Age | Commit message (Collapse) | Author |
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* style: Add/remove spaces where applicable
* style: Add missing newlines
* style: Fix indentation
* style: Add newlines between CSS classes
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* feat: Enable Polish translations
* fix: "polish" adjective is written non-capitalized
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Co-authored-by: Remy Raes <contact@remyraes.com>
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fix: prevent space character from opening/closing PR collapse items
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* feat: add input elements to collapse headers
* feat: filter pull requests regarding input content
* fix: cast PR titles to lowercase to match uppercase words
* feat: display a message if there's no matching PRs
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* chore: Bump libthermite to 0.5.3
This adds a change needed for making progressbar work on dowload
* wip: First attempt at showing download progress
Simply prints it to JavaScript console for now
* feat: Emit download progress at most every 250ms
If we spam emit too much we use a lot of extra resources, slowing down
the actual download
* feat: Initial messages for extracting
* feat: Add install state enum
* refactor: Change payload to current + total size
downloaded
* fix: Remove extra emit
* fix: Remove extra emit
* refactor: Rename struct
* refactor: Move struct to top of file
* feat: Add TypeScript bindings
* feat: Add console logs for printing state for now
* fix: Remove duplicate identifier
* feat: Initial progressbar in frontend
* fix: Remove event listener added for debugging
* feat: Display status and downloaded bytes
* feat: Set loading bar to indeterminate on extract
* fix: Phrasing in comment
* feat: Add i18n for progress state
* refactor: Adjust control flow
do not show downloaded size anymore during extraction
* fix: Manually specify progressbar size
* fix: Update download progress every 100ms
instead of 250ms
Gives impression of faster / more fluent download.
* feat: layout does not move when progress bar is hidden
* feat: fix progress bar width to 200px
* refactor: put services container in a flex container, for it not to overlap play button
* refactor: export progress bar to dedicated component file
* refactor: Update status first outside of branch
* fix: Proper typing of event payload
* fix: Do not assign to unused variable
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Co-authored-by: Rémy Raes <contact@remyraes.com>
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* feat: wrap ElNotification class in a showNotification method
* refactor: replace notification invocations in mod views
* feat: add 'info' type to showNotification method
* refactor: replace notification invocations in repair view
* refactor: replace notification invocations in settings view
* refactor: replace notification invocations in developer view
* feat: showNotification method now returns a NotificationHandle
* feat: showNotification has a duration argument
* refactor: replace notification invocations in pull requests module
* refactor: replace notification invocation in repair view
* refactor: replace notification invocations in UI store
* refactor: remove unused import from play view
* refactor: use showErrorNotification method to wrap up error display
* fix: add missing showErrorNotification imports
* style: format code
* style: format ThunderstoreModCard.vue
* style: format pull_requests.ts
* style: format SettingsView.vue
* style: format RepairView.vue
* style: format DeveloperView.vue
* refactor: remove useless import
* refactor: add missing showErrorNotification invocation
* feat: showErrorNotification has an optional title argument
* style: format LocalModsView.vue
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* fix: Chanege enum value casing
as suggested by clippy
* fix: Fix forgotten case change
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* feat: Initial German translation
* fix: Typo
* refactor: Switch single quotes to double quotes
In preparation for converting to JSON
* refactor: Switch translation file to JSON
* fix: Better translation for "pagination"
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* build: add vue-i18n dependency
* feat: add i18n plugin to vue project
* feat: use translations in play button
* feat: translate play view
* feat: translate menu items
* feat: translate local mods view
* feat: translate online mods view
* feat: translate mods menu
* feat: translate thunderstore mod card component
* fix: remove useless "this" keyword
* feat: translate settings view
* fix: remove leftover test invocation
* feat: add language selector component
* feat: using language selector updates interface's language
* feat: save language in persistent store on selector change
* feat: initialize lang on app launch
* refactor: move i18n code into App.mounted callback
* feat: update interface language on app launch
* feat: adjust language selection on language selector load
* fix: this.$root can't be null
* feat: translate store notifications
* fix: add missing parameter to english translation
* feat: translate "by" author keyword
* feat: translate repair window
* feat: translate repair window title
* docs: add some documentation regarding localization
* docs: explain how to add a new language
* feat: translate Northstar release canal selector elements
* docs: describe how to inject variable into translations
* feat: translate "info" word
* feat: translate popconfirm buttons
* fix: remove "this" keyword
* fix: save store when updating interface language
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* feat: Add button to download Mods PR
Simply opens the browser on the repo download link
* feat: Add button to download Launcher PR
Uses existing function to fetch nightly.link link and opens it in
browser
* refactor: Open Mods PR download link via TS
as opposed to having a link directly
This way it acts the same way as the Launcher PR download button.
