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authorp0358 <p0358@users.noreply.github.com>2021-12-29 05:48:33 +0100
committerp0358 <p0358@users.noreply.github.com>2021-12-29 05:48:33 +0100
commit8a1a2e97624d15617197248a5e292c5ead5e74a2 (patch)
treed236b5bd3c21db674c784239beb2404273498887
parent2bb9e5b29ab08062614b2d52c430f9097bf2106f (diff)
downloadNorthstarLauncher-8a1a2e97624d15617197248a5e292c5ead5e74a2.tar.gz
NorthstarLauncher-8a1a2e97624d15617197248a5e292c5ead5e74a2.zip
add launcher.dll proxy option
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp5
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp21
-rw-r--r--NorthstarDedicatedTest/gameutils.cpp20
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp341
-rw-r--r--NorthstarDedicatedTest/masterserver.h4
-rw-r--r--R2Northstar.sln14
-rw-r--r--loader_launcher_proxy/Memory.cpp52
-rw-r--r--loader_launcher_proxy/Memory.h15
-rw-r--r--loader_launcher_proxy/dllmain.cpp114
-rw-r--r--loader_launcher_proxy/framework.h5
-rw-r--r--loader_launcher_proxy/loader_launcher_proxy.vcxproj178
-rw-r--r--loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters39
-rw-r--r--loader_launcher_proxy/pch.cpp5
-rw-r--r--loader_launcher_proxy/pch.h17
14 files changed, 636 insertions, 194 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 83a9950a..e628a011 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -6,7 +6,8 @@
bool IsDedicated()
{
- return CommandLine()->CheckParm("-dedicated");
+ //return CommandLine()->CheckParm("-dedicated");
+ return strstr(GetCommandLineA(), "-dedicated");
}
// CDedidcatedExports defs
@@ -209,7 +210,7 @@ void InitialiseDedicated(HMODULE engineAddress)
TempReadWrite rw(ptr);
// remove call to Shader_Connect
- *ptr = 0x90;
+ *ptr = (char)0x90;
*(ptr + 1) = (char)0x90;
*(ptr + 2) = (char)0x90;
*(ptr + 3) = (char)0x90;
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index 78edb297..80fc3ca4 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -43,9 +43,10 @@ BOOL APIENTRY DllMain( HMODULE hModule,
break;
}
- if (!initialised)
- InitialiseNorthstar();
- initialised = true;
+ // pls no xD
+ //if (!initialised)
+ // InitialiseNorthstar();
+ //initialised = true;
return TRUE;
}
@@ -53,7 +54,8 @@ BOOL APIENTRY DllMain( HMODULE hModule,
void WaitForDebugger(HMODULE baseAddress)
{
// earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier
- if (CommandLine()->CheckParm("-waitfordebugger"))
+ //if (CommandLine()->CheckParm("-waitfordebugger"))
+ if (strstr(GetCommandLineA(), "-waitfordebugger"))
{
spdlog::info("waiting for debugger...");
spdlog::info("{} bytes have been statically allocated", g_iStaticAllocated);
@@ -66,6 +68,13 @@ void WaitForDebugger(HMODULE baseAddress)
// in the future this will be called from launcher instead of dllmain
void InitialiseNorthstar()
{
+ if (initialised)
+ {
+ fprintf(stderr, "[WARN] Called InitialiseNorthstar more than once!\n");
+ return;
+ }
+ initialised = true;
+
InitialiseLogging();
// apply initial hooks
@@ -73,7 +82,7 @@ void InitialiseNorthstar()
InitialiseInterfaceCreationHooks();
// adding a callback to tier0 won't work for some reason
- AddDllLoadCallback("launcher.dll", InitialiseTier0GameUtilFunctions);
+ AddDllLoadCallback("launcher.org.dll", InitialiseTier0GameUtilFunctions);
AddDllLoadCallback("engine.dll", WaitForDebugger);
AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
@@ -82,7 +91,7 @@ void InitialiseNorthstar()
// dedi patches
{
AddDllLoadCallback("engine.dll", InitialiseDedicated);
- AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin);
+ AddDllLoadCallback("launcher.org.dll", InitialiseDedicatedOrigin);
AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL);
AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
// this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load
diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp
index 642c44e6..97011059 100644
--- a/NorthstarDedicatedTest/gameutils.cpp
+++ b/NorthstarDedicatedTest/gameutils.cpp
@@ -79,11 +79,17 @@ void InitialiseServerGameUtilFunctions(HMODULE baseAddress)
void InitialiseTier0GameUtilFunctions(HMODULE baseAddress)
{
baseAddress = GetModuleHandleA("tier0.dll");
-
- CreateGlobalMemAlloc = (CreateGlobalMemAllocType)GetProcAddress(baseAddress, "CreateGlobalMemAlloc");
