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import { invoke } from "@tauri-apps/api";
import { listen, Event as TauriEvent } from "@tauri-apps/api/event";
import { open } from '@tauri-apps/api/dialog';
import { appDir } from '@tauri-apps/api/path';
import { Store } from 'tauri-plugin-store-api';
const store = new Store('flight-core-settings.json');
const $ = document.querySelector.bind(document);
const button_install_string = "Install Northstar";
const button_in_install_string = "Installing...";
const button_update_string = "Update Northstar";
const button_in_update_string = "Updating...";
const button_play_string = "Launch Northstar";
const button_launched_string = "Launched Northstar";
const button_manual_find_string = "Manually select Titanfall2 install location";
interface GameInstall {
game_path: string;
install_type: string;
}
// Stores the overall state of the application
var globalState = {
gamepath: "",
installed_northstar_version: "",
northstar_package_name: "Northstar",
current_view: "" // Note sure if this is the right way to do it
}
async function get_northstar_version_number_and_set_button_accordingly(omniButtonEl: HTMLElement) {
let northstar_version_number = await invoke("get_northstar_version_number_caller", { gamePath: globalState.gamepath }) as string;
if (northstar_version_number && northstar_version_number.length > 0) {
globalState.installed_northstar_version = northstar_version_number;
// Show installed Northstar version
let northstarVersionHolderEl = $("northstar-version-holder") as HTMLElement;
northstarVersionHolderEl.textContent = `Installed Northstar version: v${globalState.installed_northstar_version}`;
omniButtonEl.textContent = button_play_string;
await invoke("check_is_northstar_outdated", { gamePath: globalState.gamepath, northstarPackageName: globalState.northstar_package_name })
.then((message) => {
console.log(message);
if (message) {
omniButtonEl.textContent = button_update_string;
}
})
.catch((error) => {
console.error(error);
alert(error);
});
}
}
async function manually_find_titanfall2_install(omniButtonEl: HTMLElement) {
// Open a selection dialog for directories
const selected = await open({
directory: true,
multiple: false,
defaultPath: await appDir(),
});
if (Array.isArray(selected)) {
// user selected multiple directories
alert("Please only select a single directory");
} else if (selected === null) {
// user cancelled the selection
} else {
// user selected a single directory
// Verify if valid Titanfall2 install location
let is_valid_titanfall2_install = await invoke("verify_install_location", { gamePath: selected }) as boolean;
if (is_valid_titanfall2_install) {
globalState.gamepath = selected;
let installLocationHolderEl = document.getElementById("install-location-holder") as HTMLInputElement;
installLocationHolderEl.value = globalState.gamepath;
// Update omni-button
omniButtonEl.textContent = button_install_string;
// Check for Northstar install
await get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
}
else {
// Not valid Titanfall2 install
alert("Not a valid Titanfall2 install");
}
}
}
document.addEventListener("DOMContentLoaded", async function () {
// get the elements
let pingEl = $("backend-ping")! as HTMLElement;
let panicButtonEl = $("panic-button") as HTMLElement;
let installLocationHolderEl = document.getElementById("install-location-holder") as HTMLInputElement;
let versionNumberHolderEl = $("version-number-holder") as HTMLElement;
let installTypeHolderEl = $("install-type-holder") as HTMLElement;
let omniButtonEl = document.getElementById("omni-button") as HTMLElement;
let originRunningHolderEl = $("origin-running-holder") as HTMLElement;
let northstarVersionHolderEl = $("northstar-version-holder") as HTMLElement;
let useReleaseCandidateCheckboxEl = document.getElementById("use-release-candidate-checkbox") as HTMLInputElement;
let verifyGameFilesButtonEl = document.getElementById("verify-game-files-button") as HTMLElement;
useReleaseCandidateCheckboxEl.addEventListener('change', async function () {
// Switch between main release and release candidates
if (this.checked) {
globalState.northstar_package_name = "NorthstarReleaseCandidate"
} else {
globalState.northstar_package_name = "Northstar";
}
// Update the button
get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
// Save change in persistent store
await store.set('northstar-package-name', { value: globalState.northstar_package_name });
});
// listen backend-ping event (from Tauri Rust App)
listen("backend-ping", function (evt: TauriEvent<any>) {
pingEl.classList.add("on");
setTimeout(function () {
pingEl.classList.remove("on");
}, 500);
})
// listen origin-running-ping event (from Tauri Rust App)
listen("origin-running-ping", function (evt: TauriEvent<any>) {
let origin_is_running = evt.payload as boolean;
if (origin_is_running) {
originRunningHolderEl.textContent = "ORIGIN RUNNING";
}
else {
originRunningHolderEl.textContent = "ORIGIN NOT RUNNING";
}
console.log(evt.payload);
});
// listen northstar-running-ping event (from Tauri Rust App)
listen("northstar-running-ping", function (evt: TauriEvent<any>) {
let northstar_is_running = evt.payload as boolean;
if (northstar_is_running) {
omniButtonEl.textContent = button_launched_string;
}
else {
// Only set button to launch Northstar if was running before
// Otherwise we'd have to check on each access if Titanfall2 path set, Northstar is installed, etc.
