.dll\n"); swprintf_s(buffer, L"%s\\bin\\x64_retail\\launcher.dll", exePath); - hLauncherModule = LoadLibraryExW(buffer, 0i64, 8u); + hLauncherModule = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH); if (!hLauncherModule) { LibraryLoadError(GetLastError(), L"launcher.dll", buffer); return 1; } - - printf("[*] Loading tier0.dll\n"); - // this makes zero sense given tier0.dll is already loaded via imports on launcher.dll, but we do it for full consistency with original launcher exe - // and to also let load callbacks in Northstar work for tier0.dll - swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath); - hTier0Module = LoadLibraryW(buffer); - if (!hTier0Module) - { - LibraryLoadError(GetLastError(), L"tier0.dll", buffer); - return 1; - } } printf("[*] Launching the game...\n"); diff --git a/LauncherInjector/memalloc.cpp b/LauncherInjector/memalloc.cpp deleted file mode 100644 index af334acf..00000000 --- a/LauncherInjector/memalloc.cpp +++ /dev/null @@ -1,90 +0,0 @@ -#define WIN32_LEAN_AND_MEAN -#include <Windows.h> -#include "memalloc.h" -#include <stdio.h> - -extern HMODULE hTier0Module; -IMemAlloc** g_ppMemAllocSingleton; - -void LoadTier0Handle() -{ - if (!hTier0Module) hTier0Module = GetModuleHandleA("tier0.dll"); - if (!hTier0Module) return; - - g_ppMemAllocSingleton = (IMemAlloc**)GetProcAddress(hTier0Module, "g_pMemAllocSingleton"); -} - -const int STATIC_ALLOC_SIZE = 16384; - -size_t g_iStaticAllocated = 0; -void* g_pLastAllocated = nullptr; -char pStaticAllocBuf[STATIC_ALLOC_SIZE]; - -// they should never be used here, except in LibraryLoadError // haha not true - -void* malloc(size_t n) -{ - //printf("NorthstarLauncher malloc: %llu\n", n); - // allocate into static buffer - if (g_iStaticAllocated + n <= STATIC_ALLOC_SIZE) - { - void* ret = pStaticAllocBuf + g_iStaticAllocated; - g_iStaticAllocated += n; - g_pLastAllocated = ret; - return ret; - } - else - { - // try to fallback to g_pMemAllocSingleton - if (!hTier0Module || !g_ppMemAllocSingleton) LoadTier0Handle(); - if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) - return (*g_ppMemAllocSingleton)->m_vtable->Alloc(*g_ppMemAllocSingleton, n); - else - throw "Cannot allocate"; - } -} - -void free(void* p) -{ - //printf("NorthstarLauncher free: %p\n", p); - // if it was allocated into the static buffer, just do nothing, safest way to deal with it - if (p >= pStaticAllocBuf && p <= pStaticAllocBuf + STATIC_ALLOC_SIZE) - return; - - if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) - (*g_ppMemAllocSingleton)->m_vtable->Free(*g_ppMemAllocSingleton, p); -} - -void* realloc(void* old_ptr, size_t size) { - // it was allocated into the static buffer - if (old_ptr >= pStaticAllocBuf && old_ptr <= pStaticAllocBuf + STATIC_ALLOC_SIZE) - { - if (g_pLastAllocated == old_ptr) - { - // nothing was allocated after this - size_t old_size = g_iStaticAllocated - ((size_t)g_pLastAllocated - (size_t)pStaticAllocBuf); - size_t diff = size - old_size; - if (diff > 0) - g_iStaticAllocated += diff; - return old_ptr; - } - else - { - return malloc(size); - } - } - - if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton) - return (*g_ppMemAllocSingleton)->m_vtable->Realloc(*g_ppMemAllocSingleton, old_ptr, size); - return nullptr; -} - -void* operator new(size_t n) -{ - return malloc(n); -} - -void operator delete(void* p) -{ - free(p); -} diff --git a/LauncherInjector/memalloc.h b/LauncherInjector/memalloc.h deleted file mode 100644 index c983966c..00000000 --- a/LauncherInjector/memalloc.h +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -class IMemAlloc -{ -public: - struct VTable - { - void* unknown[1]; // alloc debug - void* (*Alloc) (IMemAlloc* memAlloc, size_t nSize); - void* unknown2[1]; // realloc debug - void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize); - void* unknown3[1]; // free #1 - void (*Free) (IMemAlloc* memAlloc, void* pMem); - void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag - size_t(*GetSize) (IMemAlloc* memAlloc, void* pMem); - void* unknown5[9]; // they all do literally nothing - void (*DumpStats) (IMemAlloc* memAlloc); - void (*DumpStatsFileBase) (IMemAlloc* memAlloc, const char* pchFileBase); - void* unknown6[4]; - int (*heapchk) (IMemAlloc* memAlloc); - }; - - VTable* m_vtable; -}; |