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|
use anyhow::Result;
use serde::{Deserialize, Serialize};
use std::time::Duration;
use std::{cell::RefCell, time::Instant};
use ts_rs::TS;
use crate::constants::{CORE_MODS, NORTHSTAR_DEFAULT_PROFILE, NORTHSTAR_DLL};
use crate::{
util::{extract, move_dir_all},
GameInstall, InstallType,
};
#[cfg(target_os = "windows")]
use crate::platform_specific::windows;
#[derive(Serialize, Deserialize, Debug, Clone, TS)]
#[ts(export)]
enum InstallState {
Downloading,
Extracting,
Done,
}
#[derive(Serialize, Deserialize, Debug, Clone, TS)]
#[ts(export)]
struct InstallProgress {
current_downloaded: u64,
total_size: u64,
state: InstallState,
}
/// Installs Northstar to the given path
#[tauri::command]
pub async fn install_northstar_wrapper(
window: tauri::Window,
game_install: GameInstall,
northstar_package_name: Option<String>,
version_number: Option<String>,
) -> Result<bool, String> {
log::info!("Running Northstar install");
// Get Northstar package name (`Northstar` vs `NorthstarReleaseCandidate`)
let northstar_package_name = northstar_package_name
.map(|name| {
if name.len() <= 1 {
"Northstar".to_string()
} else {
name
}
})
.unwrap_or("Northstar".to_string());
match install_northstar(window, game_install, northstar_package_name, version_number).await {
Ok(_) => Ok(true),
Err(err) => {
log::error!("{}", err);
Err(err)
}
}
}
/// Update Northstar install in the given path
#[tauri::command]
pub async fn update_northstar(
window: tauri::Window,
game_install: GameInstall,
northstar_package_name: Option<String>,
) -> Result<bool, String> {
log::info!("Updating Northstar");
// Simply re-run install with up-to-date version for upate
install_northstar_wrapper(window, game_install, northstar_package_name, None).await
}
/// Copied from `papa` source code and modified
///Install N* from the provided mod
///
///Checks cache, else downloads the latest version
async fn do_install(
window: tauri::Window,
nmod: &thermite::model::ModVersion,
game_install: GameInstall,
) -> Result<()> {
let filename = format!("northstar-{}.zip", nmod.version);
let temp_dir = format!("{}/___flightcore-temp", game_install.game_path);
let download_directory = format!("{}/download-dir", temp_dir);
let extract_directory = format!("{}/extract-dir", temp_dir);
log::info!("Attempting to create temporary directory {}", temp_dir);
std::fs::create_dir_all(download_directory.clone())?;
std::fs::create_dir_all(extract_directory.clone())?;
let download_path = format!("{}/{}", download_directory, filename);
log::info!("Download path: {download_path}");
let last_emit = RefCell::new(Instant::now()); // Keep track of the last time a signal was emitted
let mut nfile = std::fs::File::options()
.read(true)
.write(true)
.truncate(true)
.create(true)
.open(download_path)?;
thermite::core::manage::download_with_progress(
&mut nfile,
&nmod.url,
|delta, current, total| {
if delta != 0 {
// Only emit a signal once every 100ms
// This way we don't bombard the frontend with events on fast download speeds
let time_since_last_emit = Instant::now().duration_since(*last_emit.borrow());
if time_since_last_emit >= Duration::from_millis(100) {
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: current,
total_size: total,
state: InstallState::Downloading,
},
)
.unwrap();
*last_emit.borrow_mut() = Instant::now();
}
}
},
)?;
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: 0,
total_size: 0,
state: InstallState::Extracting,
},
)
.unwrap();
log::info!("Extracting Northstar...");
extract(nfile, std::path::Path::new(&extract_directory))?;
// Prepare Northstar for Installation
log::info!("Preparing Northstar...");
if game_install.profile != NORTHSTAR_DEFAULT_PROFILE {
// We are using a non standard Profile, we must:
// - move the DLL
// - rename the Profile
// Move DLL into the default R2Northstar Profile
let old_dll_path = format!("{}/{}", extract_directory, NORTHSTAR_DLL);
let new_dll_path = format!(
"{}/{}/{}",
extract_directory, NORTHSTAR_DEFAULT_PROFILE, NORTHSTAR_DLL
);
std::fs::rename(old_dll_path, new_dll_path)?;
// rename default R2Northstar Profile to the profile we want to use
let old_profile_path = format!("{}/{}/", extract_directory, NORTHSTAR_DEFAULT_PROFILE);
let new_profile_path = format!("{}/{}/", extract_directory, game_install.profile);
std::fs::rename(old_profile_path, new_profile_path)?;
}
log::info!("Installing Northstar...");
// Delete previous version here
for core_mod in CORE_MODS {
let path_to_delete_string = format!(
"{}/{}/mods/{}/",
game_install.game_path, game_install.profile, core_mod
