aboutsummaryrefslogtreecommitdiff
path: root/src-vue/src/plugins
AgeCommit message (Collapse)Author
2023-05-15refactor: Remove caller pattern (#356)GeckoEidechse
* refactor: Remove caller pattern for `launch_northstar` * refactor: Remove caller pattern for `check_is_flightcore_outdated` * refactor: Remove caller pattern for `get_host_os` * refactor: Remove caller pattern for `find_game_install_location` * refactor: Remove caller pattern for `launch_northstar_steam` * fix: Update function call names in frontend * refactor: Remove caller pattern for `get_northstar_version_number` * fix: Address clippy issues * refactor: Rename function to remove `_caller` suffix
2023-05-15fix: Do not crash if not able to connect to TS (#346)GeckoEidechse
* fix: Do not crash if not able to connect to TS Removes a bunch of `unwrap`s that would cause the thread to crash if connection to Thunderstore failed. * feat: Show failure notification in frontend
2023-05-11fix: Pass correct argument to `get_launcher_download_link` (#344)GeckoEidechse
2023-04-16feat: Persist dev mode (#265)Rémy Raes
* feat: store dev mode state in persistent store * feat: display dev view on app launch if it was previously activated * refactor: separate debug and developper modes activation * docs: update debug/dev modes comment
2023-04-10refactor: Notifications (#259)Rémy Raes
* feat: wrap ElNotification class in a showNotification method * refactor: replace notification invocations in mod views * feat: add 'info' type to showNotification method * refactor: replace notification invocations in repair view * refactor: replace notification invocations in settings view * refactor: replace notification invocations in developer view * feat: showNotification method now returns a NotificationHandle * feat: showNotification has a duration argument * refactor: replace notification invocations in pull requests module * refactor: replace notification invocation in repair view * refactor: replace notification invocations in UI store * refactor: remove unused import from play view * refactor: use showErrorNotification method to wrap up error display * fix: add missing showErrorNotification imports * style: format code * style: format ThunderstoreModCard.vue * style: format pull_requests.ts * style: format SettingsView.vue * style: format RepairView.vue * style: format DeveloperView.vue * refactor: remove useless import * refactor: add missing showErrorNotification invocation * feat: showErrorNotification has an optional title argument * style: format LocalModsView.vue
2023-04-07fix: Change enum value casing (#255)GeckoEidechse
* fix: Chanege enum value casing as suggested by clippy * fix: Fix forgotten case change
2023-04-06feat: Add ability to launch via Steam to DevView (#178)Jan
* feat: Add ability to launch via Steam * document what get_titanfall_proton() does * revert explicit use of newly imported Path * Format source code to pass CI * Use new steamlocate compat_tool helper * cargo fmt * fix: Address various clippy issues Addresses clippy warnings caused by newly introduced code * fix: Cargo toml dependency formatting
2023-03-30refactor: Style (#247)Rémy Raes
* refactor: apply same style to all settings sections * refactor: only assign developer_mode through store mutation * refactor: remove useless credit mention * refactor: remove menu bar background layer * refactor: use same CSS style for both "no mod" messages For both local and thunderstore mods views. * fix: toggleDeveloperMode does not affect menu style by default * feat: adjust TS mod hint i18n regression
2023-03-28feat: i18n (#182)Rémy Raes
* build: add vue-i18n dependency * feat: add i18n plugin to vue project * feat: use translations in play button * feat: translate play view * feat: translate menu items * feat: translate local mods view * feat: translate online mods view * feat: translate mods menu * feat: translate thunderstore mod card component * fix: remove useless "this" keyword * feat: translate settings view * fix: remove leftover test invocation * feat: add language selector component * feat: using language selector updates interface's language * feat: save language in persistent store on selector change * feat: initialize lang on app launch * refactor: move i18n code into App.mounted callback * feat: update interface language on app launch * feat: adjust language selection on language selector load * fix: this.$root can't be null * feat: translate store notifications * fix: add missing parameter to english translation * feat: translate "by" author keyword * feat: translate repair window * feat: translate repair window title * docs: add some documentation regarding localization * docs: explain how to add a new language * feat: translate Northstar release canal selector elements * docs: describe how to inject variable into translations * feat: translate "info" word * feat: translate popconfirm buttons * fix: remove "this" keyword * fix: save store when updating interface language
