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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-30 21:12:54 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-30 21:12:54 +0100 |
commit | 8b93a09f5b12ce7967df5824794ed24b3ff31cdc (patch) | |
tree | 1ce680cb9134273870373134f845633e2c390bde | |
parent | 2497b700379205ea01c1aa0c55a19be523233be1 (diff) | |
download | NorthstarLauncher-8b93a09f5b12ce7967df5824794ed24b3ff31cdc.tar.gz NorthstarLauncher-8b93a09f5b12ce7967df5824794ed24b3ff31cdc.zip |
add maxplayers to dedi window title
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 3 | ||||
-rw-r--r-- | NorthstarDedicatedTest/gameutils.cpp | 2 | ||||
-rw-r--r-- | NorthstarDedicatedTest/gameutils.h | 9 | ||||
-rw-r--r-- | NorthstarDedicatedTest/tier0.cpp | 2 |
4 files changed, 8 insertions, 8 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index c09797f8..1468f9d1 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -58,7 +58,8 @@ void RunServer(CDedicatedExports* dedicated) { g_pEngine->Frame(); - SetConsoleTitleA(fmt::format("Titanfall 2 dedicated server - {} {}/{} players", g_pHostState->m_levelName, g_ServerAuthenticationManager->m_additionalPlayerData.size(), "0").c_str()); + // this way of getting playercount/maxplayers honestly really sucks, but not got any other methods of doing it rn + SetConsoleTitleA(fmt::format("Titanfall 2 dedicated server - {} {}/{} players", g_pHostState->m_levelName, g_ServerAuthenticationManager->m_additionalPlayerData.size(), GetCurrentPlaylistVar("max_players", false)).c_str()); Sleep(50); } } diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp index 013ae61a..f940ff1b 100644 --- a/NorthstarDedicatedTest/gameutils.cpp +++ b/NorthstarDedicatedTest/gameutils.cpp @@ -21,6 +21,7 @@ ConVar* Cvar_hostport; GetCurrentPlaylistType GetCurrentPlaylistName; SetCurrentPlaylistType SetCurrentPlaylist; SetPlaylistVarOverrideType SetPlaylistVarOverride; +GetCurrentPlaylistVarType GetCurrentPlaylistVar; // uid char* g_LocalPlayerUserID; @@ -39,6 +40,7 @@ void InitialiseEngineGameUtilFunctions(HMODULE baseAddress) GetCurrentPlaylistName = (GetCurrentPlaylistType)((char*)baseAddress + 0x18C640); SetCurrentPlaylist = (SetCurrentPlaylistType)((char*)baseAddress + 0x18EB20); SetPlaylistVarOverride = (SetPlaylistVarOverrideType)((char*)baseAddress + 0x18ED17); + GetCurrentPlaylistVar = (GetCurrentPlaylistVarType)((char*)baseAddress + 0x18C680); g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688; } diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h index 0f59a773..188ec3bf 100644 --- a/NorthstarDedicatedTest/gameutils.h +++ b/NorthstarDedicatedTest/gameutils.h @@ -2,7 +2,6 @@ #include "convar.h" // cmd.h - enum class ECommandTarget_t { CBUF_FIRST_PLAYER = 0, @@ -86,7 +85,6 @@ public: }; // hoststate stuff - enum HostState_t { HS_NEW_GAME = 0, @@ -127,7 +125,6 @@ public: extern CHostState* g_pHostState; // cengine stuff - enum EngineQuitState { QUIT_NOTQUITTING = 0, @@ -169,11 +166,9 @@ public: extern CEngine* g_pEngine; // network stuff - extern ConVar* Cvar_hostport; // playlist stuff - typedef const char*(*GetCurrentPlaylistType)(); extern GetCurrentPlaylistType GetCurrentPlaylistName; @@ -183,8 +178,10 @@ extern SetCurrentPlaylistType SetCurrentPlaylist; typedef void(*SetPlaylistVarOverrideType)(const char* varName, const char* value); extern SetPlaylistVarOverrideType SetPlaylistVarOverride; -// uid +typedef char*(*GetCurrentPlaylistVarType)(const char* varName, bool useOverrides); +extern GetCurrentPlaylistVarType GetCurrentPlaylistVar; +// uid extern char* g_LocalPlayerUserID; void InitialiseEngineGameUtilFunctions(HMODULE baseAddress);
\ No newline at end of file diff --git a/NorthstarDedicatedTest/tier0.cpp b/NorthstarDedicatedTest/tier0.cpp index bc1bbf46..74ac02d3 100644 --- a/NorthstarDedicatedTest/tier0.cpp +++ b/NorthstarDedicatedTest/tier0.cpp @@ -8,7 +8,7 @@ void* ResolveTier0Function(const char* name) HMODULE tier0 = GetModuleHandle(L"tier0.dll"); // todo: maybe cache resolved funcs? idk the performance hit of getprocaddress - std::cout << "ResolveTier0Function " << name << " " << tier0 << "::" << GetProcAddress(tier0, name) << std::endl; + //std::cout << "ResolveTier0Function " << name << " " << tier0 << "::" << GetProcAddress(tier0, name) << std::endl; return GetProcAddress(tier0, name); } |