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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-03 16:56:35 +0000
committerGitHub <noreply@github.com>2022-01-03 16:56:35 +0000
commit7d954b995971389716ce6e25a1c202ccd4235eb3 (patch)
tree22ca5d2b7fbaef7b7f90b048f313da9edf92563e
parent14159aef345e6ce96f77a603c5d89e92128c7f5a (diff)
parentf3ffed0742d62adf48c37dca0acfad621724c21b (diff)
downloadNorthstarLauncher-7d954b995971389716ce6e25a1c202ccd4235eb3.tar.gz
NorthstarLauncher-7d954b995971389716ce6e25a1c202ccd4235eb3.zip
Merge pull request #17 from HappyDOGE/main
Maxplayers increase + various QoL fixes and implementations
-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj2
-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters6
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp49
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp6
-rw-r--r--NorthstarDedicatedTest/hooks.cpp1
-rw-r--r--NorthstarDedicatedTest/logging.cpp48
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp14
-rw-r--r--NorthstarDedicatedTest/maxplayers.cpp675
-rw-r--r--NorthstarDedicatedTest/maxplayers.h4
9 files changed, 802 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
index 23b2cccf..299cf2ec 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
@@ -520,6 +520,7 @@
<ClInclude Include="logging.h" />
<ClInclude Include="main.h" />
<ClInclude Include="masterserver.h" />
+ <ClInclude Include="maxplayers.h" />
<ClInclude Include="memalloc.h" />
<ClInclude Include="miscclientfixes.h" />
<ClInclude Include="misccommands.h" />
@@ -558,6 +559,7 @@
<ClCompile Include="hooks.cpp" />
<ClCompile Include="hookutils.cpp" />
<ClCompile Include="keyvalues.cpp" />
+ <ClCompile Include="maxplayers.cpp" />
<ClCompile Include="languagehooks.cpp" />
<ClCompile Include="memalloc.cpp" />
<ClCompile Include="miscclientfixes.cpp" />
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
index be15618c..aaa99a14 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
@@ -1392,6 +1392,9 @@
<ClInclude Include="miscserverfixes.h">
<Filter>Header Files\Server</Filter>
</ClInclude>
+ <ClInclude Include="maxplayers.h">
+ <Filter>Header Files\Shared</Filter>
+ </ClInclude>
<ClInclude Include="include\libcurl\include\curl\curl.h">
<Filter>Header Files\include\libcurl</Filter>
</ClInclude>
@@ -1538,6 +1541,9 @@
<ClCompile Include="miscclientfixes.cpp">
<Filter>Source Files\Client</Filter>
</ClCompile>
+ <ClCompile Include="maxplayers.cpp">
+ <Filter>Source Files\Shared</Filter>
+ </ClCompile>
<ClCompile Include="miscserverfixes.cpp">
<Filter>Source Files\Server</Filter>
</ClCompile>
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 8dedcdd9..1359a33e 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -77,6 +77,32 @@ bool IsGameActiveWindowHook()
return true;
}
+HANDLE consoleInputThreadHandle = NULL;
+
+DWORD WINAPI ConsoleInputThread(PVOID pThreadParameter)
+{
+ while (!g_pEngine || !g_pHostState || g_pHostState->m_iCurrentState != HostState_t::HS_RUN)
+ Sleep(1000);
+
+ // Bind stdin to receive console input.
+ FILE* fp = nullptr;
+ freopen_s(&fp, "CONIN$", "r", stdin);
+
+ spdlog::info("Ready to receive console commands.");
+
+ {
+ // Process console input
+ std::string input;
+ while (g_pEngine && g_pEngine->m_nQuitting == EngineQuitState::QUIT_NOTQUITTING && std::getline(std::cin, input))
+ {
+ input += "\n";
+ Cbuf_AddText(Cbuf_GetCurrentPlayer(), input.c_str(), cmd_source_t::kCommandSrcCode);
+ }
+ }
+
+ return 0;
+}
+
void InitialiseDedicated(HMODULE engineAddress)
{
if (!IsDedicated())
@@ -381,6 +407,29 @@ void InitialiseDedicated(HMODULE engineAddress)
CommandLine()->AppendParm("+host_preload_shaders", "0");
CommandLine()->AppendParm("+net_usesocketsforloopback", "1");
CommandLine()->AppendParm("+exec", "autoexec_ns_server");
+
+ // Disable Quick Edit mode to reduce chance of user unintentionally hanging their server by selecting something.
