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authorBobTheBob9 <for.oliver.kirkham@gmail.com>2022-12-07 13:10:05 +0000
committerBobTheBob9 <for.oliver.kirkham@gmail.com>2022-12-07 13:10:05 +0000
commitdf4a741c032f0ee0f19aac66cb3611b48c173486 (patch)
tree08fe1b6c6943fd9feb948780f29136b75958348d
parent94a1b999b9c82af26c97b9822e77eb973291f7d2 (diff)
downloadNorthstarLauncher-df4a741c032f0ee0f19aac66cb3611b48c173486.tar.gz
NorthstarLauncher-df4a741c032f0ee0f19aac66cb3611b48c173486.zip
use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
-rw-r--r--NorthstarDLL/serverauthentication.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDLL/serverauthentication.cpp b/NorthstarDLL/serverauthentication.cpp
index 60d59418..73b714ab 100644
--- a/NorthstarDLL/serverauthentication.cpp
+++ b/NorthstarDLL/serverauthentication.cpp
@@ -320,7 +320,7 @@ bool,, (R2::CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer,
if (pAuthenticationFailure)
{
- spdlog::info("{}'s (uid {}) connection was rejected: \"{}\"", pName, self->m_UID, pAuthenticationFailure);
+ spdlog::info("{}'s (uid {}) connection was rejected: \"{}\"", pName, iNextPlayerUid, pAuthenticationFailure);
strncpy_s(pDisconnectReason, 256, pAuthenticationFailure, 255);
return false;