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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-06 00:24:52 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-06 00:24:52 +0100 |
commit | fb82ecfec5893b00f68b72f912c6b3975b5fdb4f (patch) | |
tree | 74b0a948a54b508fd44897597877348cac6f0956 /LauncherInjector/main.cpp | |
parent | 07dfc69252f520bb5ed8ce92e55da4a8cf985bff (diff) | |
download | NorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.tar.gz NorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.zip |
moving to using unpacked for launcher
Diffstat (limited to 'LauncherInjector/main.cpp')
-rw-r--r-- | LauncherInjector/main.cpp | 236 |
1 files changed, 92 insertions, 144 deletions
diff --git a/LauncherInjector/main.cpp b/LauncherInjector/main.cpp index 86c50804..c335390b 100644 --- a/LauncherInjector/main.cpp +++ b/LauncherInjector/main.cpp @@ -8,155 +8,103 @@ namespace fs = std::filesystem; DWORD GetProcessByName(std::wstring processName) { - HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); - - PROCESSENTRY32 processSnapshotEntry = { 0 }; - processSnapshotEntry.dwSize = sizeof(PROCESSENTRY32); - - if (snapshot == INVALID_HANDLE_VALUE) - return 0; - - if (!Process32First(snapshot, &processSnapshotEntry)) - return 0; - - while (Process32Next(snapshot, &processSnapshotEntry)) - { - if (!wcscmp(processSnapshotEntry.szExeFile, processName.c_str())) - { - CloseHandle(snapshot); - return processSnapshotEntry.th32ProcessID; - } - } - - CloseHandle(snapshot); - return 0; -} - -void InjectInjectorIntoProcess(DWORD pid) -{ - HANDLE procHandle = OpenProcess(PROCESS_ALL_ACCESS, false, pid); - - std::wstring path = (fs::current_path() / "GameInjector.dll").wstring(); - size_t length = (path.length() + 1) * 2; - LPVOID lpLibName = VirtualAllocEx(procHandle, NULL, length, MEM_COMMIT, PAGE_EXECUTE_READWRITE); - WriteProcessMemory(procHandle, lpLibName, path.c_str(), length, 0); - - // load minhook, since origin's loadlibrary won't load it from the tf directly by default - std::wstring minhookPath = (fs::current_path() / "MinHook.x86.dll").wstring(); - size_t minhookLength = (minhookPath.length() + 1) * 2; - LPVOID lpMinhookLibName = VirtualAllocEx(procHandle, NULL, minhookLength, MEM_COMMIT, PAGE_EXECUTE_READWRITE); - WriteProcessMemory(procHandle, lpMinhookLibName, minhookPath.c_str(), minhookLength, 0); + HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); - HMODULE hKernel32 = GetModuleHandleW(L"kernel32.dll"); - LPTHREAD_START_ROUTINE pLoadLibraryW = (LPTHREAD_START_ROUTINE)GetProcAddress(hKernel32, "LoadLibraryW"); - HANDLE thread = CreateRemoteThread(procHandle, NULL, 0, pLoadLibraryW, lpMinhookLibName, 0, 0); - WaitForSingleObject(thread, INFINITE); + PROCESSENTRY32 processSnapshotEntry = { 0 }; + processSnapshotEntry.dwSize = sizeof(PROCESSENTRY32); - thread = CreateRemoteThread(procHandle, NULL, 0, pLoadLibraryW, lpLibName, 0, 0); - WaitForSingleObject(thread, INFINITE); + if (snapshot == INVALID_HANDLE_VALUE) + return 0; - DWORD dwExitCode; - GetExitCodeThread(thread, &dwExitCode); - std::cout << dwExitCode << std::endl; + if (!Process32First(snapshot, &processSnapshotEntry)) + return 0; - CloseHandle(procHandle); + while (Process32Next(snapshot, &processSnapshotEntry)) + { + if (!wcscmp(processSnapshotEntry.szExeFile, processName.c_str())) + { + CloseHandle(snapshot); + return processSnapshotEntry.th32ProcessID; + } + } - std::cout << pid << std::endl; + CloseHandle(snapshot); + return 0; } -void CreateAndHookUnpackedTitanfallProcess() -{ - PROCESS_INFORMATION tfPi; - memset(&tfPi, 0, sizeof(tfPi)); - STARTUPINFO si; - memset(&si, 0, sizeof(si)); - CreateProcessA("Titanfall2-unpacked.exe", (LPSTR)"", NULL, NULL, false, CREATE_SUSPENDED, NULL, NULL, (LPSTARTUPINFOA)&si, &tfPi); - - PROCESS_INFORMATION pi; - memset(&pi, 0, sizeof(pi)); - memset(&si, 0, sizeof(si)); - - std::stringstream argStream; - argStream << tfPi.dwProcessId; - argStream << " "; - argStream << tfPi.dwThreadId; - - CreateProcessA("InjectionProxy64.exe", (LPSTR)(argStream.str().c_str()), NULL, NULL, false, 0, NULL, NULL, (LPSTARTUPINFOA)&si, &pi); - WaitForSingleObject(pi.hThread, INFINITE); - - CloseHandle(pi.hThread); - CloseHandle(tfPi.hThread); -} - -int main() -{ - //AllocConsole(); - - // check if we're in the titanfall directory - if (!fs::exists("Titanfall2.exe") && !fs::exists("Titanfall2-unpacked.exe")) - { - MessageBox(NULL, L"Titanfall2.exe not found! Please launch from your titanfall 2 directory!", L"", MB_OK); - return 1; - } - - // check for steam dll and unpacked exe - bool unpacked = fs::exists("Titanfall2-unpacked.exe"); - //bool steamBuild = !unpacked && fs::exists("steam_api64.dll"); // dont actually need to check for this - - // unpacked