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|
// This file contains various mod management functions
use crate::constants::{BLACKLISTED_MODS, CORE_MODS};
use async_recursion::async_recursion;
use crate::NorthstarMod;
use anyhow::{anyhow, Result};
use serde::{Deserialize, Serialize};
use std::{fs, io::Read, path::PathBuf};
use crate::GameInstall;
#[derive(Debug, Clone)]
struct ParsedThunderstoreModString {
author_name: String,
mod_name: String,
version: String,
}
impl std::str::FromStr for ParsedThunderstoreModString {
type Err = &'static str; // todo use an better error management
fn from_str(s: &str) -> Result<Self, Self::Err> {
let mut parts = s.split('-');
let author_name = parts.next().ok_or("None value on author_name")?.to_string();
let mod_name = parts.next().ok_or("None value on mod_name")?.to_string();
let version = parts.next().ok_or("None value on version")?.to_string();
Ok(ParsedThunderstoreModString {
author_name,
mod_name,
version,
})
}
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct ThunderstoreManifest {
name: String,
version_number: String,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct ModJson {
#[serde(rename = "Name")]
name: String,
#[serde(rename = "ThunderstoreModString")]
thunderstore_mod_string: Option<String>,
#[serde(rename = "Version")]
version: Option<String>,
}
/// A wrapper around a temporary file handle and its path.
///
/// This struct is designed to be used for temporary files that should be automatically deleted
/// when the `TempFile` instance goes out of scope.
#[derive(Debug)]
pub struct TempFile(fs::File, PathBuf);
impl TempFile {
pub fn new(file: fs::File, path: PathBuf) -> Self {
Self(file, path)
}
pub fn file(&self) -> &fs::File {
&self.0
}
}
impl Drop for TempFile {
fn drop(&mut self) {
_ = fs::remove_file(&self.1)
}
}
impl std::ops::Deref for TempFile {
type Target = fs::File;
fn deref(&self) -> &Self::Target {
&self.0
}
}
/// Returns a serde json object of the parsed `enabledmods.json` file
pub fn get_enabled_mods(game_install: &GameInstall) -> Result<serde_json::value::Value, String> {
let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path);
// Check for JSON file
if !std::path::Path::new(&enabledmods_json_path).exists() {
return Err("enabledmods.json not found".to_string());
}
// Read file
let data = match std::fs::read_to_string(enabledmods_json_path) {
Ok(data) => data,
Err(err) => return Err(err.to_string()),
};
// Parse JSON
let res: serde_json::Value = match serde_json::from_str(&data) {
Ok(result) => result,
Err(err) => return Err(format!("Failed to read JSON due to: {}", err)),
};
// Return parsed data
Ok(res)
}
/// Gets all currently installed and enabled/disabled mods to rebuild `enabledmods.json`
pub fn rebuild_enabled_mods_json(game_install: &GameInstall) -> Result<(), String> {
let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path);
let mods_and_properties = get_installed_mods_and_properties(game_install.clone())?;
// Create new mapping
let mut my_map = serde_json::Map::new();
// Build mapping
for ns_mod in mods_and_properties.into_iter() {
my_map.insert(ns_mod.name, serde_json::Value::Bool(ns_mod.enabled));
}
// Turn into serde object
let obj = serde_json::Value::Object(my_map);
// Write to file
std::fs::write(
enabledmods_json_path,
serde_json::to_string_pretty(&obj).unwrap(),
)
.unwrap();
Ok(())
}
/// Set the status of a passed mod to enabled/disabled
#[tauri::command]
pub fn set_mod_enabled_status(
game_install: GameInstall,
mod_name: String,
is_enabled: bool,
) -> Result<(), String> {
let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path);
// Parse JSON
let mut res: serde_json::Value = match get_enabled_mods(&game_install) {
Ok(res) => res,
Err(err) => {
log::warn!("Couldn't parse `enabledmod.json`: {}", err);
log::warn!("Rebuilding file.");
rebuild_enabled_mods_json(&game_install)?;
// Then try again
get_enabled_mods(&game_install)?
