diff options
author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-06 00:24:52 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-06 00:24:52 +0100 |
commit | fb82ecfec5893b00f68b72f912c6b3975b5fdb4f (patch) | |
tree | 74b0a948a54b508fd44897597877348cac6f0956 /GameInjector | |
parent | 07dfc69252f520bb5ed8ce92e55da4a8cf985bff (diff) | |
download | NorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.tar.gz NorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.zip |
moving to using unpacked for launcher
Diffstat (limited to 'GameInjector')
-rw-r--r-- | GameInjector/GameInjector.vcxproj | 176 | ||||
-rw-r--r-- | GameInjector/GameInjector.vcxproj.filters | 39 | ||||
-rw-r--r-- | GameInjector/MinHook.h | 186 | ||||
-rw-r--r-- | GameInjector/MinHook.x64.dll | bin | 15360 -> 0 bytes | |||
-rw-r--r-- | GameInjector/MinHook.x64.lib | bin | 4048 -> 0 bytes | |||
-rw-r--r-- | GameInjector/MinHook.x86.dll | bin | 12288 -> 0 bytes | |||
-rw-r--r-- | GameInjector/MinHook.x86.lib | bin | 4238 -> 0 bytes | |||
-rw-r--r-- | GameInjector/dllmain.cpp | 194 | ||||
-rw-r--r-- | GameInjector/framework.h | 5 | ||||
-rw-r--r-- | GameInjector/pch.cpp | 5 | ||||
-rw-r--r-- | GameInjector/pch.h | 15 |
11 files changed, 0 insertions, 620 deletions
diff --git a/GameInjector/GameInjector.vcxproj b/GameInjector/GameInjector.vcxproj deleted file mode 100644 index 37a269df..00000000 --- a/GameInjector/GameInjector.vcxproj +++ /dev/null @@ -1,176 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|x64"> - <Configuration>Debug</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|x64"> - <Configuration>Release</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <VCProjectVersion>16.0</VCProjectVersion> - <Keyword>Win32Proj</Keyword> - <ProjectGuid>{b3554508-967e-49d2-bf87-586dd95d817c}</ProjectGuid> - <RootNamespace>GameInjector</RootNamespace> - <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>DynamicLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v142</PlatformToolset> - <CharacterSet>Unicode</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>DynamicLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <PlatformToolset>v142</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - 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<LinkIncremental>true</LinkIncremental> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <LinkIncremental>false</LinkIncremental> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <LinkIncremental>true</LinkIncremental> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <LinkIncremental>false</LinkIncremental> - </PropertyGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <SDLCheck>true</SDLCheck> - <PreprocessorDefinitions>WIN32;_DEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ConformanceMode>true</ConformanceMode> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> - <AdditionalIncludeDirectories>$(ProjectDir)</AdditionalIncludeDirectories> - <LanguageStandard>stdcpp17</LanguageStandard> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableUAC>false</EnableUAC> - <AdditionalDependencies>$(ProjectDir)MinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <SDLCheck>true</SDLCheck> - <PreprocessorDefinitions>WIN32;NDEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ConformanceMode>true</ConformanceMode> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> - <AdditionalIncludeDirectories>$(ProjectDir)</AdditionalIncludeDirectories> - <LanguageStandard>stdcpp17</LanguageStandard> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableUAC>false</EnableUAC> - <AdditionalDependencies>$(ProjectDir)MinHook.x86.lib;%(AdditionalDependencies)</AdditionalDependencies> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <SDLCheck>true</SDLCheck> - <PreprocessorDefinitions>_DEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ConformanceMode>true</ConformanceMode> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableUAC>false</EnableUAC> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <SDLCheck>true</SDLCheck> - <PreprocessorDefinitions>NDEBUG;GAMEINJECTOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ConformanceMode>true</ConformanceMode> - <PrecompiledHeader>Use</PrecompiledHeader> - <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableUAC>false</EnableUAC> - </Link> - </ItemDefinitionGroup> - <ItemGroup> - <ClInclude