+ if (!CommandLine()->CheckParm("-bringbackquickedit"))
+ {
+ HANDLE stdIn = GetStdHandle(STD_INPUT_HANDLE);
+ DWORD mode = 0;
+
+ if (GetConsoleMode(stdIn, &mode)) {
+ if (mode & ENABLE_QUICK_EDIT_MODE) {
+ mode &= ~ENABLE_QUICK_EDIT_MODE;
+ mode &= ~ENABLE_MOUSE_INPUT;
+
+ mode |= ENABLE_PROCESSED_INPUT;
+
+ SetConsoleMode(stdIn, mode);
+ }
+ }
+ } else spdlog::info("Quick Edit enabled by user request");
+
+ // create console input thread
+ if (!CommandLine()->CheckParm("-noconsoleinput"))
+ consoleInputThreadHandle = CreateThread(0, 0, ConsoleInputThread, 0, 0, NULL);
+ else spdlog::info("Console input disabled by user request");
}
void InitialiseDedicatedOrigin(HMODULE baseAddress)
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index 845749eb..83e78f4e 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -28,6 +28,7 @@
#include "rpakfilesystem.h"
#include "bansystem.h"
#include "memalloc.h"
+#include "maxplayers.h"
#include "languagehooks.h"
bool initialised = false;
@@ -128,6 +129,11 @@ bool InitialiseNorthstar()
AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem);
AddDllLoadCallback("engine.dll", InitialiseKeyValues);
+ // maxplayers increase
+ AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine);
+ AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client);
+ AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server);
+
// mod manager after everything else
AddDllLoadCallback("engine.dll", InitialiseModManager);
diff --git a/NorthstarDedicatedTest/hooks.cpp b/NorthstarDedicatedTest/hooks.cpp
index 0e653d4e..ce4d75ad 100644
--- a/NorthstarDedicatedTest/hooks.cpp
+++ b/NorthstarDedicatedTest/hooks.cpp
@@ -1,6 +1,7 @@
#include "pch.h"
#include "hooks.h"
#include "hookutils.h"
+#include "sigscanning.h"
#include <wchar.h>
#include <iostream>
diff --git a/NorthstarDedicatedTest/logging.cpp b/NorthstarDedicatedTest/logging.cpp
index 7d5f7ae5..a7e522dc 100644
--- a/NorthstarDedicatedTest/logging.cpp
+++ b/NorthstarDedicatedTest/logging.cpp
@@ -263,7 +263,7 @@ void EngineSpewFuncHook(void* engineServer, SpewType_t type, const char* format,
}
}
- char formatted[2048];
+ char formatted[2048] = { 0 };
bool shouldFormat = true;
// because titanfall 2 is quite possibly the worst thing to yet exist, it sometimes gives invalid specifiers which will crash
@@ -325,13 +325,59 @@ void EngineSpewFuncHook(void* engineServer, SpewType_t type, const char* format,
spdlog::warn("Failed to format {} \"{}\"", typeStr, format);
}
+ auto endpos = strlen(formatted);
+ if (formatted[endpos - 1] == '\n')
+ formatted[endpos - 1] = '\0'; // cut off repeated newline
+
spdlog::info("[SERVER {}] {}", typeStr, formatted);
}
+
+typedef void(*Status_ConMsg_Type)(const char* text, ...);
+Status_ConMsg_Type Status_ConMsg_Original;
+
+void Status_ConMsg_Hook(const char* text, ...)
