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#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use std::{
sync::{Arc, Mutex},
time::Duration,
};
use tauri::{Manager, State};
use tokio::time::sleep;
#[derive(Default)]
struct Counter(Arc<Mutex<i32>>);
fn main() {
// Only enable Sentry crash logs on release
#[cfg(not(debug_assertions))]
let _guard = sentry::init((
"https://f833732deb2240b0b2dc4abce97d0f1d@o1374052.ingest.sentry.io/6692177",
sentry::ClientOptions {
release: sentry::release_name!(),
..Default::default()
},
));
tauri::Builder::default()
.setup(|app| {
let app_handle = app.app_handle();
tauri::async_runtime::spawn(async move {
loop {
sleep(Duration::from_millis(2000)).await;
println!("sending backend ping");
app_handle.emit_all("backend-ping", "ping").unwrap();
}
});
let app_handle = app.app_handle();
tauri::async_runtime::spawn(async move {
// Checking install location inside a timed loop is a bad idea
// If the user has the game on a harddrive for example, it will prevent the harddrive from ever spinning down
// Instead, install location checks should be event based.
loop {
sleep(Duration::from_millis(5000)).await;
println!("sending install location");
app_handle
.emit_all("install-location-result", find_game_install_location())
.unwrap();
}
});
Ok(())
})
.manage(Counter(Default::default()))
.invoke_handler(tauri::generate_handler![
hello_world,
add_count,
force_panic
])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
fn find_game_install_location() -> String {
// Attempt parsing Steam library directly
match steamlocate::SteamDir::locate() {
Some(mut steamdir) => {
let titanfall2_steamid = 1237970;
match steamdir.app(&titanfall2_steamid) {
Some(app) => {
// println!("{:#?}", app);
return app.path.to_str().unwrap().to_string();
}
None => println!("Couldn't locate Titanfall2"),
}
}
None => println!("Couldn't locate Steam on this computer!"),
}
"NOT FOUND".to_string()
}
#[tauri::command]
fn hello_world() -> String {
"Hello World!!!".to_string()
}
#[tauri::command]
fn add_count(num: i32, counter: State<'_, Counter>) -> String {
let mut val = counter.0.lock().unwrap();
*val += num;
format!("{val}")
}
#[tauri::command]
/// This function's only use is to force a `panic!()`
fn force_panic() {
panic!("Force panicked!");
}
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