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authorHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-04 21:05:32 +0300
committerHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-04 21:05:32 +0300
commit4f0e396e9774dad1eb03aa54f65c64da4b0e3a60 (patch)
tree58da1100ac7f066acd9f4981fb31827f73623894
parent3094160973554ee0a83ab819576a45c088d3a527 (diff)
downloadNorthstarLauncher-4f0e396e9774dad1eb03aa54f65c64da4b0e3a60.tar.gz
NorthstarLauncher-4f0e396e9774dad1eb03aa54f65c64da4b0e3a60.zip
fix the beforementioned sound check
-rw-r--r--NorthstarDedicatedTest/audio.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/audio.cpp b/NorthstarDedicatedTest/audio.cpp
index a0f9d047..f5767386 100644
--- a/NorthstarDedicatedTest/audio.cpp
+++ b/NorthstarDedicatedTest/audio.cpp
@@ -313,7 +313,7 @@ bool ShouldPlayAudioEvent(const char* eventName, const std::shared_ptr<EventOver
{
// check for bad sounds I guess?
// really feel like this should be an option but whatever
- if (!!strstr(eventName, "_amb_") || !!strstr(eventName, "_emit_") || !strstr(eventName, "amb_"))
+ if (!!strstr(eventName, "_amb_") || !!strstr(eventName, "_emit_") || !!strstr(eventName, "amb_"))
return false; // would play static noise, I hate this
}
}