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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-04 03:21:20 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-09-04 03:21:20 +0100 |
commit | 07dfc69252f520bb5ed8ce92e55da4a8cf985bff (patch) | |
tree | e09753364c3271b44591486d55253aa91a09544e | |
parent | 9f0288d744cd8dbd9b4213bd7a1a73a0c822b5a6 (diff) | |
download | NorthstarLauncher-07dfc69252f520bb5ed8ce92e55da4a8cf985bff.tar.gz NorthstarLauncher-07dfc69252f520bb5ed8ce92e55da4a8cf985bff.zip |
random commit before reworking a large part of launcher code
-rw-r--r-- | GameInjector/dllmain.cpp | 40 | ||||
-rw-r--r-- | NorthstarDedicatedTest/keyvalues.cpp | 7 |
2 files changed, 33 insertions, 14 deletions
diff --git a/GameInjector/dllmain.cpp b/GameInjector/dllmain.cpp index 2ab0415c..a6c4e8b7 100644 --- a/GameInjector/dllmain.cpp +++ b/GameInjector/dllmain.cpp @@ -7,6 +7,7 @@ #include <filesystem> #include <iostream> #include <iomanip> +#include <thread> #define DLL_NAME L"Northstar.dll" @@ -84,6 +85,7 @@ BOOL WINAPI CreateProcessWHook( std::cout << "Creating titanfall process!" << std::endl; std::cout << "Handle: " << lpProcessInformation->hProcess << " ID: " << lpProcessInformation->dwProcessId << " Thread: " << lpProcessInformation->hThread << std::endl; + //while (!IsDebuggerPresent()) Sleep(100); STARTUPINFO si; memset(&si, 0, sizeof(si)); PROCESS_INFORMATION pi; @@ -91,7 +93,7 @@ BOOL WINAPI CreateProcessWHook( // check if we're launching EASteamProxy for steam users, or just launching tf2 directly for origin users // note: atm we fully disable steam integration in origin when we inject, return to this later - if (!wcsstr(lpApplicationName, L"Origin\\EASteamProxy.exe")) + if (!wcsstr(lpCommandLine, L"Origin\\EASteamProxy.exe")) { std::stringstream argStr; argStr << lpProcessInformation->dwProcessId; @@ -112,6 +114,7 @@ BOOL WINAPI CreateProcessWHook( ResumeThread(lpProcessInformation->hThread); // cleanup + // note: i phyisically cannot get cleanup to work rn, not sure why MH_DisableHook(&CreateProcessW); MH_RemoveHook(&CreateProcessW); MH_Uninitialize(); @@ -131,7 +134,6 @@ BOOL WINAPI CreateProcessWHook( FreeLibrary(ownHModule); } - return ret; } @@ -140,19 +142,17 @@ BOOL APIENTRY DllMain(HMODULE hModule, LPVOID lpReserved ) { + switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: - DisableThreadLibraryCalls(hModule); + // DisableThreadLibraryCalls(hModule); // wanted this, but unfortunately tf2 hates me case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } - //AllocConsole(); - //freopen("CONOUT$", "w", stdout); - ownHModule = hModule; char ownDllPath[MAX_PATH]; GetModuleFileNameA(hModule, ownDllPath, MAX_PATH); @@ -160,22 +160,34 @@ BOOL APIENTRY DllMain(HMODULE hModule, tf2DirPath = std::filesystem::path(ownDllPath).parent_path(); // hook CreateProcessW - if (MH_Initialize() > MH_ERROR_ALREADY_INITIALIZED) // MH_ERROR_ALREADY_INITIALIZED = 1, MH_OK = 0, these are the only results we should expect + if (MH_Initialize() != MH_OK) return TRUE; MH_CreateHook(&CreateProcessW, &CreateProcessWHook, reinterpret_cast<LPVOID*>(&CreateProcessWOriginal)); MH_EnableHook(&CreateProcessW); + char ownProcessPath[MAX_PATH]; + GetModuleFileNameA(NULL, ownProcessPath, MAX_PATH); // TEMP: temporarily disable steam stuff because it's a huge pain // change conditional jump to EASteamProxy stuff in launchStep2 to never hit EASteamProxy launch - void* ptr = (char*)GetModuleHandleA("OriginClient.dll") + 0x2A83FA; - TempReadWrite rw(ptr); - *((char*)ptr) = 0xE9; // je => jmp - *((char*)ptr + 1) = 0xE6; - *((char*)ptr + 2) = 0x01; - *((char*)ptr + 3) = 0x00; - *((char*)ptr + 4) = 0x00; + if (!strcmp(ownProcessPath, "Origin.exe")) + { + void* ptr = (char*)LoadLibraryA("OriginClient.dll") + 0x2A83FA; + TempReadWrite rw(ptr); + + *((char*)ptr) = 0xE9; // je => jmp + *((char*)ptr + 1) = 0xE6; + *((char*)ptr + 2) = 0x01; + *((char*)ptr + 3) = 0x00; + *((char*)ptr + 4) = 0x00; + } + else if (!strcmp(ownProcessPath, "EADesktop.exe")) + { + // idk not doing this rn + MessageBoxA(NULL, "EADesktop not currently supported", "", MB_OK); + } + return TRUE; } diff --git a/NorthstarDedicatedTest/keyvalues.cpp b/NorthstarDedicatedTest/keyvalues.cpp index 6ddb9d99..3d527e62 100644 --- a/NorthstarDedicatedTest/keyvalues.cpp +++ b/NorthstarDedicatedTest/keyvalues.cpp @@ -82,6 +82,13 @@ void ModManager::TryBuildKeyValues(const char* filename) // load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons) std::string originalFile = ReadVPKOriginalFile(filename); + + if (!originalFile.length()) + { + spdlog::warn("Tried to patch kv {} but no base kv was found!", ogFilePath); + return; + } + char rootName[64]; memset(rootName, 0, sizeof(rootName)); |