Include="framework.h" /> - <ClInclude Include="MinHook.h" /> - <ClInclude Include="pch.h" /> - </ItemGroup> - <ItemGroup> - <ClCompile Include="dllmain.cpp" /> - <ClCompile Include="pch.cpp"> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> - </ClCompile> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> -</Project>
\ No newline at end of file diff --git a/GameInjector/GameInjector.vcxproj.filters b/GameInjector/GameInjector.vcxproj.filters deleted file mode 100644 index e70fcdb6..00000000 --- a/GameInjector/GameInjector.vcxproj.filters +++ /dev/null @@ -1,39 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="Source Files"> - <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> - <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> - </Filter> - <Filter Include="Header Files"> - <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> - <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions> - </Filter> - <Filter Include="Resource Files"> - <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> - <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> - </Filter> - <Filter Include="Header Files\include"> - <UniqueIdentifier>{111f468d-e3a5-4d1a-903d-8911f4cfd715}</UniqueIdentifier> - </Filter> - </ItemGroup> - <ItemGroup> - <ClInclude Include="framework.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="pch.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="MinHook.h"> - <Filter>Header Files\include</Filter> - </ClInclude> - </ItemGroup> - <ItemGroup> - <ClCompile Include="dllmain.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="pch.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - </ItemGroup> -</Project>
\ No newline at end of file diff --git a/GameInjector/MinHook.h b/GameInjector/MinHook.h deleted file mode 100644 index 15c0a875..00000000 --- a/GameInjector/MinHook.h +++ /dev/null @@ -1,186 +0,0 @@ -/* - * MinHook - The Minimalistic API Hooking Library for x64/x86 - * Copyright (C) 2009-2017 Tsuda Kageyu. - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A - * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER - * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#pragma once - -#if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__) - #error MinHook supports only x86 and x64 systems. -#endif - -#include <windows.h> - -// MinHook Error Codes. -typedef enum MH_STATUS -{ - // Unknown error. Should not be returned. - MH_UNKNOWN = -1, - - // Successful. - MH_OK = 0, - - // MinHook is already initialized. - MH_ERROR_ALREADY_INITIALIZED, - - // MinHook is not initialized yet, or already uninitialized. - MH_ERROR_NOT_INITIALIZED, - - // The hook for the specified target function is already created. - MH_ERROR_ALREADY_CREATED, - - // The hook for the specified target function is not created yet. - MH_ERROR_NOT_CREATED, - - // The hook for the specified target function is already enabled. - MH_ERROR_ENABLED, - - // The hook for the specified target function is not enabled yet, or already - // disabled. - MH_ERROR_DISABLED, - - // The specified pointer is invalid. It points the address of non-allocated - // and/or non-executable region. - MH_ERROR_NOT_EXECUTABLE, - - // The specified target function cannot be hooked. - MH_ERROR_UNSUPPORTED_FUNCTION, - - // Failed to allocate memory. - MH_ERROR_MEMORY_ALLOC, - - // Failed to change the memory protection. - MH_ERROR_MEMORY_PROTECT, - - // The specified module is not loaded. - MH_ERROR_MODULE_NOT_FOUND, - - // The specified function is not found. - MH_ERROR_FUNCTION_NOT_FOUND -} -MH_STATUS; - -// Can be passed as a parameter to MH_EnableHook, MH_DisableHook, -// MH_QueueEnableHook