+{
+ char formatted[2048];
+ va_list list;
+
+ va_start(list, text);
+ vsprintf_s(formatted, text, list);
+ va_end(list);
+
+ auto endpos = strlen(formatted);
+ if (formatted[endpos - 1] == '\n')
+ formatted[endpos - 1] = '\0'; // cut off repeated newline
+
+ spdlog::info(formatted);
+}
+
+typedef bool(*CClientState_ProcessPrint_Type)(__int64 thisptr, __int64 msg);
+CClientState_ProcessPrint_Type CClientState_ProcessPrint_Original;
+
+bool CClientState_ProcessPrint_Hook(__int64 thisptr, __int64 msg)
+{
+ char* text = *(char**)(msg + 0x20);
+
+ auto endpos = strlen(text);
+ if (text[endpos - 1] == '\n')
+ text[endpos - 1] = '\0'; // cut off repeated newline
+
+ spdlog::info(text);
+ return true;
+}
+
void InitialiseEngineSpewFuncHooks(HMODULE baseAddress)
{
HookEnabler hook;
+
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x11CA80, EngineSpewFuncHook, reinterpret_cast<LPVOID*>(&EngineSpewFunc));
+ // Hook print function that status concmd uses to actually print data
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15ABD0, Status_ConMsg_Hook, reinterpret_cast<LPVOID*>(&Status_ConMsg_Original));
+
+ // Hook CClientState::ProcessPrint
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1A1530, CClientState_ProcessPrint_Hook, reinterpret_cast<LPVOID*>(&CClientState_ProcessPrint_Original));
+
Cvar_spewlog_enable = RegisterConVar("spewlog_enable", "1", FCVAR_NONE, "Enables/disables whether the engine spewfunc should be logged");
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index 01f4bc8e..74bd9af5 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -23,6 +23,9 @@ ConVar* Cvar_ns_server_name;
ConVar* Cvar_ns_server_desc;
ConVar* Cvar_ns_server_password;
+// Source ConVar
+ConVar* Cvar_hostname;
+
MasterServerManager* g_MasterServerManager;
typedef void(*CHostState__State_NewGameType)(CHostState* hostState);
@@ -948,7 +951,7 @@ void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata,
curl_easy_cleanup(curl);
- m_savingPersistentData = false;
+ m_savingPersistentData = false;
});
requestThread.detach();
@@ -1004,6 +1007,10 @@ void CHostState__State_NewGameHook(CHostState* hostState)
if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this
maxPlayers = std::stoi(maxPlayersVar);
+ // Copy new server name cvar to source
+ Cvar_hostname->m_pszString = Cvar_ns_server_name->m_pszString;
+ Cvar_hostname->m_StringLength = Cvar_ns_server_name->m_StringLength;
+
g_MasterServerManager->AddSelfToServerList(Cvar_hostport->m_nValue, Cvar_ns_player_auth_port->m_nValue, Cvar_ns_server_name->m_pszString, Cvar_ns_server_desc->m_pszString, hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers, Cvar_ns_server_password->m_pszString);
g_ServerAuthenticationManager->StartPlayerAuthServer();
g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = false;
@@ -1055,6 +1062,9 @@ void InitialiseSharedMasterServer(HMODULE baseAddress)
Cvar_ns_server_password = RegisterConVar("ns_server_password", "", FCVAR_GAMEDLL, "");
Cvar_ns_report_server_to_masterserver = RegisterConVar("ns_report_server_to_masterserver", "1", FCVAR_GAMEDLL, "");
Cvar_ns_report_sp_server_to_masterserver = RegisterConVar("ns_report_sp_server_to_masterserver", "0", FCVAR_GAMEDLL, "");
+
+ Cvar_hostname = *(ConVar**)((char*)baseAddress + 0x1315bae8);
+
g_MasterServerManager = new MasterServerManager;
RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "", FCVAR_CLIENTDLL);
@@ -1064,4 +1074,4 @@ void InitialiseSharedMasterServer(HMODULE baseAddress)
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E5D0, CHostState__State_ChangeLevelMPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelMP));
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E520, CHostState__State_ChangeLevelSPHook, reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelSP));
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x16E640, CHostState__State_GameShutdownHook, reinterpret_cast<LPVOID*>(&CHostState__State_GameShutdown));
-} \ No newline at end of file
+}
diff --git a/NorthstarDedicatedTest/maxplayers.cpp b/NorthstarDedicatedTest/maxplayers.cpp
new file mode 100644
index 00000000..9d08e83f
--- /dev/null
+++ b/NorthstarDedicatedTest/maxplayers.cpp
@@ -0,0 +1,675 @@
+#include "pch.h"
+#include "maxplayers.h"
+#include "gameutils.h"
+
+// never set this to anything below 32
+#define NEW_MAX_PLAYERS 64
+// dg note: the theoretical limit is actually 100, 76 works without entity issues, and 64 works without clientside prediction issues.
+
+#define PAD_NUMBER(number, boundary) \
+ ( ((number) + ((boundary)-1)) / (boundary) ) * (boundary)
+
+// this is horrible
+constexpr int PlayerResource_Name_Start = 0; // Start of modded allocated space.