2023-03-27fix: Address regression around persistent store (#227)GeckoEidechse
* fix: Pin tauri-plugin-store package to same commit Pin npm package to same commit as Rust crate * fix: Attempt using newest plugin store commit * fix: Perform explicit save to store on each change This seems to resolve the issue around no longer writing changes to store on close as now values are written on each change. * chore: Pin dependencies to specific commit Instead of tracking a branch, track a specific commit
2023-03-22feat: Refresh statistics (#228)Rémy Raes
* feat: fetch stats every 5 minutes and ping front with received information * feat: update front on stats reception * style: format code * fix: Add comment --------- Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
2023-03-21Add buttons to download PRs (#203)GeckoEidechse
* feat: Add button to download Mods PR Simply opens the browser on the repo download link * feat: Add button to download Launcher PR Uses existing function to fetch nightly.link link and opens it in browser * refactor: Open Mods PR download link via TS as opposed to having a link directly This way it acts the same way as the Launcher PR download button. Reason behind this change being consistent UI style. * chore: Revert introduced formatting changes Those were added by accident, whoops * fix: Remove introduced unused dependency * fix: Remove unused dependencies
2023-03-19feat: Increase time mods PR install notification is shown (#221)GeckoEidechse
feat: Increase time mods PR notification is shown So as to not destroy it while user is still reading it
2023-03-02feat: Allow installing PRs from DeveloperView (#139)GeckoEidechse
* feat: Initial backend code to get list of PRs Hardcoded for launcher right now * refactor: Autogen TS bindings from Rust code using `ts-rs` as done in #140 * fix: Fix incorrect typing What is returned is actually an array of `PullsApiResponseElement` * feat: Prototyping frontend UI for installing PR * fix: Use right repo Used Mods instead of Launcher * feat: Enable installing launcher pull request * refactor: Rename variables to indicate approp repo NorthstarLauncher vs NorthstarMods * style: Formatting fixes * feat: Initial code for getting mods PRs * feat: Add backend code for installing mods PRs * feat: Add note about launching in notification * fix: Remove commented out code * refactor: Depduplicate code * refactor: Remove unnecessary use of anyhow * refactor: Use already existing function for checking game path * feat: Add comment about profile / batch file * chore: Remove leftover print statements * feat: Add clickable link for each PR * refactor: Reduce duplicate code * refactor: Rename enum * fix: Use proper type * fix: Remove leftover `console.log`s * style: Revert accidental formatting change * refactor: Remove second API call for mods PRs * refactor: Rename variable * refactor: Remove second API call for launcher PRs * refactor: Move API URL string to `constants.rs` So that all constants are in a single place * fix: Restore lines deleted in merge * style: Formatting fixes * fix: Print line when done installing PR * feat: Show notification for install start/done Displays a notification that PR install has started and upon completion replaces it with one saying that install has completed. * fix: Remove left-over console log * feat: "Install PR" UI (#197) * refactor: export pull requests selector to dedicated component * refactor: regroup launcher+mods collapses in one collapse component * refactor: load pull requests when opening selector collapse item * refactor: review progress loaders' style * fix: don't fetch PRs if they've already been loaded * feat: update collapse style * refactor: remove fetch success notification * refactor: both collapses can be opened at the same time * fix: non-accordion collapse sends an object as event parameter * fix: Iterate over multiple pages of GitHub CI API This ensures we can still grab older artifacts. Max page is capped at 10 as going too high will cause us to hit API rate limits. Also refined error message accordingly. * refactor: Move stored PRs to submodule as suggested in review * refactor: Move getPullRequests to store submodule I order to clean up PullRequestSelector.vue Other functions will follow in separate commits. Currently TypeScript compilation fails on undefined type of `state` * fix: Properly define state type * refactor: Move installLauncherPR to store submodule * refactor: Move installModsPR to store submodule --------- Co-authored-by: Rémy Raes <contact@remyraes.com>
2023-02-14refactor: Get TS package API response from backend (#168)GeckoEidechse
