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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-09-03 01:44:06 +0100
committerGitHub <noreply@github.com>2022-09-03 01:44:06 +0100
commit7aa2008ea5a38f66a0b25bb23fa35db6fc2d1d16 (patch)
tree5ac3ea9d606315b6863ba5211a28dd96eae380da
parentb7154041475a8c17d18b0a82ac0779a21b939e88 (diff)
downloadNorthstarLauncher-7aa2008ea5a38f66a0b25bb23fa35db6fc2d1d16.tar.gz
NorthstarLauncher-7aa2008ea5a38f66a0b25bb23fa35db6fc2d1d16.zip
Check LSX for Origin launch (#263)
-rw-r--r--NorthstarLauncher/main.cpp51
1 files changed, 48 insertions, 3 deletions
diff --git a/NorthstarLauncher/main.cpp b/NorthstarLauncher/main.cpp
index b097b2f8..078cbc4a 100644
--- a/NorthstarLauncher/main.cpp
+++ b/NorthstarLauncher/main.cpp
@@ -7,6 +7,11 @@
#include <shlwapi.h>
#include <iostream>
+#pragma comment(lib, "Ws2_32.lib")
+
+#include <winsock2.h>
+#include <WS2tcpip.h>
+
namespace fs = std::filesystem;
extern "C"
@@ -125,6 +130,41 @@ void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t*
MessageBoxA(GetForegroundWindow(), text, "Northstar Launcher Error", 0);
}
+void AwaitOriginStartup()
+{
+ WSADATA wsaData;
+ WSAStartup(MAKEWORD(2, 2), &wsaData);
+ SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
+
+ if (sock != INVALID_SOCKET)
+ {
+ const int LSX_PORT = 3216;
+
+ sockaddr_in lsxAddr;
+ lsxAddr.sin_family = AF_INET;
+ inet_pton(AF_INET, "127.0.0.1", &(lsxAddr.sin_addr));
+ lsxAddr.sin_port = htons(LSX_PORT);
+
+ std::cout << "LSX: connect()" << std::endl;
+ connect(sock, (struct sockaddr*)&lsxAddr, sizeof(lsxAddr));
+
+ char buf[4096];
+ memset(buf, 0, sizeof(buf));
+
+ do
+ {
+ recv(sock, buf, 4096, 0);
+ std::cout << buf << std::endl;
+
+ // honestly really shit, this isn't needed for origin due to being able to check OriginClientService
+ // but for ea desktop we don't have anything like this, so atm we just have to wait to ensure that we start after logging in
+ Sleep(8000);
+ } while (!strstr(buf, "<LSX>")); // ensure we're actually getting data from lsx
+ }
+
+ WSACleanup(); // cleanup sockets and such so game can contact lsx itself
+}
+
void EnsureOriginStarted()
{
if (GetProcessByName(L"Origin.exe") || GetProcessByName(L"EADesktop.exe"))
@@ -170,9 +210,14 @@ void EnsureOriginStarted()
std::cout << "[*] Waiting for Origin..." << std::endl;
- // wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors
- while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe"))
- Sleep(200);
+ // wait for origin process to boot
+ do
+ {
+ Sleep(500);
+ } while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe"));
+
+ // wait for origin to be ready to start
+ AwaitOriginStartup();
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);