+constexpr int PlayerResource_Name_Size = ((NEW_MAX_PLAYERS + 1) * 8); // const char* m_szName[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Ping_Start = PlayerResource_Name_Start + PlayerResource_Name_Size;
+constexpr int PlayerResource_Ping_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPing[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Team_Start = PlayerResource_Ping_Start + PlayerResource_Ping_Size;
+constexpr int PlayerResource_Team_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iTeam[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_PRHealth_Start = PlayerResource_Team_Start + PlayerResource_Team_Size;
+constexpr int PlayerResource_PRHealth_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPRHealth[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Connected_Start = PlayerResource_PRHealth_Start + PlayerResource_PRHealth_Size;
+constexpr int PlayerResource_Connected_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bConnected[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Alive_Start = PlayerResource_Connected_Start + PlayerResource_Connected_Size;
+constexpr int PlayerResource_Alive_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bAlive[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_BoolStats_Start = PlayerResource_Alive_Start + PlayerResource_Alive_Size;
+constexpr int PlayerResource_BoolStats_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool idk) m_boolStats[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_KillStats_Start = PlayerResource_BoolStats_Start + PlayerResource_BoolStats_Size;
+constexpr int PlayerResource_KillStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 6, 4);
+constexpr int PlayerResource_KillStats_Size = (PlayerResource_KillStats_Length * 6); // int m_killStats[MAX_PLAYERS + 1][6];
+
+constexpr int PlayerResource_ScoreStats_Start = PlayerResource_KillStats_Start + PlayerResource_KillStats_Size;
+constexpr int PlayerResource_ScoreStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 5, 4);
+constexpr int PlayerResource_ScoreStats_Size = (PlayerResource_ScoreStats_Length * 4); // int m_scoreStats[MAX_PLAYERS + 1][5];
+
+// must be the usage of the last field to account for any possible paddings
+constexpr int PlayerResource_TotalSize = PlayerResource_ScoreStats_Start + PlayerResource_ScoreStats_Size;
+
+constexpr int Team_PlayerArray_AddedLength = NEW_MAX_PLAYERS - 32;
+constexpr int Team_PlayerArray_AddedSize = PAD_NUMBER(Team_PlayerArray_AddedLength * 8, 4);
+constexpr int Team_AddedSize = Team_PlayerArray_AddedSize;
+
+template<class T>
+void ChangeOffset(void* addr, unsigned int offset)
+{
+ TempReadWrite rw(addr);
+ *((T*)addr) = offset;
+}
+
+/*
+typedef bool(*MatchRecvPropsToSendProps_R_Type)(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable);
+MatchRecvPropsToSendProps_R_Type MatchRecvPropsToSendProps_R_Original;
+
+bool MatchRecvPropsToSendProps_R_Hook(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable)
+{
+ const char* tableName = *(const char**)(sendTable + 0x118);
+
+ spdlog::info("MatchRecvPropsToSendProps_R table name {}", tableName);
+
+ bool orig = MatchRecvPropsToSendProps_R_Original(lookup, tableNameBroken, sendTable, recvTable);
+ return orig;
+}
+
+typedef bool(*DataTable_SetupReceiveTableFromSendTable_Type)(__int64 sendTable, bool needsDecoder);
+DataTable_SetupReceiveTableFromSendTable_Type DataTable_SetupReceiveTableFromSendTable_Original;
+
+bool DataTable_SetupReceiveTableFromSendTable_Hook(__int64 sendTable, bool needsDecoder)
+{
+ const char* tableName = *(const char**)(sendTable + 0x118);
+
+ spdlog::info("DataTable_SetupReceiveTableFromSendTable table name {}", tableName);
+ if (!strcmp(tableName, "m_bConnected")) {
+ char f[64];
+ sprintf_s(f, "%p", sendTable);
+ MessageBoxA(0, f, "DataTable_SetupReceiveTableFromSendTable", 0);
+ }
+
+ return DataTable_SetupReceiveTableFromSendTable_Original(sendTable, needsDecoder);
+}
+*/
+
+typedef void* (*StringTables_CreateStringTable_Type)(__int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags);
+StringTables_CreateStringTable_Type StringTables_CreateStringTable_Original;
+
+void* StringTables_CreateStringTable_Hook(__int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags)
+{
+ // Change the amount of entries to account for a bigger player amount
+ if (!strcmp(name, "userinfo"))
+ {
+ int maxPlayersPowerOf2 = 1;
+ while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
+ maxPlayersPowerOf2 <<= 1;
+
+ maxentries = maxPlayersPowerOf2;
+ }
+
+ return StringTables_CreateStringTable_Original(thisptr, name, maxentries, userdatafixedsize, userdatanetworkbits, flags);
+}
+
+bool MaxPlayersIncreaseEnabled()
+{
+ return CommandLine() && CommandLine()->CheckParm("-experimentalmaxplayersincrease");
+}
+
+void InitialiseMaxPlayersOverride_Engine(HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ // patch GetPlayerLimits to ignore the boundary limit
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x116458, 0xEB); // jle => jmp
+
+ // patch ED_Alloc to change nFirstIndex
+ ChangeOffset<int>((char*)baseAddress + 0x18F46C + 1, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+
+ // patch CGameServer::SpawnServer to change GetMaxClients inline
+ ChangeOffset<int>((char*)baseAddress + 0x119543 + 2, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+