origin - if (unpacked) - { - // check origin process - DWORD origin = GetProcessByName(L"Origin.exe"); - - if (!origin) - { - // unpacked exe will crash if origin isn't open on launch, so launch it - // get origin path from registry, code here is reversed from OriginSDK.dll - HKEY key; - if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Origin", 0, KEY_READ, &key) != ERROR_SUCCESS) - return 1; - - char originPath[520]; - DWORD originPathLength = 520; - if (RegQueryValueExA(key, "ClientPath", 0, 0, (LPBYTE)&originPath, &originPathLength) != ERROR_SUCCESS) - return 1; - - PROCESS_INFORMATION pi; - memset(&pi, 0, sizeof(pi)); - STARTUPINFO si; - memset(&si, 0, sizeof(si)); - CreateProcessA(originPath, (LPSTR)"", NULL, NULL, false, CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_PROCESS_GROUP, NULL, NULL, (LPSTARTUPINFOA)&si, &pi); - - // bit of a hack, but wait 12.5s to give origin a sec to init - // would be nice if we could do this dynamically, but idk how rn - Sleep(12500); - } - - CreateAndHookUnpackedTitanfallProcess(); - } - // packed - else - { - // create a titanfall process, this will cause origin to start launching the game - // if we're on steam, origin will launch the steam release here, too - // we can't hook the titanfall process here unfortunately, since the titanfall process we create here dies when origin stuff starts - - PROCESS_INFORMATION pi; - memset(&pi, 0, sizeof(pi)); - STARTUPINFO si; - memset(&si, 0, sizeof(si)); - CreateProcessA("Titanfall2.exe", (LPSTR)"", NULL, NULL, false, 0, NULL, NULL, (LPSTARTUPINFOA)&si, &pi); - - // hook launcher - DWORD launcherPID; - // dont actually need to check for steam, origin launches game no matter what - //if (steamBuild) - // while (!(launcherPID = GetProcessByName(L"EASteamProxy.exe"))) Sleep(50); - //else - while (!(launcherPID = GetProcessByName(L"Origin.exe"))) Sleep(50); - - // injector should clean itself up after its job is done - InjectInjectorIntoProcess(launcherPID); - } +#define PROCESS_NAME L"Titanfall2-unpacked.exe" +#define DLL_NAME L"Northstar.dll" + +int main() { + if (!fs::exists(PROCESS_NAME)) + { + MessageBoxA(0, "Titanfall2-unpacked.exe not found! Please launch from your titanfall 2 directory and ensure you have Northstar installed correctly!", "", MB_OK); + return 1; + } + + if (!fs::exists(DLL_NAME)) + { + MessageBoxA(0, "Northstar.dll not found! Please launch from your titanfall 2 directory and ensure you have Northstar installed correctly!", "", MB_OK); + return 1; + } + + if (!GetProcessByName(L"Origin.exe")) + { + // unpacked exe will crash if origin isn't open on launch, so launch it + // get origin path from registry, code here is reversed from OriginSDK.dll + HKEY key; + if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Origin", 0, KEY_READ, &key) != ERROR_SUCCESS) + { + MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK); + return 1; + } + + char originPath[520]; + DWORD originPathLength = 520; + if (RegQueryValueExA(key, "ClientPath", 0, 0, (LPBYTE)&originPath, &originPathLength) != ERROR_SUCCESS) + { + MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK); + return 1; + } + + PROCESS_INFORMATION pi; + memset(&pi, 0, sizeof(pi)); + STARTUPINFO si; + memset(&si, 0, sizeof(si)); + CreateProcessA(originPath, (LPSTR)"", NULL, NULL, false, CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_PROCESS_GROUP, NULL, NULL, (LPSTARTUPINFOA)&si, &pi); + + // wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors + while (!GetProcessByName(L"OriginClientService.exe")) + Sleep(200); + } + + STARTUPINFO startupInfo; + PROCESS_INFORMATION processInfo; + + memset(&startupInfo, 0, sizeof(startupInfo)); + memset(&processInfo, 0, sizeof(processInfo)); + + CreateProcessW(PROCESS_NAME, (LPWSTR)L"-multiple -novid", NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &startupInfo, &processInfo); + + HMODULE hKernel32 = GetModuleHandleW(L"kernel32.dll"); + LPTHREAD_START_ROUTINE pLoadLibraryW = (LPTHREAD_START_ROUTINE)GetProcAddress(hKernel32, "LoadLibraryW"); + + SIZE_T dwLength = (wcslen(DLL_NAME) + 1) * 2; + LPVOID lpLibName = VirtualAllocEx(processInfo.hProcess, NULL, dwLength, MEM_COMMIT, PAGE_READWRITE); + + SIZE_T written = 0; + WriteProcessMemory(processInfo.hProcess, lpLibName, DLL_NAME, dwLength, &written); + + HANDLE hThread = CreateRemoteThread(processInfo.hProcess, NULL, NULL, pLoadLibraryW, lpLibName, NULL, NULL); + WaitForSingleObject(hThread, INFINITE); + CloseHandle(hThread); + + ResumeThread(processInfo.hThread); + + VirtualFreeEx(processInfo.hProcess, lpLibName, dwLength, MEM_RELEASE); + + CloseHandle(processInfo.hProcess); + CloseHandle(processInfo.hThread); + + return 0; }
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