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use anyhow::Result;
use serde::{Deserialize, Serialize};
use std::time::Duration;
use std::{cell::RefCell, time::Instant};
use ts_rs::TS;
use crate::constants::TITANFALL2_STEAM_ID;
use crate::{extract, GameInstall, InstallType};
#[cfg(target_os = "windows")]
use crate::platform_specific::windows;
#[derive(Serialize, Deserialize, Debug, Clone, TS)]
#[ts(export)]
enum InstallState {
Downloading,
Extracting,
Done,
}
#[derive(Serialize, Deserialize, Debug, Clone, TS)]
#[ts(export)]
struct InstallProgress {
current_downloaded: u64,
total_size: u64,
state: InstallState,
}
/// Copied from `papa` source code and modified
///Install N* from the provided mod
///
///Checks cache, else downloads the latest version
async fn do_install(
window: tauri::Window,
nmod: &thermite::model::ModVersion,
game_path: &std::path::Path,
) -> Result<()> {
let filename = format!("northstar-{}.zip", nmod.version);
let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display());
std::fs::create_dir_all(download_directory.clone())?;
let download_path = format!("{}/{}", download_directory, filename);
log::info!("Download path: {download_path}");
let last_emit = RefCell::new(Instant::now()); // Keep track of the last time a signal was emitted
let nfile = thermite::core::manage::download_file_with_progress(
&nmod.url,
download_path,
|delta, current, total| {
if delta != 0 {
// Only emit a signal once every 100ms
// This way we don't bombard the frontend with events on fast download speeds
let time_since_last_emit = Instant::now().duration_since(*last_emit.borrow());
if time_since_last_emit >= Duration::from_millis(100) {
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: current,
total_size: total,
state: InstallState::Downloading,
},
)
.unwrap();
*last_emit.borrow_mut() = Instant::now();
}
}
},
)
.unwrap();
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: 0,
total_size: 0,
state: InstallState::Extracting,
},
)
.unwrap();
log::info!("Extracting Northstar...");
extract(nfile, game_path)?;
// Delete old copy
log::info!("Delete temp folder again");
std::fs::remove_dir_all(download_directory).unwrap();
log::info!("Done installing Northstar!");
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: 0,
total_size: 0,
state: InstallState::Done,
},
)
.unwrap();
Ok(())
}
pub async fn install_northstar(
window: tauri::Window,
game_path: &str,
northstar_package_name: String,
version_number: Option<String>,
) -> Result<String, String> {
let index = thermite::api::get_package_index().unwrap().to_vec();
let nmod = index
.iter()
.find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase())
.ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???"))
.unwrap();
// Use passed version or latest if no version was passed
let version = version_number.as_ref().unwrap_or(&nmod.latest);
log::info!("Install path \"{}\"", game_path);
match do_install(
window,
nmod.versions.get(version).unwrap(),
std::path::Path::new(game_path),
)
.await
{
Ok(_) => (),
Err(err) => {
if game_path
.to_lowercase()
.contains(&r#"C:\Program Files\"#.to_lowercase())
// default is `C:\Program Files\EA Games\Titanfall2`
{
return Err(
"Cannot install to default EA App install path, please move Titanfall2 to a different install location.".to_string(),
);
} else {
return Err(err.to_string());
}
}
}
Ok(nmod.latest.clone())
}
/// Attempts to find the game install location
pub fn find_game_install_location() -> Result<GameInstall, String> {
// Attempt parsing Steam library directly
match steamlocate::SteamDir::locate() {
Some(mut steamdir) => {
let titanfall2_steamid = TITANFALL2_STEAM_ID.parse().unwrap();
match steamdir.app(&titanfall2_steamid) {
Some(app) => {
// println!("{:#?}", app);
let game_install = GameInstall {
game_path: app.path.to_str().unwrap().to_string(),
install_type: InstallType::STEAM,
};
return Ok(game_install);
}
None => log::info!("Couldn't locate Titanfall2 Steam install"),
}
}
None => log::info!("Couldn't locate Steam on this computer!"),
}
// (On Windows only) try parsing Windows registry for Origin install path
#[cfg(target_os = "windows")]
match windows::origin_install_location_detection() {
Ok(game_path) => {
let game_install = GameInstall {
game_path,
install_type: InstallType::ORIGIN,
};
return Ok(game_install);
}
Err(err) => {
log::info!("{}", err);
}
};
Err("Could not auto-detect game install location! Please enter it manually.".to_string())
}
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