+ // patch CGameServer::SpawnServer to change for loop
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x11957F + 2, NEW_MAX_PLAYERS); // original: 32
+
+ // patch CGameServer::SpawnServer to change for loop (there are two)
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x119586 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+
+ // patch max players somewhere in CClientState
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x1A162C + 2, NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1)
+
+ // patch max players in userinfo stringtable creation
+ /*{
+ int maxPlayersPowerOf2 = 1;
+ while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
+ maxPlayersPowerOf2 <<= 1;
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32
+ }*/
+ // this is not supposed to work at all but it does on 64 players (how)
+ // proper fix below
+
+ // patch max players in userinfo stringtable creation loop
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x114C48 + 2, NEW_MAX_PLAYERS); // original: 32
+
+ // do not load prebaked SendTable message list
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x75859, 0xEB); // jnz -> jmp
+
+ HookEnabler hook;
+
+ // ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x209000, &MatchRecvPropsToSendProps_R_Hook, reinterpret_cast<LPVOID*>(&MatchRecvPropsToSendProps_R_Original));
+ // ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1FACD0, &DataTable_SetupReceiveTableFromSendTable_Hook, reinterpret_cast<LPVOID*>(&DataTable_SetupReceiveTableFromSendTable_Original));
+
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x22E220, &StringTables_CreateStringTable_Hook, reinterpret_cast<LPVOID*>(&StringTables_CreateStringTable_Original));
+}
+
+typedef void(*RunUserCmds_Type)(bool a1, float a2);
+RunUserCmds_Type RunUserCmds_Original;
+
+HMODULE serverBase = 0;
+auto RandomIntZeroMax = (__int64(__fastcall*)())0;
+
+// lazy rebuild
+void RunUserCmds_Hook(bool a1, float a2)
+{
+ unsigned char v3; // bl
+ int v5; // er14
+ int i; // edi
+ __int64 v7; // rax
+ DWORD* v8; // rbx
+ int v9; // edi
+ __int64* v10; // rsi
+ __int64 v11; // rax
+ int v12; // er12
+ __int64 v13; // rdi
+ int v14; // ebx
+ int v15; // eax
+ __int64 v16; // r8
+ int v17; // edx
+ char v18; // r15
+ char v19; // bp
+ int v20; // esi
+ __int64* v21; // rdi
+ __int64 v22; // rcx
+ bool v23; // al
+ __int64 v24; // rax
+ __int64 v25[NEW_MAX_PLAYERS]; // [rsp+20h] [rbp-138h] BYREF
+
+ uintptr_t base = (__int64)serverBase;
+ auto g_pGlobals = *(__int64*)(base + 0xBFBE08);
+ __int64 globals = g_pGlobals;
+
+ auto g_pEngineServer = *(__int64*)(base + 0xBFBD98);
+
+ auto qword_1814D9648 = *(__int64*)(base + 0x14D9648);
+ auto qword_1814DA408 = *(__int64*)(base + 0x14DA408);
+ auto qword_1812107E8 = *(__int64*)(base + 0x12107E8);
+ auto qword_1812105A8 = *(__int64*)(base + 0x12105A8);
+
+ auto UTIL_PlayerByIndex = (__int64(__fastcall*)(int index))(base + 0x26AA10);
+ auto sub_180485590 = (void(__fastcall*)(__int64))(base + 0x485590);
+ auto sub_18058CD80 = (void(__fastcall*)(__int64))(base + 0x58CD80);
+ auto sub_1805A6D90 = (void(__fastcall*)(__int64))(base + 0x5A6D90);
+ auto sub_1805A6E50 = (bool(__fastcall*)(__int64, int, char))(base + 0x5A6E50);
+ auto sub_1805A6C20 = (void(__fastcall*)(__int64))(base + 0x5A6C20);
+
+ v3 = *(unsigned char*)(g_pGlobals + 73);
+ if (*(DWORD*)(qword_1814D9648 + 92)
+ && ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32i64))(g_pEngineServer)
+ || !*(DWORD*)(qword_1814DA408 + 92))
+ && v3)
+ {
+ globals = g_pGlobals;
+ v5 = 1;
+ for (i = 1; i <= *(DWORD*)(g_pGlobals + 52); ++i)
+ {
+ v7 = UTIL_PlayerByIndex(i);
+ v8 = (DWORD*)v7;
+ if (v7)
+ {
+ *(__int64*)(base + 0x1210420) = v7;
+ *(float*)(g_pGlobals + 16) = a2;
+ if (!a1)
+ sub_18058CD80(v7);
+ sub_1805A6D90((__int64)v8);
+ }
+ globals = g_pGlobals;
+ }
+ memset(v25, 0, sizeof(v25));
+ v9 = 0;
+ if (*(int*)(globals + 52) > 0)
+ {
+ v10 = v25;
+ do
+ {
+ v11 = UTIL_PlayerByIndex(++v9);
+ globals = g_pGlobals;
+ *v10++ = v11;
+ } while (v9 < *(DWORD*)(globals + 52));
+ }
+ v12 = *(DWORD*)(qword_1812107E8 + 92);
+ if (*(DWORD*)(qword_1812105A8 + 92))
+ {
+ v13 = *(DWORD*)(globals + 52) - 1;
+ if (v13 >= 1)
+ {
+ v14 = *(DWORD*)(globals + 52);
+ do
+ {
+ v15 = RandomIntZeroMax();
+ v16 = v25[v13--];
+ v17 = v15 % v14--;
+ v25[v13 + 1] = v25[v17];
+ v25[v17] = v16;
+ } while (v13 >= 1);
+ globals = g_pGlobals;
+ }
+ }
+ v18 = 1;
+ do
+ {
+ v19 = 0;
+ v20 = 0;
+ if (*(int*)(globals + 52) > 0)
+ {
+ v21 = v25;
+ do
+ {
+ v22 = *v21;
+ if (*v21)
+ {
+ *(__int64*)(base + 0x1210420) = *v21;
+ *(float*)(globals + 16) = a2;
+ v23 = sub_1805A6E50(v22, v12, v18);
+ globals = g_pGlobals;
+ if (v23)
+ v19 = 1;
+ else
+ *v21 = 0i64;
+ }
+ ++v20;
+ ++v21;
+ } while (v20 < *(DWORD*)(globals + 52));
+ }
+ v18 = 0;
+ } while (v19);
+ if (*(int*)(globals + 52) >= 1)
+ {
+ do
+ {
+ v24 = UTIL_PlayerByIndex(v5);
+ if (v24)
+ {
+ *(__int64*)(base + 0x1210420) = v24;
+ *(float*)(g_pGlobals + 16) = a2;
+ sub_1805A6C20(v24);
+ }
+ ++v5;
+ } while (v5 <= *(DWORD*)(g_pGlobals + 52));
+ }
+ sub_180485590(*(__int64*)(base + 0xB7B2D8));
+ }
+}
+
+typedef __int64(*SendPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1);
+SendPropArray2_Type SendPropArray2_Original;
+
+__int64 __fastcall SendPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1)
+{
+ // Change the amount of elements to account for a bigger player amount