}
};
// Check if key exists
if res.get(mod_name.clone()).is_none() {
// If it doesn't exist, rebuild `enabledmod.json`
log::info!("Value not found in `enabledmod.json`. Rebuilding file");
rebuild_enabled_mods_json(&game_install)?;
// Then try again
res = get_enabled_mods(&game_install)?;
}
// Update value
res[mod_name] = serde_json::Value::Bool(is_enabled);
// Save the JSON structure into the output file
std::fs::write(
enabledmods_json_path,
serde_json::to_string_pretty(&res).unwrap(),
)
.unwrap();
Ok(())
}
/// Parses `manifest.json` for Thunderstore mod string
fn parse_for_thunderstore_mod_string(nsmod_path: &str) -> Result<String, anyhow::Error> {
let manifest_json_path = format!("{}/manifest.json", nsmod_path);
let ts_author_txt_path = format!("{}/thunderstore_author.txt", nsmod_path);
// Check if `manifest.json` exists and parse
let data = std::fs::read_to_string(manifest_json_path)?;
let thunderstore_manifest: ThunderstoreManifest = json5::from_str(&data)?;
// Check if `thunderstore_author.txt` exists and parse
let mut file = std::fs::File::open(ts_author_txt_path)?;
let mut thunderstore_author = String::new();
file.read_to_string(&mut thunderstore_author)?;
// Build mod string
let thunderstore_mod_string = format!(
"{}-{}-{}",
thunderstore_author, thunderstore_manifest.name, thunderstore_manifest.version_number
);
Ok(thunderstore_mod_string)
}
/// Parse `mods` folder for installed mods.
fn parse_installed_mods(game_install: &GameInstall) -> Result<Vec<NorthstarMod>, anyhow::Error> {
let ns_mods_folder = format!("{}/R2Northstar/mods/", game_install.game_path);
let paths = match std::fs::read_dir(ns_mods_folder) {
Ok(paths) => paths,
Err(_err) => return Err(anyhow!("No mods folder found")),
};
let mut directories: Vec<PathBuf> = Vec::new();
let mut mods: Vec<NorthstarMod> = Vec::new();
// Get list of folders in `mods` directory
for path in paths {
log::info!("{path:?}");
let my_path = path.unwrap().path();
log::info!("{my_path:?}");
let md = std::fs::metadata(my_path.clone()).unwrap();
if md.is_dir() {
directories.push(my_path);
}
}
// Iterate over folders and check if they are Northstar mods
for directory in directories {
let directory_str = directory.to_str().unwrap().to_string();
// Check if mod.json exists
let mod_json_path = format!("{}/mod.json", directory_str);
if !std::path::Path::new(&mod_json_path).exists() {
continue;
}
// Parse mod.json and get mod name
// Read file into string and parse it
let data = std::fs::read_to_string(mod_json_path.clone())?;
let parsed_mod_json: ModJson = match json5::from_str(&data) {
Ok(parsed_json) => parsed_json,
Err(err) => {
log::warn!("Failed parsing {} with {}", mod_json_path, err.to_string());
continue;
}
};
// Get Thunderstore mod string if it exists
let thunderstore_mod_string = match parsed_mod_json.thunderstore_mod_string {
// Attempt legacy method for getting Thunderstore string first
Some(ts_mod_string) => Some(ts_mod_string),
// Legacy method failed
None => match parse_for_thunderstore_mod_string(&directory_str) {
Ok(thunderstore_mod_string) => Some(thunderstore_mod_string),
Err(_err) => None,
},
};
// Get directory path
let mod_directory = directory.to_str().unwrap().to_string();
let ns_mod = NorthstarMod {
name: parsed_mod_json.name,
version: parsed_mod_json.version,
thunderstore_mod_string,
enabled: false, // Placeholder
directory: mod_directory,
};
mods.push(ns_mod);
}
// Return found mod names
Ok(mods)
}
/// Gets list of installed mods and their properties
/// - name
/// - is enabled?
