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author | F1F7Y <64418963+F1F7Y@users.noreply.github.com> | 2023-06-22 11:47:46 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-22 11:47:46 +0200 |
commit | 89996405ee6341252836d606d5de02fff83ec3ab (patch) | |
tree | d8e70b4f8a1a2d125e4693806799477f6a46bfe7 /CMakeLists.txt | |
parent | 9cf27a61fd7e096f816c512375ef2340ea4dfb10 (diff) | |
download | NorthstarLauncher-89996405ee6341252836d606d5de02fff83ec3ab.tar.gz NorthstarLauncher-89996405ee6341252836d606d5de02fff83ec3ab.zip |
Move to cmake (#467)v1.15.0-rc1
Moves the entire project to cmake as the build system
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 00000000..18030b4a --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,24 @@ +cmake_minimum_required(VERSION 3.15) + +project(Northstar CXX ASM_MASM) + +# Language specs +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_C_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_VS_PLATFORM_TOOLSET v143) + +# This determines the real binary root directory +set(NS_BINARY_DIR ${CMAKE_BINARY_DIR}/game) +# NOTE [Fifty]: Visual studio deems Build root with the value "${projectDir}" +# in CMakeSettings.json as invalid and defaults to using a temporary dir +# somewhere in %USER%/CMakeBuilds. To combat this we set it to "${projectDir}/build" +# and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your +# game into ${CMAKE_BINARY_DIR}/game without it being cluttered up by cmake files. + +message("NS: Building to ${NS_BINARY_DIR}") + +# Targets +add_subdirectory(loader_wsock32_proxy) +add_subdirectory(NorthstarDLL) +add_subdirectory(NorthstarLauncher) |