+ if (!strcmp(name, "\"player_array\""))
+ elements = NEW_MAX_PLAYERS;
+
+ return SendPropArray2_Original(recvProp, elements, flags, name, proxyFn, unk1);
+}
+
+void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ // get required data
+ serverBase = GetModuleHandleA("server.dll");
+ RandomIntZeroMax = (decltype(RandomIntZeroMax))(GetProcAddress(GetModuleHandleA("vstdlib.dll"), "RandomIntZeroMax"));
+
+ // patch max players amount
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x9A44D + 3, NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128)
+
+ // patch SpawnGlobalNonRewinding to change forced edict index
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x2BC403 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+
+ constexpr int CPlayerResource_OriginalSize = 4776;
+ constexpr int CPlayerResource_AddedSize = PlayerResource_TotalSize;
+ constexpr int CPlayerResource_ModifiedSize = CPlayerResource_OriginalSize + CPlayerResource_AddedSize;
+
+ // CPlayerResource class allocation function - allocate a bigger amount to fit all new max player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C560A + 1, CPlayerResource_ModifiedSize);
+
+ // DT_PlayerResource::m_iPing SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5059 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50A8 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50E2 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPing DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94598, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9459C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB945C0, PlayerResource_Ping_Size);
+
+ // DT_PlayerResource::m_iTeam SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5110 + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C519C + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C517E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iTeam DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94600, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94604, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94628, PlayerResource_Team_Size);
+
+ // DT_PlayerResource::m_iPRHealth SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C51C0 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5204 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C523E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPRHealth DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94668, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9466C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94690, PlayerResource_PRHealth_Size);
+
+ // DT_PlayerResource::m_bConnected SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C526C + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52B4 + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52EE + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bConnected DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB946D0, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB946D4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB946F8, PlayerResource_Connected_Size);
+
+ // DT_PlayerResource::m_bAlive SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5321 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5364 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C539E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bAlive DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94738, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9473C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94760, PlayerResource_Alive_Size);
+
+ // DT_PlayerResource::m_boolStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C53CC + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5414 + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C544E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_boolStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB947A0, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB947A4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB947C8, PlayerResource_BoolStats_Size);
+
+ // DT_PlayerResource::m_killStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C547C + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54E2 + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54FE + 4, PlayerResource_KillStats_Length);
+
+ // DT_PlayerResource::m_killStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94808, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9480C, PlayerResource_KillStats_Length);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94830, PlayerResource_KillStats_Size);
+
+ // DT_PlayerResource::m_scoreStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5528 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5576 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5584 + 4, PlayerResource_ScoreStats_Length);
+
+ // DT_PlayerResource::m_scoreStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94870, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94874, PlayerResource_ScoreStats_Length);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94898, PlayerResource_ScoreStats_Size);
+
+ // CPlayerResource::UpdatePlayerData - m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C66EE + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C672E + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iPing