#[tauri::command]
pub fn get_installed_mods_and_properties(
game_install: GameInstall,
) -> Result<Vec<NorthstarMod>, String> {
// Get actually installed mods
let found_installed_mods = match parse_installed_mods(&game_install) {
Ok(res) => res,
Err(err) => return Err(err.to_string()),
};
// Get enabled mods as JSON
let enabled_mods: serde_json::Value = match get_enabled_mods(&game_install) {
Ok(enabled_mods) => enabled_mods,
Err(_) => serde_json::from_str("{}").unwrap(), // `enabledmods.json` not found, create empty object
};
let mut installed_mods = Vec::new();
let binding = serde_json::Map::new(); // Empty map in case treating as object fails
let mapping = enabled_mods.as_object().unwrap_or(&binding);
// Use list of installed mods and set enabled based on `enabledmods.json`
for mut current_mod in found_installed_mods {
let current_mod_enabled = match mapping.get(¤t_mod.name) {
Some(enabled) => enabled.as_bool().unwrap(),
None => true, // Northstar considers mods not in mapping as enabled.
};
current_mod.enabled = current_mod_enabled;
installed_mods.push(current_mod);
}
Ok(installed_mods)
}
async fn get_ns_mod_download_url(thunderstore_mod_string: &str) -> Result<String, String> {
// TODO: This will crash the thread if not internet connection exist. `match` should be used instead
let index = thermite::api::get_package_index().unwrap().to_vec();
// Parse mod string
let parsed_ts_mod_string: ParsedThunderstoreModString = match thunderstore_mod_string.parse() {
Ok(res) => res,
Err(_) => return Err("Failed to parse mod string".to_string()),
};
// Encode as URL
let ts_mod_string_url = format!(
"{}/{}/{}",
parsed_ts_mod_string.author_name,
parsed_ts_mod_string.mod_name,
parsed_ts_mod_string.version
);
for ns_mod in index {
// Iterate over all versions of a given mod
for ns_mod in ns_mod.versions.values() {
if ns_mod.url.contains(&ts_mod_string_url) {
dbg!(ns_mod.clone());
return Ok(ns_mod.url.clone());
}
}
}
Err("Could not find mod on Thunderstore".to_string())
}
/// Returns a vector of modstrings containing the dependencies of a given mod
async fn get_mod_dependencies(thunderstore_mod_string: &str) -> Result<Vec<String>, anyhow::Error> {
log::info!("Attempting to get dependencies for: {thunderstore_mod_string}");
let index = thermite::api::get_package_index()?.to_vec();
// String replace works but more care should be taken in the future
let ts_mod_string_url = thunderstore_mod_string.replace('-', "/");
// Iterate over index
for ns_mod in index {
// Iterate over all versions of a given mod
for ns_mod in ns_mod.versions.values() {
if ns_mod.url.contains(&ts_mod_string_url) {
dbg!(ns_mod.clone());
return Ok(ns_mod.deps.clone());
}
}
}
Ok(Vec::<String>::new())
}
// Copied from `libtermite` source code and modified
// Should be replaced with a library call to libthermite in the future
/// Download and install mod to the specified target.
#[async_recursion]
pub async fn fc_download_mod_and_install(
game_install: &GameInstall,
thunderstore_mod_string: &str,
) -> Result<(), String> {
log::info!("Attempting to install \"{thunderstore_mod_string}\" to {game_install:?}");
// Get mods and download directories
let download_directory = format!(
"{}/___flightcore-temp-download-dir/",
game_install.game_path
);
let mods_directory = format!("{}/R2Northstar/mods/", game_install.game_path);
// Early return on empty string
if thunderstore_mod_string.is_empty() {
return Err("Passed empty string".to_string());
}
let deps = match get_mod_dependencies(thunderstore_mod_string).await {
Ok(deps) => deps,
Err(err) => return Err(err.to_string()),
};
log::info!("Mod dependencies: {deps:?}");
// Recursively install dependencies
for dep in deps {
match fc_download_mod_and_install(game_install, &dep).await {
Ok(()) => (),
Err(err) => {
if err == "Cannot install Northstar as a mod!" {
continue; // For Northstar as a dependency, we just skip it
} else {
return Err(err);
}
}
};
}
// Prevent installing Northstar as a mod
// While it would fail during install anyway, having explicit error message is nicer