);
log::info!("Preparing to remove {}", path_to_delete_string);
// Check if folder exists
let path_to_delete = std::path::Path::new(&path_to_delete_string);
// Check if path even exists before we attempt to remove
if !path_to_delete.exists() {
log::info!("{} does not exist. Skipping", path_to_delete_string);
continue;
}
if !path_to_delete.is_dir() {
log::error!(
"{} exists but is a file? This should never happen",
path_to_delete_string
);
continue;
}
// Safety check for mod.json
// Just so that we won't ever have a https://github.com/ValveSoftware/steam-for-linux/issues/3671 moment
let mod_json_path = format!("{}/mod.json", path_to_delete_string);
let mod_json_path = std::path::Path::new(&mod_json_path);
if !mod_json_path.exists() {
log::error!("Missing mod.json for {path_to_delete_string} this shouldn't happen");
continue;
}
// Finally delete file
match std::fs::remove_dir_all(path_to_delete) {
Ok(()) => {
log::info!("Succesfully removed")
}
Err(err) => {
log::error!("Failed removing {} due to {}", path_to_delete_string, err)
}
};
}
for entry in std::fs::read_dir(extract_directory).unwrap() {
let entry = entry.unwrap();
let destination = format!(
"{}/{}",
game_install.game_path,
entry.path().file_name().unwrap().to_str().unwrap()
);
log::info!("Installing {}", entry.path().display());
if !entry.file_type().unwrap().is_dir() {
std::fs::rename(entry.path(), destination)?;
} else {
move_dir_all(entry.path(), destination)?;
}
}
// Delete old copy
log::info!("Delete temporary directory");
std::fs::remove_dir_all(temp_dir).unwrap();
log::info!("Done installing Northstar!");
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: 0,
total_size: 0,
state: InstallState::Done,
},
)
.unwrap();
Ok(())
}
pub async fn install_northstar(
window: tauri::Window,
game_install: GameInstall,
northstar_package_name: String,
version_number: Option<String>,
) -> Result<String, String> {
let index = match thermite::api::get_package_index() {
Ok(res) => res.to_vec(),
Err(err) => {
log::warn!("Failed fetching package index due to: {err}");
return Err("Failed to connect to Thunderstore.".to_string());
}
};
let nmod = index
.iter()
.find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase())
.ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???"))
.unwrap();
// Use passed version or latest if no version was passed
let version = version_number.as_ref().unwrap_or(&nmod.latest);
let game_path = game_install.game_path.clone();
log::info!("Install path \"{}\"", game_path);
match do_install(window, nmod.versions.get(version).unwrap(), game_install).await {
Ok(_) => (),
Err(err) => {
if game_path
.to_lowercase()
.contains(&r"C:\Program Files\".to_lowercase())
// default is `C:\Program Files\EA Games\Titanfall2`
{
return Err(
"Cannot install to default EA App install path, please move Titanfall2 to a different install location.".to_string(),
);
} else {
return Err(err.to_string());
}
}
}
Ok(nmod.latest.clone())
}
/// Attempts to find the game install location
#[tauri::command]
pub fn find_game_install_location() -> Result<GameInstall, String> {
// Attempt parsing Steam library directly
match steamlocate::SteamDir::locate() {
Ok(steamdir) => {
#[cfg(target_os = "linux")]
{
let snap_dir = match std::env::var("SNAP_USER_DATA") {
Ok(snap_dir) => std::path::PathBuf::from(snap_dir),
Err(_) => match dirs::home_dir() {
Some(path) => path,
None => std::path::PathBuf::new(),
}
.join("snap"),
};
if steamdir.path().starts_with(snap_dir) {
log::warn!("Found Steam installed via Snap, you may encounter issues");
}
}
match steamdir.find_app(thermite::TITANFALL2_STEAM_ID) {
Ok(result) => {
let (app, library) = result.unwrap();
let app_path = library
.path()
.join("steamapps")
.join("common")
.join(app.install_dir)
.into_os_string()
.into_string()
.unwrap();
let game_install = GameInstall {
game_path: app_path,
profile: "R2Northstar".to_string(),
install_type: InstallType::STEAM,
};
return Ok(game_install);
}
Err(err) => log::info!("Couldn't locate Titanfall2 Steam install. {}", err),
}
}
Err(err) => log::info!("Couldn't locate Steam on this computer! {}", err),
}
// (On Windows only) try parsing Windows registry for Origin install path
#[cfg(target_os = "windows")]
match windows::origin_install_location_detection() {
Ok(game_path) => {
let game_install = GameInstall {
game_path,
profile: "R2Northstar".to_string(),
install_type: InstallType::ORIGIN,
};
return Ok(game_install);
}
Err(err) => {
log::info!("{}", err);
}
};
Err("Could not auto-detect game install location! Please enter it manually.".to_string())
}
|