* refactor: Get TS package API response from backend Previously Thunderstore package index was done in frontend. Should be moved to backend instead as backend is reponsible for such tasks while frontend should just be used to store and display information. * refactor: Filter TS API response in backend * refactor: Rename function Makes it more descriptive what it does * refactor: Use gen. binds instead of duped struct Replaces the current TypeScript interface defintions with autogenerated bindings. * fix: Properly type variable * fix: Correct imported path of interface file * fix: Update struct field types to fix typing issue i32 should be big enough unless Thunderstore and Northstar suddenly becomes really huge and we start seeing over 4 million downloads on some mod * fix: Correct imported path of interface file
2023-02-05feat: Auto-generate TS bindings (#140)GeckoEidechse
* feat: Initial trial to auto-generate TS bindings That way instead of manually duplicating code, we can just run `cargo test` to generate them. * fix: Update forgotten imports * refactor: Move FlightCoreVersion to autogen bind TypeScript binding autogenerated from Rust code * refactor: Move ReleaseInfo to autogen binding TypeScript binding autogenerated from Rust code * docs: Explain how to generate TS binds from Rust * feat: Check for binding changes in CI Checks for uncommitted binding changes in CI and fails if they differ * style: Formatting fixes
2023-01-14refactor: Mods view (#134)Rémy Raes
* feat: add UI skeleton for new mods interface * fix: only apply app menu style to app menu items * feat: add menu skeleton * feat: add thunderstore mods view into mods view * refactor: remove thunderstore mods view from router + menu bar * refactor: move search input into mods view * fix: adjust ts mods container padding * refactor: center pagination components * refactor: rework media queries to adapt cards container width * fix: set mods view navigation min-width * refactor: compute mods container width with CSS variables * refactor: remove horizontal padding around ts mods container This will allow them to take much screen space. * feat: Thunderstore mods container is larger * feat: add layouts for 5 to 8 Thunderstore mod columns * feat: add some space to separate navigation menu subparts * fix: move search pagination reset in ThunderstoreModsView component * feat: retrieve Thunderstore mod categories when fetching mods * feat: add mod categories selector component * feat: mod categories selector now filters Thunderstore mods * fix: reset pagination index if needed when selecting mod categories * fix: first mod does not appear anymore while selecting any mod category First mod's categories array was used as an accumulator (in a reduce call) to regroup all mod categories; we now use an empty array as initial value for the accumulator. * feat: add a selector component to sort mods * feat: set sort selector default value on view mount * fix: set default sorting select value as selected in dropdown list * feat: add date_updated field to ThunderstoreMod type * feat: pass sorting value to ThunderstoreModsView as a prop * feat: mods can be sorted by name and release date * feat: mods can be sorted by most downloaded and top rated * fix: don't display sorting select on local mods view * refactor: remove local mods title * refactor: export local mods view code in dedicated component * refactor: export search value in a search-dedicated store * fix: display "no matching mods" message when no mods match This message was previously displayed only if no mods matched AND search input was not empty; now that we have categories selector, we can have no matching mods with an empty input. * refactor: remove unused input prop * fix: mods can be sorted by rating * refactor: remove unused searchValue computed property * style: adjust SortOptions import * refactor: move selected mod categories into search store module * refactor: move mod sorting into search store module * refactor: export mods menu component to dedicated file * fix: remove compare method initialization * feat: local mods can be filtered with search input * build: add ES2018 lib to typescript compiler options * refactor: remove unused variable * fix: retrieve SortOptions values from string input * refactor: move Thunderstore mods view into dedicated folder * style: add missing trailing newline to SortOptions.d.ts
2023-01-13feat: Add backend code for getting playercount (#135)GeckoEidechse
* feat: Initial backend code to get the playercount from the Northstar master server together with servercount * fix: Push correct backend code * feat: Load playercount on application load and show on PlayView * refactor: Store global const in separate file Moved user agent there for now * refactor: User user agent from global const * refactor: Move masterserver URL into global const * refactor: Remove temporary variable * fix: Do proper typing for playercount return value * feat: Change text if unable to load playercount So instead of showing some wrong value, we just say that we were unable to load it. * fix: Remove leftover print statement * refactor: Move struct to library source file * fix: Remove break element * fix: Remove frontend display of playercount This allows for separate PR for adding backend code early. * refactor: serverlist endpoint var to global const
