blob: dfc05c4a83a153a27b197fc0f6b436db0c1b69e5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
// This file contains various mod management functions
use app::GameInstall;
use app::get_enabled_mods;
/// Set the status of a passed mod to enabled/disabled
pub fn set_mod_enabled_status(
game_install: GameInstall,
mod_name: String,
is_enabled: bool,
) -> Result<(), String> {
let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path);
// Parse JSON
let mut res: serde_json::Value = get_enabled_mods(game_install)?;
// Check if key exists
if res.get(mod_name.clone()).is_none() {
return Err("Value not found in enabledmod.json".to_string());
}
// Update value
res[mod_name] = serde_json::Value::Bool(is_enabled);
// Save the JSON structure into the output file
std::fs::write(
enabledmods_json_path,
serde_json::to_string_pretty(&res).unwrap(),
)
.unwrap();
Ok(())
}
|