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import { invoke } from "@tauri-apps/api";
import { listen, Event as TauriEvent } from "@tauri-apps/api/event";
import { open } from '@tauri-apps/api/dialog';
import { appDir } from '@tauri-apps/api/path';
const $ = document.querySelector.bind(document);
const button_install_string = "Install Northstar";
const button_in_install_string = "Installing...";
const button_update_string = "Update Northstar";
const button_in_update_string = "Updating...";
const button_play_string = "Launch Northstar";
const button_manual_find_string = "Manually select Titanfall2 install location";
// Stores the overall state of the application
var globalState = {
gamepath: "",
installed_northstar_version: "",
current_view: "" // Note sure if this is the right way to do it
}
async function get_northstar_version_number_and_set_button_accordingly(omniButtonEl: HTMLElement) {
let northstar_version_number = await invoke("get_northstar_version_number_caller", { gamePath: globalState.gamepath }) as string;
if (northstar_version_number && northstar_version_number.length > 0) {
globalState.installed_northstar_version = northstar_version_number;
omniButtonEl.textContent = `${button_play_string} (${northstar_version_number})`;
await invoke("check_is_northstar_outdated", { gamePath: globalState.gamepath })
.then((message) => {
console.log(message);
if (message) {
omniButtonEl.textContent = button_update_string;
}
})
.catch((error) => {
console.error(error);
alert(error);
});
}
}
async function manually_find_titanfall2_install(omniButtonEl: HTMLElement) {
// Open a selection dialog for directories
const selected = await open({
directory: true,
multiple: false,
defaultPath: await appDir(),
});
if (Array.isArray(selected)) {
// user selected multiple directories
alert("Please only select a single directory");
} else if (selected === null) {
// user cancelled the selection
} else {
// user selected a single directory
// Verify if valid Titanfall2 install location
let is_valid_titanfall2_install = await invoke("verify_install_location", { gamePath: selected }) as boolean;
if (is_valid_titanfall2_install) {
globalState.gamepath = selected;
let installLocationHolderEl = document.getElementById("install-location-holder") as HTMLInputElement;
installLocationHolderEl.value = globalState.gamepath;
// Update omni-button
omniButtonEl.textContent = button_install_string;
// Check for Northstar install
await get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
}
else {
// Not valid Titanfall2 install
alert("Not a valid Titanfall2 install");
}
}
}
document.addEventListener("DOMContentLoaded", async function () {
// get the elements
// const helloEl = $("div.hello")! as HTMLElement;
// let counterButtonEl = $("counter-button") as HTMLElement;
// let counterResultEl = $("counter-result") as HTMLElement;
let pingEl = $("backend-ping")! as HTMLElement;
let panicButtonEl = $("panic-button") as HTMLElement;
let installLocationHolderEl = document.getElementById("install-location-holder") as HTMLInputElement;
let versionNumberHolderEl = $("version-number-holder") as HTMLElement;
let omniButtonEl = document.getElementById("omni-button") as HTMLElement;
// listen backend-ping event (from Tauri Rust App)
listen("backend-ping", function (evt: TauriEvent<any>) {
pingEl.classList.add("on");
setTimeout(function () {
pingEl.classList.remove("on");
}, 500);
})
// omni button click
omniButtonEl.addEventListener("click", async function () {
switch (omniButtonEl.textContent) {
// Find Titanfall2 install manually
case button_manual_find_string:
manually_find_titanfall2_install(omniButtonEl);
break;
// Install Northstar
case button_install_string:
let install_northstar_result = invoke("install_northstar_caller", { gamePath: globalState.gamepath });
// Update button while installl process is run
omniButtonEl.textContent = button_in_install_string;
await install_northstar_result.then((message) => {
console.log(message);
alert("Done installing Northstar");
})
.catch((error) => {
console.error(error);
alert(error);
});
get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
break;
// Update Northstar
case button_update_string:
let update_northstar_result = invoke("update_northstar_caller", { gamePath: globalState.gamepath });
// Update button while update process is run
omniButtonEl.textContent = button_in_update_string;
await update_northstar_result.then((message) => {
console.log(message);
alert("Done updating Northstar");
})
.catch((error) => {
console.error(error);
alert(error);
});
// Update button to display new version
get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
break;
// Fallback
default:
alert(`Not implemented yet: ${omniButtonEl.textContent}`);
break;
}
});
// // counter button click
// counterButtonEl.addEventListener("pointerup", async function () {
// const result = await invoke("add_count", { num: 1 }) as string;
// counterResultEl.textContent = result;
// });
// // hello click
// helloEl.addEventListener("pointerup", async function () {
// const result = await invoke("hello_world") as string;
// helloEl.textContent = result;
// setTimeout(function () {
// helloEl.textContent = "Click again";
// }, 1000);
// })
// panic button click
panicButtonEl.addEventListener("pointerup", async function () {
await invoke("force_panic");
alert("Never should have been able to get here!");
});
// Run the following on initial page load
// Get version number
let version_number_string = await invoke("get_version_number") as string;
// Get host OS
let host_os_string = await invoke("get_host_os") as string;
versionNumberHolderEl.textContent = `${version_number_string} (${host_os_string})`;
// Get install location
let install_location = await invoke("find_game_install_location_caller") as string;
// Change omni-button content based on whether game install was found
if (install_location && install_location.length > 0) {
omniButtonEl.textContent = button_install_string;
installLocationHolderEl.value = install_location;
globalState.gamepath = install_location;
// Check installed Northstar version if found
get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
console.log(globalState);
}
else {
omniButtonEl.textContent = button_manual_find_string;
}
})
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