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<template>
<div class="fc-container">
<el-scrollbar>
<h3>Installed Mods:</h3>
<div>
<p v-if="installedMods.length === 0">No mods were found.</p>
<el-card v-else shadow="hover" v-for="mod in installedMods" v-bind:key="mod.name">
<el-switch style="--el-switch-on-color: #13ce66; --el-switch-off-color: #8957e5" v-model="mod.enabled"
:before-change="() => updateWhichModsEnabled(mod)" :loading="global_load_indicator" />
{{mod.name}}
</el-card>
</div>
</el-scrollbar>
</div>
</template>
<script lang="ts">
import { defineComponent } from "vue";
import { ElNotification } from "element-plus";
import { invoke } from '@tauri-apps/api/tauri';
import { GameInstall } from "../utils/GameInstall";
import { NorthstarMod } from "../utils/NorthstarMod"
export default defineComponent({
name: "ModsView",
data() {
return {
global_load_indicator: false
}
},
async mounted() {
this.$store.commit('loadInstalledMods');
},
computed: {
installedMods(): NorthstarMod[] {
return this.$store.state.installed_mods;
}
},
methods: {
async updateWhichModsEnabled(mod: NorthstarMod) {
this.global_load_indicator = true;
// Setup up struct
let game_install = {
game_path: this.$store.state.game_path,
install_type: this.$store.state.install_type
} as GameInstall;
// enable/disable specific mod
try {
await invoke("set_mod_enabled_status_caller", {
gameInstall: game_install,
modName: mod.name,
// Need to set it to the opposite of current state,
// as current state is only updated after command is run
isEnabled: !mod.enabled,
})
}
catch (error) {
ElNotification({
title: 'Error',
message: `${error}`,
type: 'error',
position: 'bottom-right'
});
this.global_load_indicator = false;
return false;
}
this.global_load_indicator = false;
return true;
}
}
});
</script>
<style>
</style>
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