2023-01-07style: Formatting fixes in TypeScript code (#132)GeckoEidechse
* style: Add missing spaces between curly braces * style: Fix indentation
2023-01-04refactor: Remove unnecessary caller function pattern (#128)GeckoEidechse
* refactor: Remove unnecessary caller function Instead call `disable_all_but_core` directly * refactor: Remove unnecessary caller function Instead call `get_installed_mods_and_properties` directly * refactor: Remove unused exposed backend function * refactor: Remove unnecessary caller function Instead call `set_mod_enabled_status` directly * refactor: Remove unnecessary caller function Instead call `verify_game_files` directly * refactor: Remove unnecessary caller function Instead call `get_log_list` directly
2023-01-04feat: Thunderstore mods pagination (#122)Rémy Raes
* feat: add basic pagination * refactor: put paginator inside filters container * fix: limit filter container width * refactor: filters container is now responsive * fix: add missing type to pagination listener parameter * fix: don't display entire mods list while filtering mods * refactor: filteredMods is now a computed value * refactor: store mods per page value on UI store * feat: user can change modsPerPage count in settings * fix: limit mods count (min=5, max=100) * feat: add control on pages value When leaving settings vue, we check if the pages value is a number and is included in the interval [5-100]. If that's not the case, we reset it to 20. * feat: retrieve and save pages value in persistent store * fix: don't load an empty value from persistent store on boot * fix: cast modsPerPage to string to check if it's empty * refactor: remove search debounce * Update src-vue/src/plugins/store.ts * style: add trailing comma * fix: mention impact on TS mods only * refactor: remove limitations on modsPerPage * style: explicitly cast mods_per_page to number * feat: disable pagination with modsPerPage === 0 * feat: add pagination under thunderstore mod cards * fix: adjust bottom pagination padding * feat: clicking bottom pagination scrolls to page top * fix: use same containers for both paginations * feat: do not display pagination if mods fit on one page * style: trailing spaces * style: trailing spaces * feat: add a button to reset modsPerPage * feat: add explanation text about disabling pagination
2023-01-04feat: Show newest version number (#124)GeckoEidechse
* refactor: Move getting new FC version to own func * refactor: Deserialize into object * refactor: Return whole object instead of 2 strings More readable * refactor: Rename variable * refactor: Use fields of object directly instead of assigning to variables first * feat: Expose backend func to get newest FC version and then call it to get newest version number if current is outdated. This way we can display to the user how far behind their currently installed version is.
2022-12-22feat: Maximize button + clean menubar layout (#119)Rémy Raes
* feat: add a button to toggle window maximize status * fix: attach services container to bottom Container was fixed, but with no positioning indication, which fucked its location while going fullscreen. * refactor: encase menu in navigation container * fix: remove CSS ID duplication * refactor: put window controls inside menu bar * feat: add style to additional submenu * fix: don't color focused menu items * fix: restore menu bar debug indicator
2022-12-21fix: Mod view with no game install (#114)Rémy Raes
* refactor: set installedMods as a ModsView computed property * feat: display a message on ModsView instead of cards if no mods were found * refactor: remove error notification on game path discovery failure * Revert "refactor: remove error notification on game path discovery failure" This reverts commit db4af9ff78dc17bda77ce94283e35f9f1e961086. * fix: don't invoke get_installed_mods_caller with no game path set
2022-12-02build: disable context menu in release buildsRemy Raes
2022-12-02fix: do not display deprecated mods in thunderstore viewRemy Raes
2022-11-30feat: Release channel selector (#86)Rémy Raes
* refactor: Move release channel button to settings * chore: Revert single newline removal * feat: add basic selector * feat: add basic selector style (to match button style) * fix: remove box-shadow on selector * feat: selector displays release canal from UI store * refactor: export toggleReleaseCandidate to store, for it to be used by release canal selector * feat: selector effectively changes release canal * fix: selector members typing issue * refactor: adjust selector labels * refactor: remove channel switching button Since the channel selector on the play view allows users to switch channels, this button is now useless. * feat: add a switch to toggle releases switching * feat: switch only appears if corresponding flag is enabled * feat: adjust button corners regarding releases switching state * feat: switch value is saved in persistent store * refactor: update release candidate label * fix: set release canal to RELEASE when switch is toggled off