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6394 + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63DB + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iTeam
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63FD + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6442 + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iPRHealth
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C645B + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64A0 + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64AA + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64F0 + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_bAlive
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C650A + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C654F + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_boolStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6557 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65A5 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_scoreStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65C2 + 3, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65E3 + 4, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_killStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6654 + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C665B + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+
+ // GameLoop::RunUserCmds - rebuild
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x483D10, &RunUserCmds_Hook, reinterpret_cast<LPVOID*>(&RunUserCmds_Original));
+
+ *(DWORD*)((char*)baseAddress + 0x14E7390) = 0;
+ auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x5C4FE0);
+ DT_PlayerResource_Construct();
+
+ constexpr int CTeam_OriginalSize = 3336;
+ constexpr int CTeam_AddedSize = Team_AddedSize;
+ constexpr int CTeam_ModifiedSize = CTeam_OriginalSize + CTeam_AddedSize;
+
+ // CTeam class allocation function - allocate a bigger amount to fit all new team player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x23924A + 1, CTeam_ModifiedSize);
+
+ // CTeam::CTeam - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x2395AE + 2, 256 + CTeam_AddedSize);
+
+ // hook required to change the size of DT_Team::"player_array"
+ HookEnabler hook2;
+ ENABLER_CREATEHOOK(hook2, (char*)baseAddress + 0x12B130, &SendPropArray2_Hook, reinterpret_cast<LPVOID*>(&SendPropArray2_Original));
+ hook2.~HookEnabler(); // force hook before calling construct function
+
+ *(DWORD*)((char*)baseAddress + 0xC945A0) = 0;
+ auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x238F50);
+ DT_Team_Construct();
+}
+
+typedef __int64(*RecvPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn);
+RecvPropArray2_Type RecvPropArray2_Original;
+
+__int64 __fastcall RecvPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn)
+{
+ // Change the amount of elements to account for a bigger player amount
+ if (!strcmp(name, "\"player_array\""))
+ elements = NEW_MAX_PLAYERS;
+
+ return RecvPropArray2_Original(recvProp, elements, flags, name, proxyFn);
+}
+
+void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ constexpr int C_PlayerResource_OriginalSize = 5768;
+ constexpr int C_PlayerResource_AddedSize = PlayerResource_TotalSize;
+ constexpr int C_PlayerResource_ModifiedSize = C_PlayerResource_OriginalSize + C_PlayerResource_AddedSize;
+
+ // C_PlayerResource class allocation function - allocate a bigger amount to fit all new max player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164C41 + 1, C_PlayerResource_ModifiedSize);
+
+ // C_PlayerResource::C_PlayerResource - change loop end value
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x1640C4 + 2, NEW_MAX_PLAYERS - 32);
+
+ // C_PlayerResource::C_PlayerResource - change m_szName address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+
+ // C_PlayerResource::C_PlayerResource - change m_szName address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+
+ // C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, 2244 + C_PlayerResource_AddedSize);
+
+ // C_PlayerResource::UpdatePlayerName - change m_szName address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x16431F + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645B1 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645C0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645DD + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B71 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B9B + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164641 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164650 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x16466D + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BA3 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BCE + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BE7 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::m_szName
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc350f8, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc350f8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource size
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163415 + 6, C_PlayerResource_ModifiedSize);
+
+ // DT_PlayerResource::m_iPing RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163492 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1634D6 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163515 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iPing
