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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-09-02 00:12:06 +0100
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-09-14 12:54:09 +0200
commitfa275ee980d3fe7c98e057144b7c4d664ee8148a (patch)
tree08589a347e2e2682f971491b92c03cb3c70a89ee
parent815a4d7ca555ec5f3097bd96dfacf4d21d66d752 (diff)
downloadNorthstarLauncher-fa275ee980d3fe7c98e057144b7c4d664ee8148a.tar.gz
NorthstarLauncher-fa275ee980d3fe7c98e057144b7c4d664ee8148a.zip
Change prints to C++ style (#258)
-rw-r--r--NorthstarLauncher/main.cpp33
1 files changed, 17 insertions, 16 deletions
diff --git a/NorthstarLauncher/main.cpp b/NorthstarLauncher/main.cpp
index 1311759d..b097b2f8 100644
--- a/NorthstarLauncher/main.cpp
+++ b/NorthstarLauncher/main.cpp
@@ -147,7 +147,7 @@ void EnsureOriginStarted()
return;
}
- printf("[*] Starting Origin...\n");
+ std::cout << "[*] Starting Origin..." << std::endl;
PROCESS_INFORMATION pi;
memset(&pi, 0, sizeof(pi));
@@ -168,7 +168,7 @@ void EnsureOriginStarted()
(LPSTARTUPINFOA)&si,
&pi);
- printf("[*] Waiting for Origin...\n");
+ std::cout << "[*] Waiting for Origin..." << std::endl;
// wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors
while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe"))
@@ -253,7 +253,7 @@ bool LoadNorthstar()
LoadPlugins = GetProcAddress(hHookModule, "LoadPlugins");
if (!hHookModule || LoadPlugins == nullptr)
{
- printf("Failed to get function pointer to LoadPlugins of Northstar.dll\n");
+ std::cout << "Failed to get function pointer to LoadPlugins of Northstar.dll" << std::endl;
LibraryLoadError(GetLastError(), L"Northstar.dll", buffer);
return false;
}
@@ -266,7 +266,7 @@ bool LoadNorthstar()
HMODULE LoadDediStub(const char* name)
{
// this works because materialsystem_dx11.dll uses relative imports, and even a DLL loaded with an absolute path will take precedence
- printf("[*] Loading %s\n", name);
+ std::cout << "[*] Loading " << name << std::endl;
swprintf_s(buffer, L"%s\\bin\\x64_dedi\\%hs", exePath, name);
HMODULE h = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!h)
@@ -310,7 +310,7 @@ int main(int argc, char* argv[])
if (dedicated && !nostubs)
{
- printf("[*] Loading stubs\n");
+ std::cout << "[*] Loading stubs" << std::endl;
HMODULE gssao, gtxaa, d3d11;
if (!(gssao = GetModuleHandleA("GFSDK_SSAO.win64.dll")) && !(gtxaa = GetModuleHandleA("GFSDK_TXAA.win64.dll")) &&
!(d3d11 = GetModuleHandleA("d3d11.dll")))
@@ -320,8 +320,9 @@ int main(int argc, char* argv[])
{
if ((!gssao || FreeLibrary(gssao)) && (!gtxaa || FreeLibrary(gtxaa)) && (!d3d11 || FreeLibrary(d3d11)))
{
- printf("[*] WARNING: Failed to load d3d11/gfsdk stubs from bin/x64_dedi. "
- "The stubs have been unloaded and the original libraries will be used instead.\n");
+ std::cout << "[*] WARNING: Failed to load d3d11/gfsdk stubs from bin/x64_dedi. "
+ "The stubs have been unloaded and the original libraries will be used instead"
+ << std::endl;
}
else
{
@@ -339,8 +340,9 @@ int main(int argc, char* argv[])
else
{
// this should never happen
- printf("[*] WARNING: Failed to load stubs because conflicting modules are already loaded, so those will be used instead "
- "(did Northstar initialize too late?).\n");
+ std::cout << "[*] WARNING: Failed to load stubs because conflicting modules are already loaded, so those will be used instead "
+ "(did Northstar initialize too late?)."
+ << std::endl;
}
}
@@ -362,7 +364,7 @@ int main(int argc, char* argv[])
file.close();
}
- printf("[*] Loading tier0.dll\n");
+ std::cout << "[*] Loading tier0.dll" << std::endl;
swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath);
hTier0Module = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!hTier0Module)
@@ -374,14 +376,14 @@ int main(int argc, char* argv[])
bool loadNorthstar = ShouldLoadNorthstar(argc, argv);
if (loadNorthstar)
{
- printf("[*] Loading Northstar\n");
+ std::cout << "[*] Loading Northstar" << std::endl;
if (!LoadNorthstar())
return 1;
}
else
- printf("[*] Going to load the vanilla game\n");
+ std::cout << "[*] Going to load the vanilla game" << std::endl;
- printf("[*] Loading launcher.dll\n");
+ std::cout << "[*] Loading launcher.dll" << std::endl;
swprintf_s(buffer, L"%s\\bin\\x64_retail\\launcher.dll", exePath);
hLauncherModule = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!hLauncherModule)
@@ -391,7 +393,7 @@ int main(int argc, char* argv[])
}
}
- printf("[*] Launching the game...\n");
+ std::cout << "[*] Launching the game..." << std::endl;
auto LauncherMain = GetLauncherMain();
if (!LauncherMain)
MessageBoxA(
@@ -399,9 +401,8 @@ int main(int argc, char* argv[])
"Failed loading launcher.dll.\nThe game cannot continue and has to exit.",
"Northstar Launcher Error",
0);
- // auto result = ((__int64(__fastcall*)())LauncherMain)();
- // auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64);
+ std::cout.flush();
return ((int(/*__fastcall*/*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(
NULL, NULL, NULL, 0); // the parameters aren't really used anyways
}