2022-11-30refactor: Remove the "Origin running" check from frontend (#94)GeckoEidechse
* refactor: Remove Origin running check in frontend We already perform the check in the backend. Frontend does not check for OS and as such on Linux will just always tell you that Origin is not running. * feat: Show notification toast, not alert pop-up * refactor: Perform OS check before Origin check
2022-11-27feat: Option to launch NS bypassing update check (#59)GeckoEidechse
* feat: Option to launch NS bypassing update check Hidden behind dev view * refactor: Use existing function to launch NS Instead of duplicating code * feat: Adjust button to allow bypassing all checks
2022-11-25feat: Thunderstore mods listing (#54)Rémy Raes
* feat: add ThunderstoreMod type * feat: add view component to develop mods layout * feat: mount view component in router * feat: display thunderstore section in menu * refactor: create thunderstore package * feat: add ThunderstoreModVersion type * feat: add icon field to mod version type * feat: add basic card layout for mods * refactor: card button text is computed In the future, we want the button text to change regarding status of the current mod (installed, deprecated or not installed at all). * feat: display mod owners * feat: display download and like counts * feat: fetch mods from Thunderstore API * fix: type issue * fix: prevent texts from overflowing * fix: all cards have same height * feat: add some space between cards * feat: add basic search bar to filter mods * fix: convert search string to lowercase to avoid font case issues * feat: remove some mods from listing * feat: a button opens mod page on Thunderstore website * feat: display some text if no mod matched searched words * fix: description size * fix: display mod's total downloads count * docs: add documentation to methods * refactor: store thunderstore mods in store * docs: remove TODO notes * style: add trailing line to ThunderstoreModVersion.d.ts * feat: cards container is responsive Mods cards will always appear centered on the screen, and cards container width adjusts to window width. * fix: debounce mods filtering Since filtering mods with search string is costly, we don't do it for each character entered into search bar, but rather wait (300ms) for the user to stop typing. * feat: add full_name field to ThunderstoreModVersion type * feat: mods can be installed by clicking the card button * feat: card displays a loader while mod is being installed * refactor: move installed mods list to frontend store Installed mods are now stored in the frontend store, so they can be used in all views. * feat: card button text varies regarding current mod's status Button can now tell if current mod is being installed, or if it is already installed on local file system. * refactor: export mod status computation in a dedicated method * feat: color buttons regarding associated mod's state * fix: set search debounce timeout to 200ms * refactor: local mods load is done by frontend store * fix: load locally-installed mods before fetching thunderstore mods * fix: display mods while typing in search bar * fix: type issue * fix: CI doesn't know NodeJS namespace * fix: adjust NorthstarMod member types (string instead of String) * feat: tell if a mod is outdated by checking its Thunderstore dependency string prefix * fix: update mods list after installing one from Thunderstore This way, after installing a mod, button text will display "Installed" instead of "Install". * refactor: export Thunderstore mod card to dedicated component file * refactor: rename computed variables * fix: use computed latestVersion member * feat: display "updating" on button when updating an already-installed mod * feat: add some background blur on thunderstore mods view * Update src-vue/src/views/ThunderstoreModsView.vue * Update src-vue/src/plugins/store.ts * fix: zoom background container a bit to hide white border on Windows
2022-11-23feat: Store game path in persistent store (#61)GeckoEidechse
* feat: Store gameinstall in persistent store This includes both path and type (Steam/Origin/EA/UNKNOWN) * feat: Add method to clear persistent store * fix: Only check for NS version if installed Otherwise we incorrectly set the button to `Install`. * fix: Remove leftover `console.log()`
2022-11-21fix: Catch error for missing handle (#60)GeckoEidechse
Setting install path manually when one exists already will error out on trying to delete the non-existing "no install found" notification using its non-existing handle.