- g_pMemAllocSingleton = CreateGlobalMemAlloc();
-
- Error = (ErrorType)GetProcAddress(baseAddress, "Error");
- CommandLine = (CommandLineType)GetProcAddress(baseAddress, "CommandLine");
- Plat_FloatTime = (Plat_FloatTimeType)GetProcAddress(baseAddress, "Plat_FloatTime");
+ if (!baseAddress)
+ throw "tier0.dll is not loaded";
+
+ CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(baseAddress, "CreateGlobalMemAlloc"));
+ IMemAlloc** ppMemAllocSingleton = reinterpret_cast<IMemAlloc**>(GetProcAddress(baseAddress, "g_pMemAllocSingleton"));
+ if (!ppMemAllocSingleton || !*ppMemAllocSingleton)
+ g_pMemAllocSingleton = CreateGlobalMemAlloc();
+ else
+ g_pMemAllocSingleton = *ppMemAllocSingleton;
+
+ Error = reinterpret_cast<ErrorType>(GetProcAddress(baseAddress, "Error"));
+ CommandLine = reinterpret_cast<CommandLineType>(GetProcAddress(baseAddress, "CommandLine"));
+ Plat_FloatTime = reinterpret_cast<Plat_FloatTimeType>(GetProcAddress(baseAddress, "Plat_FloatTime"));
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index 706f60ec..1ebb4c89 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -35,7 +35,7 @@ CHostState__State_ChangeLevelSPType CHostState__State_ChangeLevelSP;
typedef void(*CHostState__State_GameShutdownType)(CHostState* hostState);
CHostState__State_GameShutdownType CHostState__State_GameShutdown;
-const char* HttplibErrorToString(httplib::Error error)
+constexpr const char* HttplibErrorToString(httplib::Error error)
{
switch (error)
{
@@ -68,6 +68,15 @@ const char* HttplibErrorToString(httplib::Error error)
return "";
}
+void MasterServerManager::SetHttpClientOptions(httplib::Client& http)
+{
+ http.set_connection_timeout(25);
+ http.set_read_timeout(25);
+ http.set_write_timeout(25);
+ if (CommandLine()->CheckParm("-msinsecure"))
+ http.enable_server_certificate_verification(false);
+}
+
RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, int newPlayerCount, int newMaxPlayers, bool newRequiresPassword)
{
// passworded servers don't have public ips
@@ -112,9 +121,7 @@ void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* or
std::thread requestThread([this, uidStr, tokenStr]()
{
httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ SetHttpClientOptions(http);
spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr);
@@ -153,7 +160,7 @@ void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* or
}
// we goto this instead of returning so we always hit this
- REQUEST_END_CLEANUP:
+ REQUEST_END_CLEANUP:
m_bOriginAuthWithMasterServerInProgress = false;
m_bOriginAuthWithMasterServerDone = true;
});
@@ -175,11 +182,9 @@ void MasterServerManager::RequestServerList()
m_requestingServerList = true;
m_scriptRequestingServerList = true;
-
+
httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ SetHttpClientOptions(http);
spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->m_pszString);
@@ -222,15 +227,15 @@ void MasterServerManager::RequestServerList()
}
// todo: verify json props are fine before adding to m_remoteServers
- if (!serverObj.HasMember("id") || !serverObj["id"].IsString()
- || !serverObj.HasMember("name") || !serverObj["name"].IsString()
+ if (!serverObj.HasMember("id") || !serverObj["id"].IsString()
+ || !serverObj.HasMember("name") || !serverObj["name"].IsString()
|| !serverObj.HasMember("description") || !serverObj["description"].IsString()
|| !serverObj.HasMember("map") || !serverObj["map"].IsString()
|| !serverObj.HasMember("playlist") || !serverObj["playlist"].IsString()
|| !serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber()
|| !serverObj.HasMember("maxPlayers") || !serverObj["maxPlayers"].IsNumber()
|| !serverObj.HasMember("hasPassword") || !serverObj["hasPassword"].IsBool()
- || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") || !serverObj["modInfo"]["Mods"].IsArray() )
+ || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") || !serverObj["modInfo"]["Mods"].IsArray())
{
spdlog::error("Failed reading masterserver response: malformed server object");
continue;
@@ -281,7 +286,7 @@ void MasterServerManager::RequestServerList()
std::sort(m_remoteServers.begin(), m_remoteServers.end(), [](RemoteServerInfo& a, RemoteServerInfo& b) {
return a.playerCount > b.playerCount;
- });
+ });
}
else
{
