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author | Jan <sentrycraft123@gmail.com> | 2023-07-16 21:43:26 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-16 21:43:26 +0200 |
commit | 24248c7419e9b857f1dbe3e60592714b33cb5b78 (patch) | |
tree | b8e86dd65dac6865dee0b8a4b78a259a5750b77c | |
parent | 0309af134ef01e0074057e0580c8155028998fcf (diff) | |
download | NorthstarLauncher-24248c7419e9b857f1dbe3e60592714b33cb5b78.tar.gz NorthstarLauncher-24248c7419e9b857f1dbe3e60592714b33cb5b78.zip |
CMAKE: set build type if not previously set, turn bin dir message into status (#497)
-rw-r--r-- | CMakeLists.txt | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 18030b4a..4721a124 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,6 +2,11 @@ cmake_minimum_required(VERSION 3.15) project(Northstar CXX ASM_MASM) +if(NOT CMAKE_BUILD_TYPE) + set(CMAKE_BUILD_TYPE "Release" CACHE STRING + "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE) +endif() + # Language specs set(CMAKE_CXX_STANDARD 20) set(CMAKE_C_STANDARD 17) @@ -16,7 +21,8 @@ set(NS_BINARY_DIR ${CMAKE_BINARY_DIR}/game) # and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your # game into ${CMAKE_BINARY_DIR}/game without it being cluttered up by cmake files. -message("NS: Building to ${NS_BINARY_DIR}") +message(STATUS "NS: Building to ${NS_BINARY_DIR}") + # Targets add_subdirectory(loader_wsock32_proxy) |