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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-09-06 00:24:52 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-09-06 00:24:52 +0100
commitfb82ecfec5893b00f68b72f912c6b3975b5fdb4f (patch)
tree74b0a948a54b508fd44897597877348cac6f0956 /GameInjector/pch.h
parent07dfc69252f520bb5ed8ce92e55da4a8cf985bff (diff)
downloadNorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.tar.gz
NorthstarLauncher-fb82ecfec5893b00f68b72f912c6b3975b5fdb4f.zip
moving to using unpacked for launcher
Diffstat (limited to 'GameInjector/pch.h')
-rw-r--r--GameInjector/pch.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/GameInjector/pch.h b/GameInjector/pch.h
deleted file mode 100644
index 1fd0adab..00000000
--- a/GameInjector/pch.h
+++ /dev/null
@@ -1,15 +0,0 @@
-// pch.h: This is a precompiled header file.
-// Files listed below are compiled only once, improving build performance for future builds.
-// This also affects IntelliSense performance, including code completion and many code browsing features.
-// However, files listed here are ALL re-compiled if any one of them is updated between builds.
-// Do not add files here that you will be updating frequently as this negates the performance advantage.
-
-#ifndef PCH_H
-#define PCH_H
-
-#define _CRT_SECURE_NO_WARNINGS
-
-// add headers that you want to pre-compile here
-#include "framework.h"
-
-#endif //PCH_H