@@ -290,7 +295,7 @@ void MasterServerManager::RequestServerList()
}
// we goto this instead of returning so we always hit this
- REQUEST_END_CLEANUP:
+ REQUEST_END_CLEANUP:
m_requestingServerList = false;
m_scriptRequestingServerList = false;
});
@@ -306,11 +311,9 @@ void MasterServerManager::RequestMainMenuPromos()
{
while (m_bOriginAuthWithMasterServerInProgress || !m_bOriginAuthWithMasterServerDone)
Sleep(500);
-
+
httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ SetHttpClientOptions(http);
if (auto result = http.Get("/client/mainmenupromos"))
{
@@ -342,7 +345,7 @@ void MasterServerManager::RequestMainMenuPromos()
!mainMenuPromoJson["newInfo"].HasMember("Title1") || !mainMenuPromoJson["newInfo"]["Title1"].IsString() ||
!mainMenuPromoJson["newInfo"].HasMember("Title2") || !mainMenuPromoJson["newInfo"]["Title2"].IsString() ||
!mainMenuPromoJson["newInfo"].HasMember("Title3") || !mainMenuPromoJson["newInfo"]["Title3"].IsString() ||
-
+
!mainMenuPromoJson.HasMember("largeButton") || !mainMenuPromoJson["largeButton"].IsObject() ||
!mainMenuPromoJson["largeButton"].HasMember("Title") || !mainMenuPromoJson["largeButton"]["Title"].IsString() ||
!mainMenuPromoJson["largeButton"].HasMember("Text") || !mainMenuPromoJson["largeButton"]["Text"].IsString() ||
@@ -388,7 +391,7 @@ void MasterServerManager::RequestMainMenuPromos()
m_successfullyConnected = false;
}
- REQUEST_END_CLEANUP:
+ REQUEST_END_CLEANUP:
// nothing lol
return;
});
@@ -405,13 +408,11 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken
m_authenticatingWithGameServer = true;
m_scriptAuthenticatingWithGameServer = true;
m_successfullyAuthenticatedWithGameServer = false;
-
+
std::thread requestThread([this, uid, playerToken]()
{
httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ SetHttpClientOptions(http);
if (auto result = http.Post(fmt::format("/client/auth_with_self?id={}&playerToken={}", uid, playerToken).c_str()))
{
@@ -469,14 +470,14 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken
spdlog::error("Failed reading masterserver authentication response: malformed json object");
goto REQUEST_END_CLEANUP;
}
-
+
newAuthData.pdata[i++] = (char)byte.GetUint();
}
std::lock_guard<std::mutex> guard(g_ServerAuthenticationManager->m_authDataMutex);
g_ServerAuthenticationManager->m_authData.clear();
g_ServerAuthenticationManager->m_authData.insert(std::make_pair(authInfoJson["authToken"].GetString(), newAuthData));
-
+
m_successfullyAuthenticatedWithGameServer = true;
}
else
@@ -487,7 +488,7 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken
m_scriptAuthenticatingWithGameServer = false;
}
- REQUEST_END_CLEANUP:
+ REQUEST_END_CLEANUP:
m_authenticatingWithGameServer = false;
m_scriptAuthenticatingWithGameServer = false;
@@ -519,16 +520,14 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c
Sleep(100);
httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ SetHttpClientOptions(http);
spdlog::info("Attempting authentication with server of id \"{}\"", serverId);
if (auto result = http.Post(fmt::format("/client/auth_with_server?id={}&playerToken={}&server={}&password={}", uid, playerToken, serverId, password).c_str()))
{
m_successfullyConnected = true;
-
+
rapidjson::Document connectionInfoJson;
connectionInfoJson.Parse(result->body.c_str());
@@ -580,7 +579,7 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c
m_scriptAuthenticatingWithGameServer = false;
}
- REQUEST_END_CLEANUP:
+ REQUEST_END_CLEANUP:
m_authenticatingWithGameServer = false;
m_scriptAuthenticatingWithGameServer = false;
});
@@ -602,113 +601,109 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name
m_bRequireClientAuth = true;
std::thread requestThread([this, port, authPort, name, description, map, playlist, maxPlayers, password] {
- httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
+ SetHttpClientOptions(http);
- m_ownServerId[0] = 0;
+ m_ownServerId[0] = 0;
- std::string request;
- if (*password)
- request = fmt::format("/server/add_server?port={}&authPort={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}", port, authPort, name, description, map, playlist, maxPlayers, password);
- else
- request = fmt::format("/server/add_server?port={}&authPort={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password=", port, authPort, name, description, map, playlist, maxPlayers);