2022-11-13feat: Show stripped title bar on debug build (#48)GeckoEidechse
* feat: Show stripped title bar on debug build Helps with differentiating which window is which when both developing FlightCore and is using release version at the same time. * fix: Only show striped menubar for debug builds
2022-11-11refactor: Return Result<> for getting NS version (#46)GeckoEidechse
as opposed to using an empty string to indicate an error.
2022-11-09feat: Patch notes (#18)Rémy Raes
* feat: add Rust method to fetch Northstar release notes * feat: fetch release notes on changelog view mount * feat: only transmit some info to frontend GitHub API gives much information about releases, we only need some: name, publication date and content of such release; so other information is not transmitted to UI. * feat: add ReleaseInfo Typescript interface matching Rust struct * feat: display release notes on a timeline * refactor: remove old releases external link * build: add marked dependency * build: add marked types dev dependency * feat: format release notes' markdown * fix: member typo in ReleaseInfo interface * fix: type releases array * fix: open github links in external browser * fix: adjust marked import * refactor: store release notes in store Release notes are now stored in the app store, so we don't have to fetch them multiple times. * fix: notes fetching method is now async * feat: display a loading bar while release notes are being fetched * feat: display dates in white * feat: release notes' dates are human-readable * fix: make menu bar appear on top of release notes view when scrolled * feat: add custom scrollbar * refactor: format releases creation to please reviewer * Update src-tauri/src/github/mod.rs * Update src-tauri/src/github/release_notes.rs * Update src-vue/src/utils/ReleaseInfo.d.ts * fix: augment scrollbar opacity * fix: only display releases' release date (no more time of the day) * fix: adjust Github request user agent * style: add missing end line in src-vue/src/style.css * fix: link formatting only targets GitHub PR links (whose name begins with a #) * fix: timeline element children cannot be bigger than container card
2022-10-20refactor: Various formatting and fixes (#23)GeckoEidechse
* refactor: Add error return type * style: Auto-format Only minor changes, did not take over all changes from auto-format. * refactor: Rename function to get FC version number To make it more clear which version number we're getting (FlightCore vs Northstar)
2022-10-20Merge branch 'GeckoEidechse:main' into refactor/router-viewRémy Raes
2022-10-20refactor: remove unused current_tab variable from storeRemy Raes
2022-10-20fix: restore updateCurrentTab method with routerRemy Raes
2022-10-19feat: Manually find game if needed (#7)Rémy Raes
* refactor: move updateGamePath method in store mutations * feat: play button allows game path update If game path was not found automatically and the user clicks the play button, FlightCore will ask him to point out his Titanfall2 installation folder. * refactor: change button text * feat: display a notification on successful game folder selection * feat: close permanent notification on successful game folder selection * fix: allow game launch with UNKNOWN install type on Windows * feat: set install type to UNKNOWN on manual folder pick * refactor: update omni-button text when game folder wasn't found
2022-10-18feat: Add persistent store (#16)GeckoEidechse
* refactor: Rename object field So that is specifically references Northstar * chore: Add plugin-store as npm dependency * feat: Persistent storing selected NS release canal * docs: Add explanation about persistent store
2022-10-08feat: Show own version number in settings view (#11)GeckoEidechse
* feat: Show own version number in settings view Adds a new field to state that stores FlightCore version number. Version number is pulled from backend on application launch. * style: Reorder so that FC version is shown first * chore: Remove leftover TODO comment
2022-10-06feat: Enable dev mode directly if in debug modeGeckoEidechse
Allows skipping clicking version number 5 times when working on FlightCore. Release builds are not in debug mode, so dev mode is still disabled by default for end-users.
2022-10-05refactor: Use Element+ notif. instead of `alert()`GeckoEidechse
Less jarring then receiving an `alert()` as the first thing when opening FlightCore
2022-10-04fix: Install selected release canalGeckoEidechse
Use selected release canal for install/update instead of hardcoding to main release.
2022-10-04feat: Show notification if FlightCore is outdatedGeckoEidechse
2022-10-04refactor: Remove unused copied codeGeckoEidechse
2022-10-04Merge branch 'feat/new-ui' of github.com:Alystrasz/FlightCore into feat/new-uiAlystrasz
2022-10-04feat: migrate update check code to storeAlystrasz
2022-10-04refactor: rename store typeAlystrasz