Reason behind this change being consistent UI style.
* chore: Revert introduced formatting changes
Those were added by accident, whoops
* fix: Remove introduced unused dependency
* fix: Remove unused dependencies
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* feat: Initial backend code to get list of PRs
Hardcoded for launcher right now
* refactor: Autogen TS bindings from Rust code
using `ts-rs` as done in #140
* fix: Fix incorrect typing
What is returned is actually an array of `PullsApiResponseElement`
* feat: Prototyping frontend UI for installing PR
* fix: Use right repo
Used Mods instead of Launcher
* feat: Enable installing launcher pull request
* refactor: Rename variables to indicate approp repo
NorthstarLauncher vs NorthstarMods
* style: Formatting fixes
* feat: Initial code for getting mods PRs
* feat: Add backend code for installing mods PRs
* feat: Add note about launching in notification
* fix: Remove commented out code
* refactor: Depduplicate code
* refactor: Remove unnecessary use of anyhow
* refactor: Use already existing function
for checking game path
* feat: Add comment about profile / batch file
* chore: Remove leftover print statements
* feat: Add clickable link for each PR
* refactor: Reduce duplicate code
* refactor: Rename enum
* fix: Use proper type
* fix: Remove leftover `console.log`s
* style: Revert accidental formatting change
* refactor: Remove second API call for mods PRs
* refactor: Rename variable
* refactor: Remove second API call for launcher PRs
* refactor: Move API URL string to `constants.rs`
So that all constants are in a single place
* fix: Restore lines deleted in merge
* style: Formatting fixes
* fix: Print line when done installing PR
* feat: Show notification for install start/done
Displays a notification that PR install has started and upon completion
replaces it with one saying that install has completed.
* fix: Remove left-over console log
* feat: "Install PR" UI (#197)
* refactor: export pull requests selector to dedicated component
* refactor: regroup launcher+mods collapses in one collapse component
* refactor: load pull requests when opening selector collapse item
* refactor: review progress loaders' style
* fix: don't fetch PRs if they've already been loaded
* feat: update collapse style
* refactor: remove fetch success notification
* refactor: both collapses can be opened at the same time
* fix: non-accordion collapse sends an object as event parameter
* fix: Iterate over multiple pages of GitHub CI API
This ensures we can still grab older artifacts.
Max page is capped at 10 as going too high will cause us to hit API rate
limits.
Also refined error message accordingly.
* refactor: Move stored PRs to submodule
as suggested in review
* refactor: Move getPullRequests to store submodule
I order to clean up PullRequestSelector.vue
Other functions will follow in separate commits.
Currently TypeScript compilation fails on undefined type of `state`
* fix: Properly define state type
* refactor: Move installLauncherPR to store submodule
* refactor: Move installModsPR to store submodule
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Co-authored-by: Rémy Raes <contact@remyraes.com>
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* refactor: Get TS package API response from backend
Previously Thunderstore package index was done in frontend. Should be
moved to backend instead as backend is reponsible for such tasks while
frontend should just be used to store and display information.
* refactor: Filter TS API response in backend
* refactor: Rename function
Makes it more descriptive what it does
* refactor: Use gen. binds instead of duped struct
Replaces the current TypeScript interface defintions with autogenerated
bindings.
* fix: Properly type variable
* fix: Correct imported path of interface file
* fix: Update struct field types to fix typing issue
i32 should be big enough unless Thunderstore and Northstar suddenly
becomes really huge and we start seeing over 4 million downloads on some
mod
* fix: Correct imported path of interface file
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* feat: Initial trial to auto-generate TS bindings
That way instead of manually duplicating code, we can just run
`cargo test` to generate them.