if (omniButtonEl.textContent == button_launched_string) {
omniButtonEl.textContent = button_play_string;
}
}
console.log(evt.payload);
});
// omni button click
omniButtonEl.addEventListener("click", async function () {
switch (omniButtonEl.textContent) {
// Find Titanfall2 install manually
case button_manual_find_string:
manually_find_titanfall2_install(omniButtonEl);
break;
// Install Northstar
case button_install_string:
let install_northstar_result = invoke("install_northstar_caller", { gamePath: globalState.gamepath, northstarPackageName: globalState.northstar_package_name });
// Update button while installl process is run
omniButtonEl.textContent = button_in_install_string;
await install_northstar_result.then((message) => {
console.log(message);
})
.catch((error) => {
console.error(error);
alert(error);
});
get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
break;
// Update Northstar
case button_update_string:
let update_northstar_result = invoke("update_northstar_caller", { gamePath: globalState.gamepath, northstarPackageName: globalState.northstar_package_name });
// Update button while update process is run
omniButtonEl.textContent = button_in_update_string;
await update_northstar_result.then((message) => {
console.log(message);
})
.catch((error) => {
console.error(error);
alert(error);
});
// Update button to display new version
get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
break;
// Launch Northstar
case button_play_string:
let game_install = {
game_path: globalState.gamepath,
install_type: installTypeHolderEl.textContent
} as GameInstall;
await invoke("launch_northstar_caller", { gameInstall: game_install })
.then((message) => {
console.log(message);
omniButtonEl.textContent = button_launched_string;
})
.catch((error) => {
console.error(error);
alert(error);
});
break;
// Do nothing when clicked during install/update/game-launched
case button_in_update_string:
case button_in_install_string:
case button_launched_string:
break;
// Fallback
default:
alert(`Not implemented yet: ${omniButtonEl.textContent}`);
break;
}
});
// Handles verify button click
verifyGameFilesButtonEl.addEventListener("click", async function () {
let game_install = {
game_path: globalState.gamepath,
install_type: installTypeHolderEl.textContent
} as GameInstall;
await invoke("verify_game_files_caller", { gameInstall: game_install })
.then((message) => {
// Found some gamepath
console.log(message);
})
.catch((error) => {
console.error(error);
alert(error);
});
});
// panic button click
panicButtonEl.addEventListener("pointerup", async function () {
await invoke("force_panic");
alert("Never should have been able to get here!");
});
// Run the following on initial page load
// Get version number
let version_number_string = await invoke("get_version_number") as string;
// Check if up-to-date
let flightcore_is_outdated = await invoke("check_is_flightcore_outdated_caller") as boolean;
let outdated_string = flightcore_is_outdated ? " (outdated, please update FlightCore)" : "";
// Get host OS
let host_os_string = await invoke("get_host_os_caller") as string;
versionNumberHolderEl.textContent = `${version_number_string} (${host_os_string})${outdated_string}`;
// Get preferred Northstar version from persistent store
const persistent_northstar_package_name_obj = ((await store.get('northstar-package-name')) as any);
if (persistent_northstar_package_name_obj) {
console.log(persistent_northstar_package_name_obj)
globalState.northstar_package_name = persistent_northstar_package_name_obj.value as string;
// Update checkbox if it's a ReleaseCandidate
// In the future this might be a dropdown menu instead
if (globalState.northstar_package_name === "NorthstarReleaseCandidate") {
useReleaseCandidateCheckboxEl.checked = true;
}
}
// Get install location
await invoke("find_game_install_location_caller", { gamePath: globalState.gamepath })
.then((game_install) => {
// Found some gamepath
console.log(game_install);
let game_install_obj = game_install as GameInstall;
// Change omni-button content based on whether game install was found
omniButtonEl.textContent = button_install_string;
installLocationHolderEl.value = game_install_obj.game_path;
globalState.gamepath = game_install_obj.game_path;
installTypeHolderEl.textContent = game_install_obj.install_type;
// Check installed Northstar version if found
get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
console.log(globalState);
})
.catch((error) => {
// Gamepath not found or other error
console.error(error);
alert(error);
omniButtonEl.textContent = button_manual_find_string;
});
// --- This should be moved and is only placed here temporarily -----
let game_install = {
game_path: globalState.gamepath,
install_type: installTypeHolderEl.textContent
} as GameInstall;
await invoke("get_log_list_caller", { gameInstall: game_install })
.then((message) => {
console.log(message);
})
.catch((error) => {
console.error(error);
});
// ------------------------------------------------------------------
})
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