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|
use std::env;
use anyhow::{anyhow, Context, Result};
mod northstar;
pub mod constants;
mod platform_specific;
#[cfg(target_os = "windows")]
use platform_specific::windows;
use platform_specific::linux;
use serde::{Deserialize, Serialize};
use sysinfo::SystemExt;
use zip::ZipArchive;
use northstar::get_northstar_version_number;
#[derive(Serialize, Deserialize, Debug, Clone)]
pub enum InstallType {
STEAM,
ORIGIN,
EAPLAY,
UNKNOWN,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct GameInstall {
pub game_path: String,
pub install_type: InstallType,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct NorthstarMod {
pub name: String,
pub thunderstore_mod_string: Option<String>,
pub enabled: bool,
pub directory: String,
}
/// Check version number of a mod
pub fn check_mod_version_number(path_to_mod_folder: String) -> Result<String, anyhow::Error> {
// println!("{}", format!("{}/mod.json", path_to_mod_folder));
let data = std::fs::read_to_string(format!("{}/mod.json", path_to_mod_folder))?;
let parsed_json: serde_json::Value = serde_json::from_str(&data)?;
// println!("{}", parsed_json);
let mod_version_number = match parsed_json.get("Version").and_then(|value| value.as_str()) {
Some(version_number) => version_number,
None => return Err(anyhow!("No version number found")),
};
println!("{}", mod_version_number);
Ok(mod_version_number.to_string())
}
// I intend to add more linux related stuff to check here, so making a func
// for now tho it only checks `ldd --version`
// - salmon
pub fn linux_checks_librs() -> Result<(), String> {
// Perform various checks in terms of Linux compatibility
// Return early with error message if a check fails
// check `ldd --version` to see if glibc is up to date for northstar proton
let min_required_ldd_version = 2.33;
let lddv = linux::check_glibc_v();
if lddv < min_required_ldd_version {
return Err(format!(
"GLIBC is not version {} or greater",
min_required_ldd_version
)
.to_string());
};
// All checks passed
Ok(())
}
/// Attempts to find the game install location
pub fn find_game_install_location() -> Result<GameInstall, String> {
// Attempt parsing Steam library directly
match steamlocate::SteamDir::locate() {
Some(mut steamdir) => {
let titanfall2_steamid = 1237970;
match steamdir.app(&titanfall2_steamid) {
Some(app) => {
// println!("{:#?}", app);
let game_install = GameInstall {
game_path: app.path.to_str().unwrap().to_string(),
install_type: InstallType::STEAM,
};
return Ok(game_install);
}
None => println!("Couldn't locate Titanfall2"),
}
}
None => println!("Couldn't locate Steam on this computer!"),
}
// (On Windows only) try parsing Windows registry for Origin install path
#[cfg(target_os = "windows")]
match windows::origin_install_location_detection() {
Ok(game_path) => {
let game_install = GameInstall {
game_path: game_path,
install_type: InstallType::ORIGIN,
};
return Ok(game_install);
}
Err(err) => {
println!("{}", err);
}
};
Err("Could not auto-detect game install location! Please enter it manually.".to_string())
}
/// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria
pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), anyhow::Error> {
let path_to_titanfall2_exe = format!("{}/Titanfall2.exe", game_install_path);
let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists();
println!("Titanfall2.exe exists in path? {}", is_correct_game_path);
// Exit early if wrong game path
if !is_correct_game_path {
return Err(anyhow!("Incorrect game path \"{}\"", game_install_path)); // Return error cause wrong game path
}
Ok(())
}
/// Copied from `papa` source code and modified
///Extract N* zip file to target game path
// fn extract(ctx: &Ctx, zip_file: File, target: &Path) -> Result<()> {
fn extract(zip_file: std::fs::File, target: &std::path::Path) -> Result<()> {
let mut archive = ZipArchive::new(&zip_file).context("Unable to open zip archive")?;
for i in 0..archive.len() {
let mut f = archive.by_index(i).unwrap();
//This should work fine for N* because the dir structure *should* always be the same
if f.enclosed_name().unwrap().starts_with("Northstar") {
let out = target.join(
f.enclosed_name()
.unwrap()
.strip_prefix("Northstar")
.unwrap(),
);
if (*f.name()).ends_with('/') {
println!("Create directory {}", f.name());
std::fs::create_dir_all(target.join(f.name()))
.context("Unable to create directory")?;
continue;
} else if let Some(p) = out.parent() {
std::fs::create_dir_all(&p).context("Unable to create directory")?;
}
let mut outfile = std::fs::OpenOptions::new()
.create(true)
.write(true)
.truncate(true)
.open(&out)?;
println!("Write file {}", out.display());
std::io::copy(&mut f, &mut outfile).context("Unable to write to file")?;
}
}
Ok(())
}
/// Copied from `papa` source code and modified
///Install N* from the provided mod
///
///Checks cache, else downloads the latest version
async fn do_install(nmod: &thermite::model::ModVersion, game_path: &std::path::Path) -> Result<()> {
let filename = format!("northstar-{}.zip", nmod.version);
let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display());
std::fs::create_dir_all(download_directory.clone())?;
let download_path = format!("{}/{}", download_directory.clone(), filename);
println!("{}", download_path);
let nfile = thermite::core::manage::download_file(&nmod.url, download_path)
.await
.unwrap();
println!("Extracting Northstar...");
extract(nfile, game_path)?;
// Delete old copy
println!("Delete temp folder again");
std::fs::remove_dir_all(download_directory).unwrap();
println!("Done!");
Ok(())
}
pub async fn install_northstar(
game_path: &str,
northstar_package_name: Option<String>,
) -> Result<String, String> {
let northstar_package_name = match northstar_package_name {
Some(northstar_package_name) => {
if northstar_package_name.len() <= 1 {
"Northstar".to_string()
} else {
northstar_package_name
}
}
None => "Northstar".to_string(),
};
let index = thermite::api::get_package_index().await.unwrap().to_vec();
let nmod = index
.iter()
.find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase())
.ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???"))
