Age | Commit message (Collapse) | Author |
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* refactor: Change error message to mention EA App
instead of Origin
* refactor: Rename function to refer to EA App
* refactor: Rename function to mention EA and Origin
* style: Fix formatting
* refactor: Update translation text to EA App
* refactor: Change emit name to EA App
instead of Origin
* docs: Update comment to mention EA App
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* style: Add/remove spaces where applicable
* style: Add missing newlines
* style: Fix indentation
* style: Add newlines between CSS classes
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* chore: Bump libthermite to 0.5.3
This adds a change needed for making progressbar work on dowload
* wip: First attempt at showing download progress
Simply prints it to JavaScript console for now
* feat: Emit download progress at most every 250ms
If we spam emit too much we use a lot of extra resources, slowing down
the actual download
* feat: Initial messages for extracting
* feat: Add install state enum
* refactor: Change payload to current + total size
downloaded
* fix: Remove extra emit
* fix: Remove extra emit
* refactor: Rename struct
* refactor: Move struct to top of file
* feat: Add TypeScript bindings
* feat: Add console logs for printing state for now
* fix: Remove duplicate identifier
* feat: Initial progressbar in frontend
* fix: Remove event listener added for debugging
* feat: Display status and downloaded bytes
* feat: Set loading bar to indeterminate on extract
* fix: Phrasing in comment
* feat: Add i18n for progress state
* refactor: Adjust control flow
do not show downloaded size anymore during extraction
* fix: Manually specify progressbar size
* fix: Update download progress every 100ms
instead of 250ms
Gives impression of faster / more fluent download.
* feat: layout does not move when progress bar is hidden
* feat: fix progress bar width to 200px
* refactor: put services container in a flex container, for it not to overlap play button
* refactor: export progress bar to dedicated component file
* refactor: Update status first outside of branch
* fix: Proper typing of event payload
* fix: Do not assign to unused variable
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Co-authored-by: Rémy Raes <contact@remyraes.com>
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* feat: wrap ElNotification class in a showNotification method
* refactor: replace notification invocations in mod views
* feat: add 'info' type to showNotification method
* refactor: replace notification invocations in repair view
* refactor: replace notification invocations in settings view
* refactor: replace notification invocations in developer view
* feat: showNotification method now returns a NotificationHandle
* feat: showNotification has a duration argument
* refactor: replace notification invocations in pull requests module
* refactor: replace notification invocation in repair view
* refactor: replace notification invocations in UI store
* refactor: remove unused import from play view
* refactor: use showErrorNotification method to wrap up error display
* fix: add missing showErrorNotification imports
* style: format code
* style: format ThunderstoreModCard.vue
* style: format pull_requests.ts
* style: format SettingsView.vue
* style: format RepairView.vue
* style: format DeveloperView.vue
* refactor: remove useless import
* refactor: add missing showErrorNotification invocation
* feat: showErrorNotification has an optional title argument
* style: format LocalModsView.vue
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* build: add vue-i18n dependency
* feat: add i18n plugin to vue project
* feat: use translations in play button
* feat: translate play view
* feat: translate menu items
* feat: translate local mods view
* feat: translate online mods view
* feat: translate mods menu
* feat: translate thunderstore mod card component
* fix: remove useless "this" keyword
* feat: translate settings view
* fix: remove leftover test invocation
* feat: add language selector component
* feat: using language selector updates interface's language
* feat: save language in persistent store on selector change
* feat: initialize lang on app launch
* refactor: move i18n code into App.mounted callback
* feat: update interface language on app launch
* feat: adjust language selection on language selector load
* fix: this.$root can't be null
* feat: translate store notifications
* fix: add missing parameter to english translation
* feat: translate "by" author keyword
* feat: translate repair window
* feat: translate repair window title
* docs: add some documentation regarding localization
* docs: explain how to add a new language
* feat: translate Northstar release canal selector elements
* docs: describe how to inject variable into translations
* feat: translate "info" word
* feat: translate popconfirm buttons
* fix: remove "this" keyword
* fix: save store when updating interface language
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* feat: Initial backend code to get the playercount
from the Northstar master server together with servercount
* fix: Push correct backend code
* feat: Load playercount on application load
and show on PlayView
* refactor: Store global const in separate file
Moved user agent there for now
* refactor: User user agent from global const
* refactor: Move masterserver URL into global const
* refactor: Remove temporary variable
* fix: Do proper typing for playercount return value
* feat: Change text if unable to load playercount
So instead of showing some wrong value, we just say that we were unable
to load it.
* fix: Remove leftover print statement
* refactor: Move struct to library source file
* fix: Remove break element
* refactor: serverlist endpoint var to global const
* fix: Remove unused import
* fix: add some space to stats container top
* fix: Change text to lowercase
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Co-authored-by: Alystrasz <contact@remyraes.com>
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* feat: add a button to toggle window maximize status
* fix: attach services container to bottom
Container was fixed, but with no positioning indication,
which fucked its location while going fullscreen.
* refactor: encase menu in navigation container
* fix: remove CSS ID duplication
* refactor: put window controls inside menu bar
* feat: add style to additional submenu
* fix: don't color focused menu items
* fix: restore menu bar debug indicator
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instead of clicking Northstar version.
Makes dev mode a bit more "hidden" (i.e. less likely to be accidentally
opened by end-user) and it's more logical to click FlightCore version to
open **FlightCore** dev mode as opposed to clicking Northstar version.
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* refactor: Add error return type
* style: Auto-format
Only minor changes, did not take over all changes from auto-format.
* refactor: Rename function to get FC version number
To make it more clear which version number we're getting
(FlightCore vs Northstar)
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times
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