+ std::string request;
+ if (*password)
+ request = fmt::format("/server/add_server?port={}&authPort={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}", port, authPort, name, description, map, playlist, maxPlayers, password);
+ else
+ request = fmt::format("/server/add_server?port={}&authPort={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password=", port, authPort, name, description, map, playlist, maxPlayers);
- // build modinfo obj
- rapidjson::Document modinfoDoc;
- modinfoDoc.SetObject();
- modinfoDoc.AddMember("Mods", rapidjson::Value(rapidjson::kArrayType), modinfoDoc.GetAllocator());
+ // build modinfo obj
+ rapidjson::Document modinfoDoc;
+ modinfoDoc.SetObject();
+ modinfoDoc.AddMember("Mods", rapidjson::Value(rapidjson::kArrayType), modinfoDoc.GetAllocator());
- int currentModIndex = 0;
- for (Mod& mod : g_ModManager->m_loadedMods)
- {
- if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
- continue;
+ int currentModIndex = 0;
+ for (Mod& mod : g_ModManager->m_loadedMods)
+ {
+ if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
+ continue;
- modinfoDoc["Mods"].PushBack(rapidjson::Value(rapidjson::kObjectType), modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator());
- modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"].PushBack(rapidjson::Value(rapidjson::kObjectType), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator());
+ modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator());
- currentModIndex++;
- }
+ currentModIndex++;
+ }
- rapidjson::StringBuffer buffer;
- buffer.Clear();
- rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
- modinfoDoc.Accept(writer);
- const char* modInfoString = buffer.GetString();
+ rapidjson::StringBuffer buffer;
+ buffer.Clear();
+ rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
+ modinfoDoc.Accept(writer);
+ const char* modInfoString = buffer.GetString();
- httplib::MultipartFormDataItems requestItems = {
- {"modinfo", std::string(modInfoString, buffer.GetSize()), "modinfo.json", "application/octet-stream"}
- };
+ httplib::MultipartFormDataItems requestItems = {
+ {"modinfo", std::string(modInfoString, buffer.GetSize()), "modinfo.json", "application/octet-stream"}
+ };
- if (auto result = http.Post(request.c_str(), requestItems))
- {
- m_successfullyConnected = true;
-
- rapidjson::Document serverAddedJson;
- serverAddedJson.Parse(result->body.c_str());
+ if (auto result = http.Post(request.c_str(), requestItems))
+ {
+ m_successfullyConnected = true;
- if (serverAddedJson.HasParseError())
- {
- spdlog::error("Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverAddedJson.GetParseError()));
- return;
- }
+ rapidjson::Document serverAddedJson;
+ serverAddedJson.Parse(result->body.c_str());
- if (!serverAddedJson.IsObject())
- {
- spdlog::error("Failed reading masterserver authentication response: root object is not an object");
- return;
- }
+ if (serverAddedJson.HasParseError())
+ {
+ spdlog::error("Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverAddedJson.GetParseError()));
+ return;
+ }
- if (serverAddedJson.HasMember("error"))
- {
- spdlog::error("Failed reading masterserver response: got fastify error response");
- spdlog::error(result->body);
- return;
- }
+ if (!serverAddedJson.IsObject())
+ {
+ spdlog::error("Failed reading masterserver authentication response: root object is not an object");
+ return;
+ }
- if (!serverAddedJson["success"].IsTrue())
- {
- spdlog::error("Adding server to masterserver failed: \"success\" is not true");
- return;
- }
+ if (serverAddedJson.HasMember("error"))
+ {
+ spdlog::error("Failed reading masterserver response: got fastify error response");
+ spdlog::error(result->body);
+ return;
+ }
- if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString())
- {
- spdlog::error("Failed reading masterserver response: malformed json object");
- return;
- }
+ if (!serverAddedJson["success"].IsTrue())
+ {
+ spdlog::error("Adding server to masterserver failed: \"success\" is not true");
+ return;
+ }
- strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId));
- m_ownServerId[sizeof(m_ownServerId) - 1] = 0;
+ if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString())
+ {