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35170, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35170 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iTeam RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163549 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635C8 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635AD + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iTeam
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc351e8, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc351e8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPRHealth RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635F9 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163625 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163675 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iPRHealth
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35260, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35260 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bConnected RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1636A9 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1636D5 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163725 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc352d8, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc352d8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bAlive RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163759 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163785 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1637D5 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_bAlive
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35350, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35350 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_boolStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163809 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163835 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163885 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_boolStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc353c8, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc353c8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_killStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1638B3 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1638E5 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163935 + 5, PlayerResource_KillStats_Length);
+
+ // C_PlayerResource::m_killStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35440, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35440 + 4, PlayerResource_KillStats_Length);
+
+ // DT_PlayerResource::m_scoreStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163969 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163995 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1639E5 + 5, PlayerResource_ScoreStats_Length);
+
+ // C_PlayerResource::m_scoreStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc354b8, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc354b8 + 4, PlayerResource_ScoreStats_Length);
+
+ // C_PlayerResource::GetPlayerName - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164599 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164629 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B13 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // Some other get name func (that seems to be unused) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164860 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // Some other get name func 2 (that seems to be unused too) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164834 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ *(DWORD*)((char*)baseAddress + 0xC35068) = 0;
+ auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x163400);
+ DT_PlayerResource_Construct();
+
+ constexpr int C_Team_OriginalSize = 3200;
+ constexpr int C_Team_AddedSize = Team_AddedSize;
+ constexpr int C_Team_ModifiedSize = C_Team_OriginalSize + C_Team_AddedSize;
+
+ // C_Team class allocation function - allocate a bigger amount to fit all new team player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x182321 + 1, C_Team_ModifiedSize);
+
+ // C_Team::C_Team - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1804A2 + 2, 256 + C_Team_AddedSize);
+
+ // DT_Team size
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xC3AA0C, C_Team_ModifiedSize);
+
+ // hook required to change the size of DT_Team::"player_array"
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1CEDA0, &RecvPropArray2_Hook, reinterpret_cast<LPVOID*>(&RecvPropArray2_Original));
+ hook.~HookEnabler(); // force hook before calling construct function
+
+ *(DWORD*)((char*)baseAddress + 0xC3AFF8) = 0;
+ auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x17F950);
+ DT_Team_Construct();
+} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/maxplayers.h b/NorthstarDedicatedTest/maxplayers.h
new file mode 100644
index 00000000..cd191fc8
--- /dev/null
+++ b/NorthstarDedicatedTest/maxplayers.h
@@ -0,0 +1,4 @@
+#pragma once
+void InitialiseMaxPlayersOverride_Engine(HMODULE baseAddress);
+void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress);
+void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress); \ No newline at end of file