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* feat: add Rust method to fetch Northstar release notes
* feat: fetch release notes on changelog view mount
* feat: only transmit some info to frontend
GitHub API gives much information about releases, we only need some: name,
publication date and content of such release; so other information is not
transmitted to UI.
* feat: add ReleaseInfo Typescript interface matching Rust struct
* feat: display release notes on a timeline
* refactor: remove old releases external link
* build: add marked dependency
* build: add marked types dev dependency
* feat: format release notes' markdown
* fix: member typo in ReleaseInfo interface
* fix: type releases array
* fix: open github links in external browser
* fix: adjust marked import
* refactor: store release notes in store
Release notes are now stored in the app store, so we don't have to
fetch them multiple times.
* fix: notes fetching method is now async
* feat: display a loading bar while release notes are being fetched
* feat: display dates in white
* feat: release notes' dates are human-readable
* fix: make menu bar appear on top of release notes view when scrolled
* feat: add custom scrollbar
* refactor: format releases creation to please reviewer
* Update src-tauri/src/github/mod.rs
* Update src-tauri/src/github/release_notes.rs
* Update src-vue/src/utils/ReleaseInfo.d.ts
* fix: augment scrollbar opacity
* fix: only display releases' release date (no more time of the day)
* fix: adjust Github request user agent
* style: add missing end line in src-vue/src/style.css
* fix: link formatting only targets GitHub PR links (whose name begins with a #)
* fix: timeline element children cannot be bigger than container card
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* feat: Enable toggling enabled mods
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
* chore: Update leftover comment
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
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Simply parses `enabledmods.json`.
In the future we should also opt to check individual mods and compare
with the JSON file.
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* feat: Backend code to get list of installed mods
For now simply parses `enabledmods.json`.
Note that this file will not be up-to-date if the user just installed a
mod but hasn't launched Northstar yet.
* feat: Empty skeleton page for ModsView
Will be populated later with list of installed mods
* chore: Remove leftover print statement
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* refactor: Add error return type
* style: Auto-format
Only minor changes, did not take over all changes from auto-format.
* refactor: Rename function to get FC version number
To make it more clear which version number we're getting
(FlightCore vs Northstar)
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* refactor: Use result return type for Linux checks
* refactor: Store min required ldd version in const
This way we only need to update a single variable in case min required
version changes.
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* refactor: move updateGamePath method in store mutations
* feat: play button allows game path update
If game path was not found automatically and the user clicks the
play button, FlightCore will ask him to point out his Titanfall2
installation folder.
* refactor: change button text
* feat: display a notification on successful game folder selection
* feat: close permanent notification on successful game folder selection
* fix: allow game launch with UNKNOWN install type on Windows
* feat: set install type to UNKNOWN on manual folder pick
* refactor: update omni-button text when game folder wasn't found
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* refactor: Rename object field
So that is specifically references Northstar
* chore: Add plugin-store as npm dependency
* feat: Persistent storing selected NS release canal
* docs: Add explanation about persistent store
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* feat: dragging app bar drags the whole app
The data-tauri-drag-region attribute cannot be put on menu bar directly because
it contains elements, so we emulate its behavior with a mousedown listener.
* fix: app cannot be dragged by background container
* fix: type issues
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* feat: Show own version number in settings view
Adds a new field to state that stores FlightCore version number.
Version number is pulled from backend on application launch.
* style: Reorder so that FC version is shown first
* chore: Remove leftover TODO comment
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feat: Enable dev mode directly if in debug mode
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Allows skipping clicking version number 5 times when working on
FlightCore.
Release builds are not in debug mode, so dev mode is still disabled by
default for end-users.
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instead of encapsulating in template literal
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As requested in review
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In the future, this button should be moved to a "Repair" view. For now
I'm putting it into Dev view for testing.
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Less jarring then receiving an `alert()` as the first thing when opening
FlightCore
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* feat: Allow switching between release channels
Right now it's a single toggle button. In the future it should be a
dropdown menu
* fix: Use proper way to perform a change in state
* refactor: Call right function to update state
* fix: Use proper message type
* refactor: Use ternary operator for release channel
selection
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Use selected release canal for install/update instead of hardcoding to
main release.
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So that when printing out the value for debug purposes it is clear
which value it is.
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