+ spdlog::error("Failed reading masterserver response: malformed json object");
+ return;
+ }
+ strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId));
+ m_ownServerId[sizeof(m_ownServerId) - 1] = 0;
- // heartbeat thread
- // ideally this should actually be done in main thread, rather than on it's own thread, so it'd stop if server freezes
- std::thread heartbeatThread([this] {
- httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
- while (*m_ownServerId)
- {
- Sleep(15000);
- http.Post(fmt::format("/server/heartbeat?id={}&playerCount={}", m_ownServerId, g_ServerAuthenticationManager->m_additionalPlayerData.size()).c_str());
- }
- });
+ // heartbeat thread
+ // ideally this should actually be done in main thread, rather than on it's own thread, so it'd stop if server freezes
+ std::thread heartbeatThread([this] {
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
+ SetHttpClientOptions(http);
- heartbeatThread.detach();
- }
- else
- {
- spdlog::error("Failed adding self to server list: error {}", HttplibErrorToString(result.error()));
- m_successfullyConnected = false;
- }
+ while (*m_ownServerId)
+ {
+ Sleep(15000);
+ http.Post(fmt::format("/server/heartbeat?id={}&playerCount={}", m_ownServerId, g_ServerAuthenticationManager->m_additionalPlayerData.size()).c_str());
+ }
+ });
+
+ heartbeatThread.detach();
+ }
+ else
+ {
+ spdlog::error("Failed adding self to server list: error {}", HttplibErrorToString(result.error()));
+ m_successfullyConnected = false;
+ }
});
requestThread.detach();
@@ -721,20 +716,18 @@ void MasterServerManager::UpdateServerMapAndPlaylist(char* map, char* playlist,
return;
std::thread requestThread([this, map, playlist, maxPlayers] {
- httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
+ SetHttpClientOptions(http);
- // we dont process this at all atm, maybe do later, but atm not necessary
- if (auto result = http.Post(fmt::format("/server/update_values?id={}&map={}&playlist={}&maxPlayers={}", m_ownServerId, map, playlist, maxPlayers).c_str()))
- {
- m_successfullyConnected = true;
- }
- else
- {
- m_successfullyConnected = false;
- }
+ // we dont process this at all atm, maybe do later, but atm not necessary
+ if (auto result = http.Post(fmt::format("/server/update_values?id={}&map={}&playlist={}&maxPlayers={}", m_ownServerId, map, playlist, maxPlayers).c_str()))
+ {
+ m_successfullyConnected = true;
+ }
+ else
+ {
+ m_successfullyConnected = false;
+ }
});
requestThread.detach();
@@ -747,20 +740,18 @@ void MasterServerManager::UpdateServerPlayerCount(int playerCount)
return;
std::thread requestThread([this, playerCount] {
- httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
+ SetHttpClientOptions(http);
- // we dont process this at all atm, maybe do later, but atm not necessary
- if (auto result = http.Post(fmt::format("/server/update_values?id={}&playerCount={}", m_ownServerId, playerCount).c_str()))
- {
- m_successfullyConnected = true;
- }
- else
- {
- m_successfullyConnected = false;
- }
+ // we dont process this at all atm, maybe do later, but atm not necessary
+ if (auto result = http.Post(fmt::format("/server/update_values?id={}&playerCount={}", m_ownServerId, playerCount).c_str()))
+ {
+ m_successfullyConnected = true;
+ }
+ else
+ {
+ m_successfullyConnected = false;
+ }
});
requestThread.detach();
@@ -778,26 +769,24 @@ void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata,
std::string playerIdTemp(playerId);
std::thread requestThread([this, playerIdTemp, pdata, pdataSize] {
- httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
+ SetHttpClientOptions(http);
- httplib::MultipartFormDataItems requestItems = {
- { "pdata", std::string(pdata, pdataSize), "file.pdata", "application/octet-stream"}
- };
+ httplib::MultipartFormDataItems requestItems = {
+ { "pdata", std::string(pdata, pdataSize), "file.pdata", "application/octet-stream"}
+ };
- // we dont process this at all atm, maybe do later, but atm not necessary
- if (auto result = http.Post(fmt::format("/accounts/write_persistence?id={}&serverId={}", playerIdTemp, m_ownServerId).c_str(), requestItems))
- {
- m_successfullyConnected = true;
- }
- else
- {
- m_successfullyConnected = false;
- }
+ // we dont process this at all atm, maybe do later, but atm not necessary
