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authorKittenPopo <Pokeberry123@gmail.com>2022-06-15 17:00:50 -0700
committerGitHub <noreply@github.com>2022-06-16 02:00:50 +0200
commit6a3958ea4e01385292c2388960973062220b0ba8 (patch)
tree584147149be47e821530ad5d8acb8fbd74c642ab
parent76864937f3f72ac1fb7bc29ea92864d31c05227d (diff)
downloadNorthstarLauncher-6a3958ea4e01385292c2388960973062220b0ba8.tar.gz
NorthstarLauncher-6a3958ea4e01385292c2388960973062220b0ba8.zip
Set default val for net_chan_limit_msec_per_sec to 100 (#196)v1.8.1-rc3
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index 09ed41d3..58982200 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -668,7 +668,7 @@ void InitialiseServerAuthentication(HMODULE baseAddress)
new ConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = log, 1 = kick");
Cvar_net_chan_limit_msec_per_sec = new ConVar(
"net_chan_limit_msec_per_sec",
- "0",
+ "100",
FCVAR_GAMEDLL,
"Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget");
Cvar_ns_player_auth_port = new ConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, "");