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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-06 00:24:52 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-06 00:24:52 +0100 |
commit | fb82ecfec5893b00f68b72f912c6b3975b5fdb4f (patch) | |
tree | 74b0a948a54b508fd44897597877348cac6f0956 /GameInjector/pch.h | |
parent | 07dfc69252f520bb5ed8ce92e55da4a8cf985bff (diff) | |
download | NorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.tar.gz NorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.zip |
moving to using unpacked for launcher
Diffstat (limited to 'GameInjector/pch.h')
-rw-r--r-- | GameInjector/pch.h | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/GameInjector/pch.h b/GameInjector/pch.h deleted file mode 100644 index 1fd0adab..00000000 --- a/GameInjector/pch.h +++ /dev/null @@ -1,15 +0,0 @@ -// pch.h: This is a precompiled header file. -// Files listed below are compiled only once, improving build performance for future builds. -// This also affects IntelliSense performance, including code completion and many code browsing features. -// However, files listed here are ALL re-compiled if any one of them is updated between builds. -// Do not add files here that you will be updating frequently as this negates the performance advantage. - -#ifndef PCH_H -#define PCH_H - -#define _CRT_SECURE_NO_WARNINGS - -// add headers that you want to pre-compile here -#include "framework.h" - -#endif //PCH_H |