+ if (auto result = http.Post(fmt::format("/accounts/write_persistence?id={}&serverId={}", playerIdTemp, m_ownServerId).c_str(), requestItems))
+ {
+ m_successfullyConnected = true;
+ }
+ else
+ {
+ m_successfullyConnected = false;
+ }
- m_savingPersistentData = false;
+ m_savingPersistentData = false;
});
requestThread.detach();
@@ -810,22 +799,20 @@ void MasterServerManager::RemoveSelfFromServerList()
return;
std::thread requestThread([this] {
- httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
- http.set_connection_timeout(25);
- http.set_read_timeout(25);
- http.set_write_timeout(25);
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString);
+ SetHttpClientOptions(http);
- // we dont process this at all atm, maybe do later, but atm not necessary
- if (auto result = http.Delete(fmt::format("/server/remove_server?id={}", m_ownServerId).c_str()))
- {
- m_successfullyConnected = true;
- }
- else
- {
- m_successfullyConnected = false;
- }
+ // we dont process this at all atm, maybe do later, but atm not necessary
+ if (auto result = http.Delete(fmt::format("/server/remove_server?id={}", m_ownServerId).c_str()))
+ {
+ m_successfullyConnected = true;
+ }
+ else
+ {
+ m_successfullyConnected = false;
+ }
- m_ownServerId[0] = 0;
+ m_ownServerId[0] = 0;
});
requestThread.detach();
diff --git a/NorthstarDedicatedTest/masterserver.h b/NorthstarDedicatedTest/masterserver.h
index e51477a2..b403b24a 100644
--- a/NorthstarDedicatedTest/masterserver.h
+++ b/NorthstarDedicatedTest/masterserver.h
@@ -1,5 +1,6 @@
#pragma once
#include "convar.h"
+#include "httplib.h"
#include <WinSock2.h>
struct RemoteModInfo
@@ -92,6 +93,9 @@ public:
bool m_bHasMainMenuPromoData = false;
MainMenuPromoData m_MainMenuPromoData;
+private:
+ void SetHttpClientOptions(httplib::Client& http);
+
public:
void ClearServerList();
void RequestServerList();
diff --git a/R2Northstar.sln b/R2Northstar.sln
index 1b664dd9..fdc4d903 100644
--- a/R2Northstar.sln
+++ b/R2Northstar.sln
@@ -1,12 +1,14 @@

Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.30621.155
+# Visual Studio Version 17
+VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Northstar", "NorthstarDedicatedTest\NorthstarDedicatedTest.vcxproj", "{CFAD2623-064F-453C-8196-79EE10292E32}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NorthstarLauncher", "LauncherInjector\LauncherInjector.vcxproj", "{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loader_launcher_proxy", "loader_launcher_proxy\loader_launcher_proxy.vcxproj", "{F65C322D-66DF-4AF1-B650-70221DE334C0}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -30,6 +32,14 @@ Global
{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x64.Build.0 = Release|x64
{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x86.ActiveCfg = Release|Win32
{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x86.Build.0 = Release|Win32
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Debug|x64.ActiveCfg = Debug|x64
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Debug|x64.Build.0 = Debug|x64
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Debug|x86.ActiveCfg = Debug|Win32
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Debug|x86.Build.0 = Debug|Win32
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Release|x64.ActiveCfg = Release|x64
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Release|x64.Build.0 = Release|x64
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Release|x86.ActiveCfg = Release|Win32
+ {F65C322D-66DF-4AF1-B650-70221DE334C0}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/loader_launcher_proxy/Memory.cpp b/loader_launcher_proxy/Memory.cpp
new file mode 100644
index 00000000..d8dc1dc5
--- /dev/null
+++ b/loader_launcher_proxy/Memory.cpp
@@ -0,0 +1,52 @@
+#include "pch.h"
+#include <cstddef>
+#include <malloc.h>
+#include <stdio.h>
+
+HMODULE hTier0Module;
+IMemAlloc** g_ppMemAllocSingleton;
+
+void LoadTier0Handle()
+{
+ hTier0Module = GetModuleHandleA("tier0.dll");
+ if (!hTier0Module) return;
+
+ g_ppMemAllocSingleton = (IMemAlloc**)GetProcAddress(hTier0Module, "g_pMemAllocSingleton");
+}
+
+const int STATIC_ALLOC_SIZE = 4096;
+
+size_t g_iStaticAllocated = 0;
+char pStaticAllocBuf[STATIC_ALLOC_SIZE];
+
+// they should never be used here, except in LibraryLoadError
+
