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author | GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> | 2022-04-27 22:56:13 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-27 22:56:13 +0200 |
commit | 6c8112a6c368dd36d21fd94689e9682bc3b012a5 (patch) | |
tree | 1bcec2a9e0a1a8fd3a87f3212283f22164d58248 /LauncherInjector/resources.rc | |
parent | 3a1985d046d16861d833a4049b03b03413b2d650 (diff) | |
download | NorthstarLauncher-6c8112a6c368dd36d21fd94689e9682bc3b012a5.tar.gz NorthstarLauncher-6c8112a6c368dd36d21fd94689e9682bc3b012a5.zip |
Hardcode version number (#152)
* Hardcode version number
This way, we don't get the wrong version number when launching
Titanfall2.exe via `-northstar`
The hardcoded value should be overwritten by CI on release
Fixes #129
* Set Northstar version in separate header file
* Make `northstar_version` array a constant
* Fix formatting
Diffstat (limited to 'LauncherInjector/resources.rc')
-rw-r--r-- | LauncherInjector/resources.rc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/LauncherInjector/resources.rc b/LauncherInjector/resources.rc index 99fcc41e..de16250b 100644 --- a/LauncherInjector/resources.rc +++ b/LauncherInjector/resources.rc @@ -1,6 +1,7 @@ // Microsoft Visual C++ generated resource script. // #include "resource1.h" +#include "../NorthstarDedicatedTest/ns_version.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// @@ -61,8 +62,8 @@ IDI_ICON1 ICON "ns_icon.ico" // VS_VERSION_INFO VERSIONINFO - FILEVERSION 0,0,0,1 - PRODUCTVERSION 0,0,0,1 + FILEVERSION NORTHSTAR_VERSION + PRODUCTVERSION NORTHSTAR_VERSION FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L |