Age | Commit message (Collapse) | Author |
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Typo and referencing wrong functionality
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* refactor: Remove unnecessary caller function
Instead call `disable_all_but_core` directly
* refactor: Remove unnecessary caller function
Instead call `get_installed_mods_and_properties` directly
* refactor: Remove unused exposed backend function
* refactor: Remove unnecessary caller function
Instead call `set_mod_enabled_status` directly
* refactor: Remove unnecessary caller function
Instead call `verify_game_files` directly
* refactor: Remove unnecessary caller function
Instead call `get_log_list` directly
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* feat: Show warning banner on DevView
* feat: Show icon in banner
* fix: Switch banner type to warning
* fix: Use light theme for warning
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* refactor: Move release channel button to settings
* chore: Revert single newline removal
* feat: add basic selector
* feat: add basic selector style (to match button style)
* fix: remove box-shadow on selector
* feat: selector displays release canal from UI store
* refactor: export toggleReleaseCandidate to store, for it to be used by release canal selector
* feat: selector effectively changes release canal
* fix: selector members typing issue
* refactor: adjust selector labels
* refactor: remove channel switching button
Since the channel selector on the play view allows users to switch channels,
this button is now useless.
* feat: add a switch to toggle releases switching
* feat: switch only appears if corresponding flag is enabled
* feat: adjust button corners regarding releases switching state
* feat: switch value is saved in persistent store
* refactor: update release candidate label
* fix: set release canal to RELEASE when switch is toggled off
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* feat: add new CSS class for UI containers
* feat: add a scrollbar to developer view
* refactor: use CSS class in all views
* feat: put a scrollbar in settings view
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* feat: Option to launch NS bypassing update check
Hidden behind dev view
* refactor: Use existing function to launch NS
Instead of duplicating code
* feat: Adjust button to allow bypassing all checks
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* feat: Store gameinstall in persistent store
This includes both path and type (Steam/Origin/EA/UNKNOWN)
* feat: Add method to clear persistent store
* fix: Only check for NS version if installed
Otherwise we incorrectly set the button to `Install`.
* fix: Remove leftover `console.log()`
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* feat: Initial support for installing mods from TS
This is the basic code needed to install a mod from Thunderstore
* refactor: Remove console log, show msg in notif
Instead of console logging result message, show it in notification
instead.
* refactor: Rename function to indicate behaviour
Function not only installs but also downloads mod first.
Although it does remove downloaded zip post installation.
* refactor: Move install logic to dedicated module
`mod_management` module didn't exist when this PR was created
* chore: Trim single leftover newline
* fix: Update code for newer `libthermite` version
* feat: Allow installing older versions of mods
Installs the given version number instead of only allowing latest.
* fix: Explicit error msg for installing NS as mod
While it would fail during install anyway, having explicit error message
is nicer
* feat: Write TS mod string to mod.json
Write Thunderstore mod string of installed mod to its `mod.json`
This way we can later check whether a mod is outdated based on the
Thunderstore mod string
* fix: Early return on empty string
Prevent trying to install the first mod that matches an early string. We
should never pass an empty string in the first place but better safe
then sorry.
* build: Add dependency for recursive async
Needed for recursive mod dependency install
* feat: Recursively install mod dependencies
* fix: Early catch installing R2modman as mod
Just in case to prevent someone trying to install R2modman as a mod.
* refactor: Remove debug prints
* fix: Allow installing mods having NS as dependency
They would previously error out as Northstar cannot be installed as
dependency. We now catch that specific error and return Ok(())
* fix: Delete download folder after mod install
Deletes download folder after mod install if non-empty.
* fix: Do not early leave when dependency is NS
Logic error, instead of skipping installing Northstar as dependency it
would previously just return early with success.
* chore: Remove leftover commented out code
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* feat: Backend code to get list of installed mods
For now simply parses `enabledmods.json`.
Note that this file will not be up-to-date if the user just installed a
mod but hasn't launched Northstar yet.
* feat: Empty skeleton page for ModsView
Will be populated later with list of installed mods
* chore: Remove leftover print statement
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* refactor: Add error return type
* style: Auto-format
Only minor changes, did not take over all changes from auto-format.
* refactor: Rename function to get FC version number
To make it more clear which version number we're getting
(FlightCore vs Northstar)
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* refactor: Use result return type for Linux checks
* refactor: Store min required ldd version in const
This way we only need to update a single variable in case min required
version changes.
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* refactor: Rename object field
So that is specifically references Northstar
* chore: Add plugin-store as npm dependency
* feat: Persistent storing selected NS release canal
* docs: Add explanation about persistent store
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instead of encapsulating in template literal
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As requested in review
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In the future, this button should be moved to a "Repair" view. For now
I'm putting it into Dev view for testing.
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* feat: Allow switching between release channels
Right now it's a single toggle button. In the future it should be a
dropdown menu
* fix: Use proper way to perform a change in state
* refactor: Call right function to update state
* fix: Use proper message type
* refactor: Use ternary operator for release channel
selection
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