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-rw-r--r--NorthstarDLL/plugins/plugins.h62
1 files changed, 11 insertions, 51 deletions
diff --git a/NorthstarDLL/plugins/plugins.h b/NorthstarDLL/plugins/plugins.h
index ffa277d0..953801a2 100644
--- a/NorthstarDLL/plugins/plugins.h
+++ b/NorthstarDLL/plugins/plugins.h
@@ -1,57 +1,17 @@
#pragma once
#include "plugin_abi.h"
-const int IDR_RCDATA1 = 101;
+int getServerInfoChar(char* out_buf, size_t out_buf_len, ServerInfoType var);
+int getServerInfoInt(int* out_ptr, ServerInfoType var);
+int getServerInfoBool(bool* out_ptr, ServerInfoType var);
-class Plugin
-{
- public:
- std::string name;
- std::string displayName;
- std::string dependencyName;
- std::string description;
+int getGameStateChar(char* out_buf, size_t out_buf_len, GameStateInfoType var);
+int getGameStateInt(int* out_ptr, GameStateInfoType var);
+int getGameStateBool(bool* out_ptr, GameStateInfoType var);
- std::string api_version;
- std::string version;
+int getPlayerInfoChar(char* out_buf, size_t out_buf_len, PlayerInfoType var);
+int getPlayerInfoInt(int* out_ptr, PlayerInfoType var);
+int getPlayerInfoBool(bool* out_ptr, PlayerInfoType var);
- // For now this is just implemented as the index into the plugins array
- // Maybe a bit shit but it works
- int handle;
-
- std::shared_ptr<ColoredLogger> logger;
-
- bool run_on_client = false;
- bool run_on_server = false;
-
- public:
- PLUGIN_INIT_TYPE init;
- PLUGIN_INIT_SQVM_TYPE init_sqvm_client;
- PLUGIN_INIT_SQVM_TYPE init_sqvm_server;
- PLUGIN_INFORM_SQVM_CREATED_TYPE inform_sqvm_created;
- PLUGIN_INFORM_SQVM_DESTROYED_TYPE inform_sqvm_destroyed;
-
- PLUGIN_PUSH_PRESENCE_TYPE push_presence;
- PLUGIN_INFORM_DLL_LOAD_TYPE inform_dll_load;
-};
-
-class PluginManager
-{
- public:
- std::vector<Plugin> m_vLoadedPlugins;
-
- public:
- bool LoadPlugins();
- std::optional<Plugin> LoadPlugin(fs::path path, PluginInitFuncs* funcs, PluginNorthstarData* data);
-
- void InformSQVMLoad(ScriptContext context, SquirrelFunctions* s);
- void InformSQVMCreated(ScriptContext context, CSquirrelVM* sqvm);
- void InformSQVMDestroyed(ScriptContext context);
- void PushPresence(PluginGameStatePresence* data);
-
- void InformDLLLoad(PluginLoadDLL dll, void* data);
-
- private:
- std::string pluginPath;
-};
-
-extern PluginManager* g_pPluginManager;
+void initGameState();
+void* getPluginObject(PluginObject var);