* fix: Update forgotten imports
* refactor: Move FlightCoreVersion to autogen bind
TypeScript binding autogenerated from Rust code
* refactor: Move ReleaseInfo to autogen binding
TypeScript binding autogenerated from Rust code
* docs: Explain how to generate TS binds from Rust
* feat: Check for binding changes in CI
Checks for uncommitted binding changes in CI and fails if they differ
* style: Formatting fixes
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* feat: add UI skeleton for new mods interface
* fix: only apply app menu style to app menu items
* feat: add menu skeleton
* feat: add thunderstore mods view into mods view
* refactor: remove thunderstore mods view from router + menu bar
* refactor: move search input into mods view
* fix: adjust ts mods container padding
* refactor: center pagination components
* refactor: rework media queries to adapt cards container width
* fix: set mods view navigation min-width
* refactor: compute mods container width with CSS variables
* refactor: remove horizontal padding around ts mods container
This will allow them to take much screen space.
* feat: Thunderstore mods container is larger
* feat: add layouts for 5 to 8 Thunderstore mod columns
* feat: add some space to separate navigation menu subparts
* fix: move search pagination reset in ThunderstoreModsView component
* feat: retrieve Thunderstore mod categories when fetching mods
* feat: add mod categories selector component
* feat: mod categories selector now filters Thunderstore mods
* fix: reset pagination index if needed when selecting mod categories
* fix: first mod does not appear anymore while selecting any mod category
First mod's categories array was used as an accumulator (in a reduce call)
to regroup all mod categories; we now use an empty array as initial value
for the accumulator.
* feat: add a selector component to sort mods
* feat: set sort selector default value on view mount
* fix: set default sorting select value as selected in dropdown list
* feat: add date_updated field to ThunderstoreMod type
* feat: pass sorting value to ThunderstoreModsView as a prop
* feat: mods can be sorted by name and release date
* feat: mods can be sorted by most downloaded and top rated
* fix: don't display sorting select on local mods view
* refactor: remove local mods title
* refactor: export local mods view code in dedicated component
* refactor: export search value in a search-dedicated store
* fix: display "no matching mods" message when no mods match
This message was previously displayed only if no mods matched AND search
input was not empty; now that we have categories selector, we can have no
matching mods with an empty input.
* refactor: remove unused input prop
* fix: mods can be sorted by rating
* refactor: remove unused searchValue computed property
* style: adjust SortOptions import
* refactor: move selected mod categories into search store module
* refactor: move mod sorting into search store module
* refactor: export mods menu component to dedicated file
* fix: remove compare method initialization
* feat: local mods can be filtered with search input
* build: add ES2018 lib to typescript compiler options
* refactor: remove unused variable
* fix: retrieve SortOptions values from string input
* refactor: move Thunderstore mods view into dedicated folder
* style: add missing trailing newline to SortOptions.d.ts
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* feat: Expose installed NS mod directory
This allows other functions to get a mod directory directly which is
useful for e.g. deleting a mod.
* feat: Add button to delete Northstar mod
* refactor: Return vector of NorthstarMod
instead of unnamed Tuples
* feat: Delete given Thunderstore mod
* refactor: replace information button by a dropdown menu with remove item
* refactor: only display removal mod option if said mod is installed
* feat: only display dropdown menu for installed mods
* refactor: Remove leftover print statement
* chore: Remove leftover todo comment
* feat: Show confirm warning before deleting mod
* refactor: Call func directly instead of proxy
Removes the `func_caller` pattern
* fix: Call reloading mods after attempted delete
* feat: Hook up deleting mod backend function
Now clicking "Remove Mod" calls the appropriate backend function that
removes the corresponding mod.