.unwrap();
do_install(
nmod.versions.get(&nmod.latest).unwrap(),
std::path::Path::new(game_path),
)
.await
.unwrap();
Ok(nmod.latest.clone())
}
/// Returns identifier of host OS FlightCore is running on
pub fn get_host_os() -> String {
env::consts::OS.to_string()
}
pub fn launch_northstar(
game_install: GameInstall,
bypass_checks: Option<bool>,
) -> Result<String, String> {
dbg!(game_install.clone());
let host_os = get_host_os();
// Explicitly fail early certain (currently) unsupported install setups
if host_os != "windows"
|| !(matches!(game_install.install_type, InstallType::STEAM)
|| matches!(game_install.install_type, InstallType::ORIGIN)
|| matches!(game_install.install_type, InstallType::UNKNOWN))
{
return Err(format!(
"Not yet implemented for \"{}\" with Titanfall2 installed via \"{:?}\"",
get_host_os(),
game_install.install_type
));
}
let bypass_checks = match bypass_checks {
Some(bypass_checks) => bypass_checks,
None => false,
};
// Only check guards if bypassing checks is not enabled
if !bypass_checks {
// Some safety checks before, should have more in the future
if get_northstar_version_number(game_install.game_path.clone()).is_err() {
return Err(anyhow!("Not all checks were met").to_string());
}
// Require Origin to be running to launch Northstar
let origin_is_running = check_origin_running();
if !origin_is_running {
return Err(
anyhow!("Origin not running, start Origin before launching Northstar").to_string(),
);
}
}
// Switch to Titanfall2 directory for launching
// NorthstarLauncher.exe expects to be run from that folder
if std::env::set_current_dir(game_install.game_path.clone()).is_err() {
// We failed to get to Titanfall2 directory
return Err(anyhow!("Couldn't access Titanfall2 directory").to_string());
}
// Only Windows with Steam or Origin are supported at the moment
if host_os == "windows"
&& (matches!(game_install.install_type, InstallType::STEAM)
|| matches!(game_install.install_type, InstallType::ORIGIN)
|| matches!(game_install.install_type, InstallType::UNKNOWN))
{
let ns_exe_path = format!("{}/NorthstarLauncher.exe", game_install.game_path);
let _output = std::process::Command::new("C:\\Windows\\System32\\cmd.exe")
.args(&["/C", "start", "", &ns_exe_path])
.spawn()
.expect("failed to execute process");
return Ok("Launched game".to_string());
}
Err(format!(
"Not yet implemented for {:?} on {}",
game_install.install_type,
get_host_os()
))
}
pub fn check_origin_running() -> bool {
let s = sysinfo::System::new_all();
for _process in s.processes_by_name("Origin.exe") {
// check here if this is your process
// dbg!(process);
// There's at least one Origin process, so we can launch
return true;
}
// Alternatively, check for EA Desktop
for _process in s.processes_by_name("EADesktop.exe") {
// There's at least one EADesktop process, so we can launch
return true;
}
false
}
/// Checks if Northstar process is running
pub fn check_northstar_running() -> bool {
let s = sysinfo::System::new_all();
for _process in s.processes_by_name("NorthstarLauncher.exe") {
// check here if this is your process
// dbg!(process);
return true;
}
false
}
/// Helps with converting release candidate numbers which are different on Thunderstore
/// due to restrictions imposed by the platform
pub fn convert_release_candidate_number(version_number: String) -> String {
// This simply converts `-rc` to `0`
// Works as intended for RCs < 10, e.g. `v1.9.2-rc1` -> `v1.9.201`
// Doesn't work for larger numbers, e.g. `v1.9.2-rc11` -> `v1.9.2011` (should be `v1.9.211`)
version_number.replace("-rc", "0").replace("00", "")
}
/// Returns a serde json object of the parsed `enabledmods.json` file
pub fn get_enabled_mods(game_install: GameInstall) -> Result<serde_json::value::Value, String> {
let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path);
// Check for JSON file
if !std::path::Path::new(&enabledmods_json_path).exists() {
return Err("enabledmods.json not found".to_string());
}
// Read file
let data = match std::fs::read_to_string(enabledmods_json_path) {
Ok(data) => data,
Err(err) => return Err(err.to_string()),
};
// Parse JSON
let res: serde_json::Value = match serde_json::from_str(&data) {
Ok(result) => result,
Err(err) => return Err(format!("Failed to read JSON due to: {}", err.to_string())),
};
// Return parsed data
Ok(res)
}
|