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authorEmma Miler <27428383+emma-miler@users.noreply.github.com>2022-02-07 00:43:01 +0100
committerBarichello <artur@barichello.me>2022-02-12 15:35:51 -0300
commitdb0af63704a6fbc57e80a9db01bbc01b79339d9f (patch)
tree776c38f6d1db53af5d39d67ca7224086f0f85228
parent1cc6381800f6f10a71eafcde1a4ba4412dfb5eb8 (diff)
downloadNorthstarLauncher-db0af63704a6fbc57e80a9db01bbc01b79339d9f.tar.gz
NorthstarLauncher-db0af63704a6fbc57e80a9db01bbc01b79339d9f.zip
Added code for chathooks
This may not seem like much to a passing observer, but this commit took me 30 hours of blood, sweat, tears, IDA debugging, server crashes, and insanity.
-rw-r--r--NorthstarDedicatedTest/serverauthentication.cpp91
1 files changed, 86 insertions, 5 deletions
diff --git a/NorthstarDedicatedTest/serverauthentication.cpp b/NorthstarDedicatedTest/serverauthentication.cpp
index 112db2a4..e0d4207e 100644
--- a/NorthstarDedicatedTest/serverauthentication.cpp
+++ b/NorthstarDedicatedTest/serverauthentication.cpp
@@ -13,6 +13,7 @@
#include <filesystem>
#include <thread>
#include "configurables.h"
+#include "squirrel.h"
const char* AUTHSERVER_VERIFY_STRING = "I am a northstar server!";
@@ -50,6 +51,7 @@ CServerGameDLL__OnRecievedSayTextMessageType CServerGameDLL__OnRecievedSayTextMe
typedef void (*ConCommand__DispatchType)(ConCommand* command, const CCommand& args, void* a3);
ConCommand__DispatchType ConCommand__Dispatch;
+
// global vars
ServerAuthenticationManager* g_ServerAuthenticationManager;
@@ -516,7 +518,32 @@ bool ProcessConnectionlessPacketHook(void* a1, netpacket_t* packet)
return ProcessConnectionlessPacket(a1, packet);
}
-void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int senderClientIndex, const char* message, char unknown)
+void ReplaceStringInPlace(std::string& subject, const std::string& search, const std::string& replace)
+{
+ size_t pos = 0;
+ while ((pos = subject.find(search, pos)) != std::string::npos)
+ {
+ subject.replace(pos, search.length(), replace);
+ pos += replace.length();
+ }
+}
+
+std::string currentMessage;
+int currentPlayerId;
+int currentChannelId;
+bool shouldBlock;
+bool isProcessed = true;
+
+SQRESULT setMessage(void* sqvm)
+{
+ currentMessage = ServerSq_getstring(sqvm, 1);
+ currentPlayerId = ServerSq_getinteger(sqvm, 2);
+ currentChannelId = ServerSq_getinteger(sqvm, 3);
+ shouldBlock = ServerSq_getbool(sqvm, 4);
+ return SQRESULT_NOTNULL;
+}
+
+void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int senderClientIndex, const char* message, int channelId)
{
void* sender = GetPlayerByIndex(senderClientIndex - 1); // senderClientIndex starts at 1
@@ -532,10 +559,26 @@ void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int sende
g_ServerAuthenticationManager->m_additionalPlayerData[sender].sayTextLimitCount++;
- // todo: could censor messages here if we have a banned word list, we do not currently have one of these
- // could possibly make this call a script codecallback, or smth
+ bool shouldDoChathooks = strstr(GetCommandLineA(), "-enableChatHooks");
+ if (shouldDoChathooks)
+ {
+
+ currentMessage = message;
+ currentPlayerId = senderClientIndex - 1; // Stupid fix cause of index offsets
+ currentChannelId = channelId;
+ shouldBlock = false;
+ isProcessed = false;
- CServerGameDLL__OnRecievedSayTextMessage(self, senderClientIndex, message, unknown);
+ g_ServerSquirrelManager->ExecuteCode("CServerGameDLL_ProcessMessageStartThread()");
+ if (!shouldBlock && currentPlayerId + 1 == senderClientIndex) // stop player id spoofing from server
+ {
+ CServerGameDLL__OnRecievedSayTextMessage(self, currentPlayerId + 1, currentMessage.c_str(), currentChannelId);
+ }
+ }
+ else
+ {
+ CServerGameDLL__OnRecievedSayTextMessage(self, senderClientIndex, message, channelId);
+ }
}
void ResetPdataCommand(const CCommand& args)
@@ -642,10 +685,48 @@ void InitialiseServerAuthentication(HMODULE baseAddress)
}
}
+SQRESULT getMessageServer(void* sqvm)
+{
+ ServerSq_pushstring(sqvm, currentMessage.c_str(), -1);
+ return SQRESULT_NOTNULL;
+}
+SQRESULT getPlayerServer(void* sqvm)
+{
+ ServerSq_pushinteger(sqvm, currentPlayerId);
+ return SQRESULT_NOTNULL;
+}
+SQRESULT getChannelServer(void* sqvm)
+{
+ ServerSq_pushinteger(sqvm, currentChannelId);
+ return SQRESULT_NOTNULL;
+}
+SQRESULT getShouldProcessMessage(void* sqvm)
+{
+ ServerSq_pushbool(sqvm, !isProcessed);
+ return SQRESULT_NOTNULL;
+}
+SQRESULT pushMessage(void* sqvm)
+{
+ currentMessage = ServerSq_getstring(sqvm, 1);
+ currentPlayerId = ServerSq_getinteger(sqvm, 2);
+ currentChannelId = ServerSq_getinteger(sqvm, 3);
+ shouldBlock = ServerSq_getbool(sqvm, 4);
+ isProcessed = true;
+ return SQRESULT_NOTNULL;
+}
+
void InitialiseServerAuthenticationServerDLL(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook, (char*)baseAddress + 0x1595C0, &CServerGameDLL__OnRecievedSayTextMessageHook,
reinterpret_cast<LPVOID*>(&CServerGameDLL__OnRecievedSayTextMessage));
-} \ No newline at end of file
+
+ g_ServerSquirrelManager->AddFuncRegistration("void", "NSSetMessage", "string message, int playerId, int channelId, bool shouldBlock", "", setMessage);
+
+ g_ServerSquirrelManager->AddFuncRegistration("string", "NSChatGetCurrentMessage", "", "", getMessageServer);
+ g_ServerSquirrelManager->AddFuncRegistration("int", "NSChatGetCurrentPlayer", "", "", getPlayerServer);
+ g_ServerSquirrelManager->AddFuncRegistration("int", "NSChatGetCurrentChannel", "", "", getChannelServer);
+ g_ServerSquirrelManager->AddFuncRegistration("bool", "NSShouldProcessMessage", "", "", getShouldProcessMessage);
+ g_ServerSquirrelManager->AddFuncRegistration("void", "NSPushMessage", "string message, int playerId, int channelId, bool shouldBlock", "", pushMessage);
+}