or MH_QueueDisableHook. -#define MH_ALL_HOOKS NULL - -#ifdef __cplusplus -extern "C" { -#endif - - // Initialize the MinHook library. You must call this function EXACTLY ONCE - // at the beginning of your program. - MH_STATUS WINAPI MH_Initialize(VOID); - - // Uninitialize the MinHook library. You must call this function EXACTLY - // ONCE at the end of your program. - MH_STATUS WINAPI MH_Uninitialize(VOID); - - // Creates a Hook for the specified target function, in disabled state. - // Parameters: - // pTarget [in] A pointer to the target function, which will be - // overridden by the detour function. - // pDetour [in] A pointer to the detour function, which will override - // the target function. - // ppOriginal [out] A pointer to the trampoline function, which will be - // used to call the original target function. - // This parameter can be NULL. - MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal); - - // Creates a Hook for the specified API function, in disabled state. - // Parameters: - // pszModule [in] A pointer to the loaded module name which contains the - // target function. - // pszTarget [in] A pointer to the target function name, which will be - // overridden by the detour function. - // pDetour [in] A pointer to the detour function, which will override - // the target function. - // ppOriginal [out] A pointer to the trampoline function, which will be - // used to call the original target function. - // This parameter can be NULL. - MH_STATUS WINAPI MH_CreateHookApi( - LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal); - - // Creates a Hook for the specified API function, in disabled state. - // Parameters: - // pszModule [in] A pointer to the loaded module name which contains the - // target function. - // pszTarget [in] A pointer to the target function name, which will be - // overridden by the detour function. - // pDetour [in] A pointer to the detour function, which will override - // the target function. - // ppOriginal [out] A pointer to the trampoline function, which will be - // used to call the original target function. - // This parameter can be NULL. - // ppTarget [out] A pointer to the target function, which will be used - // with other functions. - // This parameter can be NULL. - MH_STATUS WINAPI MH_CreateHookApiEx( - LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget); - - // Removes an already created hook. - // Parameters: - // pTarget [in] A pointer to the target function. - MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget); - - // Enables an already created hook. - // Parameters: - // pTarget [in] A pointer to the target function. - // If this parameter is MH_ALL_HOOKS, all created hooks are - // enabled in one go. - MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget); - - // Disables an already created hook. - // Parameters: - // pTarget [in] A pointer to the target function. - // If this parameter is MH_ALL_HOOKS, all created hooks are - // disabled in one go. - MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget); - - // Queues to enable an already created hook. - // Parameters: - // pTarget [in] A pointer to the target function. - // If this parameter is MH_ALL_HOOKS, all created hooks are - // queued to be enabled. - MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget); - - // Queues to disable an already created hook. - // Parameters: - // pTarget [in] A pointer to the target function. - // If this parameter is MH_ALL_HOOKS, all created hooks are - // queued to be disabled. - MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget); - - // Applies all queued changes in one go. - MH_STATUS WINAPI MH_ApplyQueued(VOID); - - // Translates the MH_STATUS to its name as a string. - const char * WINAPI MH_StatusToString(MH_STATUS status); - -#ifdef __cplusplus -} -#endif - diff --git a/GameInjector/MinHook.x64.dll b/GameInjector/MinHook.x64.dll Binary files differdeleted file mode 100644 index b4f51c2e..00000000 --- a/GameInjector/MinHook.x64.dll +++ /dev/null diff --git a/GameInjector/MinHook.x64.lib b/GameInjector/MinHook.x64.lib Binary files differdeleted file mode 100644 index 909fe682..00000000 --- a/GameInjector/MinHook.x64.lib +++ /dev/null diff --git a/GameInjector/MinHook.x86.dll b/GameInjector/MinHook.x86.dll Binary files differdeleted file mode 100644 index d6167c83..00000000 --- a/GameInjector/MinHook.x86.dll +++ /dev/null diff --git a/GameInjector/MinHook.x86.lib b/GameInjector/MinHook.x86.lib Binary files differdeleted file mode 100644 index 02f351c2..00000000 --- a/GameInjector/MinHook.x86.lib +++ /dev/null diff --git a/GameInjector/dllmain.cpp b/GameInjector/dllmain.cpp deleted file mode 100644 index a6c4e8b7..00000000 --- a/GameInjector/dllmain.cpp +++ /dev/null @@ -1,194 +0,0 @@ -// dllmain.cpp : Defines the entry point for the DLL application. - -#include "pch.h" -#include "MinHook.h" -#include <string> -#include <sstream> -#include <filesystem> -#include <iostream> -#include <iomanip> -#include <thread> - -#define DLL_NAME L"Northstar.dll" - -class TempReadWrite -{ -private: - DWORD m_origProtection; - void* m_ptr; - -public: - TempReadWrite(void* ptr) - { - m_ptr = ptr; - MEMORY_BASIC_INFORMATION mbi; - VirtualQuery(m_ptr, &mbi, sizeof(mbi)); - VirtualProtect(mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &mbi.Protect); - m_origProtection = mbi.Protect; - } - - ~TempReadWrite() - { - MEMORY_BASIC_INFORMATION mbi; - VirtualQuery(m_ptr, &mbi, sizeof(mbi)); - VirtualProtect(mbi.BaseAddress, mbi.RegionSize, m_origProtection, &mbi.Protect); - } -}; - -typedef BOOL(WINAPI *CreateProcessWType)( - LPCWSTR lpApplicationName, - LPWSTR lpCommandLine, - LPSECURITY_ATTRIBUTES lpProcessAttributes, - LPSECURITY_ATTRIBUTES lpThreadAttributes, - BOOL bInheritHandles, - DWORD dwCreationFlags, - LPVOID lpEnvironment, - LPCWSTR lpCurrentDirectory, - LPSTARTUPINFOW lpStartupInfo, - LPPROCESS_INFORMATION lpProcessInformation -); -CreateProcessWType CreateProcessWOriginal; - -HMODULE ownHModule; -std::filesystem::path tf2DirPath; - -BOOL WINAPI CreateProcessWHook( - LPCWSTR lpApplicationName, - LPWSTR lpCommandLine, - LPSECURITY_ATTRIBUTES lpProcessAttributes, - LPSECURITY_ATTRIBUTES lpThreadAttributes, - BOOL bInheritHandles, - DWORD dwCreationFlags, - LPVOID lpEnvironment, - LPCWSTR lpCurrentDirectory, - LPSTARTUPINFOW lpStartupInfo, - LPPROCESS_INFORMATION lpProcessInformation -) -{ - bool isTitanfallProcess = false; - - // origin doesn't use lpApplicationName - std::wcout << lpCommandLine << std::endl; - isTitanfallProcess = wcsstr(lpCommandLine, L"Titanfall2\\Titanfall2.exe"); - - // steam will start processes suspended (since we don't actually inject into steam directly this isn't required anymore, but whatever) - bool alreadySuspended = dwCreationFlags & CREATE_SUSPENDED; - - // suspend process on creation so we can hook - if (isTitanfallProcess && !alreadySuspended) - dwCreationFlags |= CREATE_SUSPENDED; - - BOOL ret = CreateProcessWOriginal(lpApplicationName, lpCommandLine, lpProcessAttributes, lpThreadAttributes, bInheritHandles, dwCreationFlags, lpEnvironment, lpCurrentDirectory, lpStartupInfo, lpProcessInformation); - - if (isTitanfallProcess) - { - std::cout << "Creating titanfall process!" << std::endl; - std::cout << "Handle: " << lpProcessInformation->hProcess << " ID: " << lpProcessInformation->dwProcessId << " Thread: " << lpProcessInformation->hThread << std::endl; - - //while (!IsDebuggerPresent()) Sleep(100); - STARTUPINFO si; - memset(&si, 0, sizeof(si)); - PROCESS_INFORMATION pi; - memset(&pi, 0, sizeof(pi)); - - // check if we're launching EASteamProxy for steam users, or just launching tf2 directly for origin users - // note: atm we fully disable steam integration in origin when we inject, return to this later - if (!wcsstr(lpCommandLine, L"Origin\\EASteamProxy.exe")) - { - std::stringstream argStr; - argStr << lpProcessInformation->dwProcessId; - argStr << " "; - argStr << lpProcessInformation->dwThreadId; - - CreateProcessA((tf2DirPath / "InjectionProxy64.exe").string().c_str(), (LPSTR)(argStr.str().c_str()), 0, 0, false, 0, 0, tf2DirPath.string().c_str(), (LPSTARTUPINFOA)&si, &pi); - WaitForSingleObject(pi.hThread, INFINITE); - } - else - { - // for easteamproxy, we have to inject ourself into it - // todo: atm we fully disable steam integration in origin when we inject, do this properly later - } - - // this doesn't seem to work super well - //if (!alreadySuspended) - ResumeThread(lpProcessInformation->hThread); - - // cleanup - // note: i phyisically cannot get cleanup to work rn, not sure why - MH_DisableHook(&CreateProcessW); - MH_RemoveHook(&CreateProcessW); - MH_Uninitialize(); - - // allow steam integrations to work again - void* ptr = (char*)GetModuleHandleA("OriginClient.dll") + 0x2A83FA; - TempReadWrite rw(ptr); - - *((char*)ptr) = 0x0F; // jmp => je - *((char*)ptr + 1) = 0x84; - *((char*)ptr + 2) = 0xE5; - *((char*)ptr + 3) = 0x01; - *((char*)ptr + 4) = 0x00; - *((char*)ptr + 5) = 0x00; - - // is this undefined behaviour? idk - FreeLibrary(ownHModule); - } - - return ret; -} - -BOOL APIENTRY DllMain(HMODULE hModule, - DWORD ul_reason_for_call, - LPVOID lpReserved - ) -{ - - switch (ul_reason_for_call) - { - case DLL_PROCESS_ATTACH: - case DLL_THREAD_ATTACH: - // DisableThreadLibraryCalls(hModule); // wanted this, but unfortunately tf2 hates me - case DLL_THREAD_DETACH: - case DLL_PROCESS_DETACH: - break; - } - - ownHModule = hModule; - char ownDllPath[MAX_PATH]; - GetModuleFileNameA(hModule, ownDllPath, MAX_PATH); - - tf2DirPath = std::filesystem::path(ownDllPath).parent_path(); - - // hook CreateProcessW - if (MH_Initialize() != MH_OK) - return TRUE; - - MH_CreateHook(&CreateProcessW, &CreateProcessWHook, reinterpret_cast<LPVOID*>(&CreateProcessWOriginal)); - MH_EnableHook(&CreateProcessW); - - char ownProcessPath[MAX_PATH]; - GetModuleFileNameA(NULL, ownProcessPath, MAX_PATH); - // TEMP: temporarily disable steam stuff because it's a huge pain - // change conditional jump to EASteamProxy stuff in launchStep2 to never hit EASteamProxy launch - - if (!strcmp(ownProcessPath, "Origin.exe")) - { - void* ptr = (char*)LoadLibraryA("OriginClient.dll") + 0x2A83FA; - TempReadWrite rw(ptr); - - *((char*)ptr) = 0xE9; // je => jmp - *((char*)ptr + 1) = 0xE6; - *((char*)ptr + 2) = 0x01; - *((char*)ptr + 3) = 0x00; - *((char*)ptr + 4) = 0x00; - } - else if (!strcmp(ownProcessPath, "EADesktop.exe")) - { - // idk not doing this rn - MessageBoxA(NULL, "EADesktop not currently supported", "", MB_OK); - } - - - return TRUE; -} - diff --git a/GameInjector/framework.h b/GameInjector/framework.h deleted file mode 100644 index 54b83e94..00000000 --- a/GameInjector/framework.h +++ /dev/null @@ -1,5 +0,0 @@ -#pragma once - -#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers -// Windows Header Files -#include <windows.h> diff --git a/GameInjector/pch.cpp b/GameInjector/pch.cpp deleted file mode 100644 index 64b7eef6..00000000 --- a/GameInjector/pch.cpp +++ /dev/null @@ -1,5 +0,0 @@ -// pch.cpp: source file corresponding to the pre-compiled header - -#include "pch.h" - -// When you are using pre-compiled headers, this source file is necessary for compilation to succeed. diff --git a/GameInjector/pch.h b/GameInjector/pch.h deleted file mode 100644 index 1fd0adab..00000000 --- a/GameInjector/pch.h +++ /dev/null @@ -1,15 +0,0 @@ -// pch.h: This is a precompiled header file. -// Files listed below are compiled only once, improving build performance for future builds. -// This also affects IntelliSense performance, including code completion and many code browsing features. -// However, files listed here are ALL re-compiled if any one of them is updated between builds. -// Do not add files here that you will be updating frequently as this negates the performance advantage. - -#ifndef PCH_H -#define PCH_H - -#define _CRT_SECURE_NO_WARNINGS - -// add headers that you want to pre-compile here -#include "framework.h" - -#endif //PCH_H |