for blacklisted_mod in BLACKLISTED_MODS {
if thunderstore_mod_string.contains(blacklisted_mod) {
return Err("Cannot install Northstar as a mod!".to_string());
}
}
// Get download URL for the specified mod
let download_url = get_ns_mod_download_url(thunderstore_mod_string).await?;
// Create download directory
match std::fs::create_dir_all(download_directory.clone()) {
Ok(()) => (),
Err(err) => return Err(err.to_string()),
};
let path = format!(
"{}/___flightcore-temp-download-dir/{thunderstore_mod_string}.zip",
game_install.game_path
);
// Download the mod
let temp_file = match thermite::core::manage::download_file(download_url, &path) {
Ok(f) => TempFile::new(f, path.into()),
Err(e) => return Err(e.to_string()),
};
// Get Thunderstore mod author
let author = thunderstore_mod_string.split('-').next().unwrap();
// Extract the mod to the mods directory
match thermite::core::manage::install_mod(
author,
temp_file.file(),
std::path::Path::new(&mods_directory),
) {
Ok(()) => (),
Err(err) => {
log::warn!("libthermite couldn't install mod {thunderstore_mod_string} due to {err:?}",);
return Err(err.to_string());
}
};
Ok(())
}
/// Deletes a given Northstar mod folder
fn delete_mod_folder(ns_mod_directory: &str) -> Result<(), String> {
let ns_mod_dir_path = std::path::Path::new(&ns_mod_directory);
// Safety check: Check whether `mod.json` exists and exit early if not
// If it does not exist, we might not be dealing with a Northstar mod
let mod_json_path = ns_mod_dir_path.join("mod.json");
if !mod_json_path.exists() {
// If it doesn't exist, return an error
return Err(format!("mod.json does not exist in {}", ns_mod_directory));
}
match std::fs::remove_dir_all(ns_mod_directory) {
Ok(()) => Ok(()),
Err(err) => Err(format!("Failed deleting mod: {err}")),
}
}
/// Deletes a Northstar mod based on its name
#[tauri::command]
pub fn delete_northstar_mod(game_install: GameInstall, nsmod_name: String) -> Result<(), String> {
// Prevent deleting core mod
for core_mod in CORE_MODS {
if nsmod_name == core_mod {
return Err(format!("Cannot remove core mod {nsmod_name}"));
}
}
// Get installed mods
let installed_ns_mods = get_installed_mods_and_properties(game_install)?;
// Get folder name based on northstarmods
for installed_ns_mod in installed_ns_mods {
// Installed mod matches specified mod
if installed_ns_mod.name == nsmod_name {
// Delete folder
return delete_mod_folder(&installed_ns_mod.directory);
}
}
Err(format!("Mod {nsmod_name} not found to be installed"))
}
/// Deletes all NorthstarMods related to a Thunderstore mod
#[tauri::command]
pub fn delete_thunderstore_mod(
game_install: GameInstall,
thunderstore_mod_string: String,
) -> Result<(), String> {
// Prevent deleting core mod
for core_ts_mod in BLACKLISTED_MODS {
if thunderstore_mod_string == core_ts_mod {
return Err(format!("Cannot remove core mod {thunderstore_mod_string}"));
}
}
let parsed_ts_mod_string: ParsedThunderstoreModString =
thunderstore_mod_string.parse().unwrap();
// Get installed mods
let installed_ns_mods = get_installed_mods_and_properties(game_install)?;
// List of mod folders to remove
let mut mod_folders_to_remove: Vec<String> = Vec::new();
// Get folder name based on Thundestore mod string
for installed_ns_mod in installed_ns_mods {
if installed_ns_mod.thunderstore_mod_string.is_none() {
// Not a Thunderstore mod
continue;
}
let installed_ns_mod_ts_string: ParsedThunderstoreModString = installed_ns_mod
.thunderstore_mod_string
.unwrap()
.parse()
.unwrap();
// Installed mod matches specified Thunderstore mod string
if parsed_ts_mod_string.author_name == installed_ns_mod_ts_string.author_name
&& parsed_ts_mod_string.mod_name == installed_ns_mod_ts_string.mod_name
{
// Add folder to list of folder to remove
mod_folders_to_remove.push(installed_ns_mod.directory);
}
}
if mod_folders_to_remove.is_empty() {
return Err(format!(
"No mods removed as no Northstar mods matching {thunderstore_mod_string} were found to be installed."
));
}
// Delete given folders
for mod_folder in mod_folders_to_remove {
delete_mod_folder(&mod_folder)?;
}
Ok(())
}
|