+void* operator new(size_t n)
+{
+ // allocate into static buffer
+ if (g_iStaticAllocated + n <= STATIC_ALLOC_SIZE)
+ {
+ void* ret = pStaticAllocBuf + g_iStaticAllocated;
+ g_iStaticAllocated += n;
+ return ret;
+ }
+ else
+ {
+ // try to fallback to g_pMemAllocSingleton
+ if (!hTier0Module) LoadTier0Handle();
+ if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton)
+ (*g_ppMemAllocSingleton)->m_vtable->Alloc(*g_ppMemAllocSingleton, n);
+ else
+ throw "Cannot allocate";
+ }
+}
+
+void operator delete(void* p)
+{
+ // if it was allocated into the static buffer, just do nothing, safest way to deal with it
+ if (p >= pStaticAllocBuf && p <= pStaticAllocBuf + STATIC_ALLOC_SIZE)
+ return;
+
+ if (g_ppMemAllocSingleton && *g_ppMemAllocSingleton)
+ (*g_ppMemAllocSingleton)->m_vtable->Free(*g_ppMemAllocSingleton, p);
+}
diff --git a/loader_launcher_proxy/Memory.h b/loader_launcher_proxy/Memory.h
new file mode 100644
index 00000000..928e403c
--- /dev/null
+++ b/loader_launcher_proxy/Memory.h
@@ -0,0 +1,15 @@
+#pragma once
+
+class IMemAlloc
+{
+public:
+ struct VTable
+ {
+ void* unknown[1];
+ void* (*Alloc) (IMemAlloc* memAlloc, size_t nSize);
+ void* unknown2[3];
+ void(*Free) (IMemAlloc* memAlloc, void* pMem);
+ };
+
+ VTable* m_vtable;
+};
diff --git a/loader_launcher_proxy/dllmain.cpp b/loader_launcher_proxy/dllmain.cpp
new file mode 100644
index 00000000..6e0d1f07
--- /dev/null
+++ b/loader_launcher_proxy/dllmain.cpp
@@ -0,0 +1,114 @@
+#include "pch.h"
+#include <stdio.h>
+#include <string>
+#include <system_error>
+#include <Shlwapi.h>
+
+HMODULE hLauncherModule;
+HMODULE hHookModule;
+
+using CreateInterfaceFn = void* (*)(const char* pName, int* pReturnCode);
+
+// does not seem to ever be used
+extern "C" _declspec(dllexport) void* __fastcall CreateInterface(const char* pName, int* pReturnCode)
+{
+ //AppSystemCreateInterfaceFn(pName, pReturnCode);
+ printf("external CreateInterface: name: %s\n", pName);
+
+ static CreateInterfaceFn launcher_CreateInterface = (CreateInterfaceFn)GetProcAddress(hLauncherModule, "CreateInterface");
+ auto res = launcher_CreateInterface(pName, pReturnCode);
+
+ printf("external CreateInterface: return code: %p\n", res);
+ return res;
+}
+
+bool GetExePathWide(wchar_t* dest, size_t destSize)
+{
+ if (!dest) return NULL;
+ if (destSize < MAX_PATH) return NULL;
+
+ DWORD length = GetModuleFileNameW(NULL, dest, destSize);
+ return length && PathRemoveFileSpecW(dest);
+}
+
+FARPROC GetLauncherMain()
+{
+ static FARPROC Launcher_LauncherMain;
+ if (!Launcher_LauncherMain)
+ Launcher_LauncherMain = GetProcAddress(hLauncherModule, "LauncherMain");
+ return Launcher_LauncherMain;
+}
+
+void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location)
+{
+ char text[2048];
+ std::string message = std::system_category().message(dwMessageId);
+ sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs", libName, location, dwMessageId, message.c_str());
+ MessageBoxA(GetForegroundWindow(), text, "Launcher Error", 0);
+}
+
+BOOL APIENTRY DllMain( HMODULE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+ )
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ case DLL_THREAD_ATTACH:
+ case DLL_THREAD_DETACH:
+ case DLL_PROCESS_DETACH:
+ break;
+ }
+ return TRUE;
+}
+
+wchar_t exePath[4096];
+wchar_t dllPath[4096];
+
+extern "C" _declspec(dllexport) void LauncherMain(__int64, __int64, __int64, uint32_t)
+{
+ {
+
+ if (!GetExePathWide(exePath, 4096))
+ {
+ MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Launcher Error", 0);
+ return;
+ }
+
+ FARPROC Hook_Init = nullptr;
+ {
+ swprintf_s(dllPath, L"%s\\Northstar.dll", exePath);
+ hHookModule = LoadLibraryExW(dllPath, 0i64, 8u);
+ if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar");
+ if (!hHookModule || Hook_Init == nullptr)
+ {
+ LibraryLoadError(GetLastError(), L"Northstar.dll", dllPath);
+ return;
+ }
+ }
+
+ ((void (*)()) Hook_Init)();
+ }
+
+ {
+ swprintf_s(dllPath, L"%s\\bin\\x64_retail\\launcher.org.dll", exePath);
+ hLauncherModule = LoadLibraryExW(dllPath, 0i64, 8u);
+ if (!hLauncherModule)
+ {
+ LibraryLoadError(GetLastError(), L"launcher.org.dll", dllPath);
+ return;
+ }
+ }
+
+ auto LauncherMain = GetLauncherMain();
+ //auto result = ((__int64(__fastcall*)())LauncherMain)();