* refactor: Call func directly instead of proxy
Removes the `func_caller` pattern
* style: Autoformat
* feat: Support removing outdated mods
No longer include the version number in the comparison check
* fix: Rephrase error message
* feat: Show pop-up confirmation before deleting mod
for Thunderstore mod in ThunderstoreView
Co-authored-by: Alystrasz <contact@remyraes.com>
Co-authored-by: Remy Raes <raes.remy@gmail.com>
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* refactor: Move release channel button to settings
* chore: Revert single newline removal
* feat: add basic selector
* feat: add basic selector style (to match button style)
* fix: remove box-shadow on selector
* feat: selector displays release canal from UI store
* refactor: export toggleReleaseCandidate to store, for it to be used by release canal selector
* feat: selector effectively changes release canal
* fix: selector members typing issue
* refactor: adjust selector labels
* refactor: remove channel switching button
Since the channel selector on the play view allows users to switch channels,
this button is now useless.
* feat: add a switch to toggle releases switching
* feat: switch only appears if corresponding flag is enabled
* feat: adjust button corners regarding releases switching state
* feat: switch value is saved in persistent store
* refactor: update release candidate label
* fix: set release canal to RELEASE when switch is toggled off
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* feat: add ThunderstoreMod type
* feat: add view component to develop mods layout
* feat: mount view component in router
* feat: display thunderstore section in menu
* refactor: create thunderstore package
* feat: add ThunderstoreModVersion type
* feat: add icon field to mod version type
* feat: add basic card layout for mods
* refactor: card button text is computed
In the future, we want the button text to change regarding status of the current
mod (installed, deprecated or not installed at all).
* feat: display mod owners
* feat: display download and like counts
* feat: fetch mods from Thunderstore API
* fix: type issue
* fix: prevent texts from overflowing
* fix: all cards have same height
* feat: add some space between cards
* feat: add basic search bar to filter mods
* fix: convert search string to lowercase to avoid font case issues
* feat: remove some mods from listing
* feat: a button opens mod page on Thunderstore website
* feat: display some text if no mod matched searched words
* fix: description size
* fix: display mod's total downloads count
* docs: add documentation to methods
* refactor: store thunderstore mods in store
* docs: remove TODO notes
* style: add trailing line to ThunderstoreModVersion.d.ts
* feat: cards container is responsive
Mods cards will always appear centered on the screen, and cards container
width adjusts to window width.
* fix: debounce mods filtering
Since filtering mods with search string is costly, we don't do it for each
character entered into search bar, but rather wait (300ms) for the user to
stop typing.
* feat: add full_name field to ThunderstoreModVersion type
* feat: mods can be installed by clicking the card button
* feat: card displays a loader while mod is being installed
* refactor: move installed mods list to frontend store
Installed mods are now stored in the frontend store, so they can be used in
all views.
* feat: card button text varies regarding current mod's status
Button can now tell if current mod is being installed, or if it is already installed
on local file system.
* refactor: export mod status computation in a dedicated method
* feat: color buttons regarding associated mod's state
* fix: set search debounce timeout to 200ms
* refactor: local mods load is done by frontend store
* fix: load locally-installed mods before fetching thunderstore mods
* fix: display mods while typing in search bar
* fix: type issue
* fix: CI doesn't know NodeJS namespace
* fix: adjust NorthstarMod member types (string instead of String)
* feat: tell if a mod is outdated by checking its Thunderstore dependency string prefix
* fix: update mods list after installing one from Thunderstore
This way, after installing a mod, button text will display "Installed" instead
of "Install".
* refactor: export Thunderstore mod card to dedicated component file
* refactor: rename computed variables
* fix: use computed latestVersion member
* feat: display "updating" on button when updating an already-installed mod
* feat: add some background blur on thunderstore mods view
* Update src-vue/src/views/ThunderstoreModsView.vue
* Update src-vue/src/plugins/store.ts
* fix: zoom background container a bit to hide white border on Windows
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* refactor: move updateGamePath method in store mutations
* feat: play button allows game path update
If game path was not found automatically and the user clicks the
play button, FlightCore will ask him to point out his Titanfall2
installation folder.
* refactor: change button text
* feat: display a notification on successful game folder selection
* feat: close permanent notification on successful game folder selection
* fix: allow game launch with UNKNOWN install type on Windows
* feat: set install type to UNKNOWN on manual folder pick
* refactor: update omni-button text when game folder wasn't found
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Instead show a button saying that Titanfall2 was not found
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This reverts commit 9a4c8f4cdb580d2ec3cdd4852f56e86dfe6000e9.
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