+ //auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64);
+ auto result = ((signed __int64(__fastcall*)(__int64, __int64, __int64, uint32_t))LauncherMain)(0i64, 0i64, 0i64, 0);
+}
+
+// doubt that will help us here (in launcher.dll) though
+extern "C" {
+ __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
+ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+}
diff --git a/loader_launcher_proxy/framework.h b/loader_launcher_proxy/framework.h
new file mode 100644
index 00000000..54b83e94
--- /dev/null
+++ b/loader_launcher_proxy/framework.h
@@ -0,0 +1,5 @@
+#pragma once
+
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+// Windows Header Files
+#include <windows.h>
diff --git a/loader_launcher_proxy/loader_launcher_proxy.vcxproj b/loader_launcher_proxy/loader_launcher_proxy.vcxproj
new file mode 100644
index 00000000..ed6f5787
--- /dev/null
+++ b/loader_launcher_proxy/loader_launcher_proxy.vcxproj
@@ -0,0 +1,178 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>16.0</VCProjectVersion>
+ <Keyword>Win32Proj</Keyword>
+ <ProjectGuid>{f65c322d-66df-4af1-b650-70221de334c0}</ProjectGuid>
+ <RootNamespace>loaderlauncherproxy</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v142</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <TargetName>launcher</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ <TargetName>launcher</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;_DEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>WIN32;NDEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>_DEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <LanguageStandard>stdcpp17</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <AdditionalDependencies>shlwapi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <PreprocessorDefinitions>NDEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <ConformanceMode>true</ConformanceMode>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <LanguageStandard>Default</LanguageStandard>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableUAC>false</EnableUAC>
+ <AdditionalOptions>/HIGHENTROPYVA:NO %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>shlwapi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="framework.h" />
+ <ClInclude Include="Memory.h" />
+ <ClInclude Include="pch.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="dllmain.cpp" />
+ <ClCompile Include="Memory.cpp" />
+ <ClCompile Include="pch.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters b/loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters
new file mode 100644
index 00000000..519ed674
--- /dev/null
+++ b/loader_launcher_proxy/loader_launcher_proxy.vcxproj.filters
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="framework.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="pch.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Memory.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="dllmain.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="pch.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Memory.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/loader_launcher_proxy/pch.cpp b/loader_launcher_proxy/pch.cpp
new file mode 100644
index 00000000..64b7eef6
--- /dev/null
+++ b/loader_launcher_proxy/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: source file corresponding to the pre-compiled header
+
+#include "pch.h"
+
+// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
diff --git a/loader_launcher_proxy/pch.h b/loader_launcher_proxy/pch.h
new file mode 100644
index 00000000..f9687185
--- /dev/null
+++ b/loader_launcher_proxy/pch.h
@@ -0,0 +1,17 @@
+// pch.h: This is a precompiled header file.
+// Files listed below are compiled only once, improving build performance for future builds.
+// This also affects IntelliSense performance, including code completion and many code browsing features.
+// However, files listed here are ALL re-compiled if any one of them is updated between builds.
+// Do not add files here that you will be updating frequently as this negates the performance advantage.
+
+#ifndef PCH_H
+#define PCH_H
+
+#include "Memory.h"
+
+#define _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING
+
+// add headers that you want to pre-compile here
+#include "framework.h"
+
+#endif //PCH_H