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2022-11-14refactor: Move GitHub API fetch to submodule and re-use existing function (#51)GeckoEidechse
* refactor: Import all functions from lib So that I don't need to update the header each time I add/remove a function. * refactor: Move function to submodule Move it to module for GitHub API related tasks. * refactor: Re-use existing func for fetching GH API
2022-11-13chore: Bump libthermite version to 0.3.3 (#49)GeckoEidechse
2022-11-13feat: Add JSON5 support, allows comments in JSON (#50)GeckoEidechse
Some mods have comments in their JSON. Northstar handles it fine, so we should too.
2022-11-13refactor: Splice out GH release API fetch function (#47)GeckoEidechse
So that it can be re-used by other functions later such as for checking newest FlightCore version by checking against GitHub releases.
2022-11-12chore: Bump version numberv0.3.1GeckoEidechse
2022-11-11refactor: Return Result<> for getting NS version (#46)GeckoEidechse
as opposed to using an empty string to indicate an error.
2022-11-10chore: Bump version numberv0.3.0GeckoEidechse
2022-11-10feat: Parse actually installed mods (#38)GeckoEidechse
* feat: Parse actually installed mods Instead of using solely `enabledmods.json` parse the `mod.json` of found mods in `mods` folder. * refactor: Remove leftover print statements * refactor: Move logic into dedicated module * fix: Load mods despite `enabledmods.json` missing Previously we would error out early if `enabledmods.json` was missing despite not actually needing it for mod list. * style: Autoformat
2022-11-09feat: Patch notes (#18)Rémy Raes
* feat: add Rust method to fetch Northstar release notes * feat: fetch release notes on changelog view mount * feat: only transmit some info to frontend GitHub API gives much information about releases, we only need some: name, publication date and content of such release; so other information is not transmitted to UI. * feat: add ReleaseInfo Typescript interface matching Rust struct * feat: display release notes on a timeline * refactor: remove old releases external link * build: add marked dependency * build: add marked types dev dependency * feat: format release notes' markdown * fix: member typo in ReleaseInfo interface * fix: type releases array * fix: open github links in external browser * fix: adjust marked import * refactor: store release notes in store Release notes are now stored in the app store, so we don't have to fetch them multiple times. * fix: notes fetching method is now async * feat: display a loading bar while release notes are being fetched * feat: display dates in white * feat: release notes' dates are human-readable * fix: make menu bar appear on top of release notes view when scrolled * feat: add custom scrollbar * refactor: format releases creation to please reviewer * Update src-tauri/src/github/mod.rs * Update src-tauri/src/github/release_notes.rs * Update src-vue/src/utils/ReleaseInfo.d.ts * fix: augment scrollbar opacity * fix: only display releases' release date (no more time of the day) * fix: adjust Github request user agent * style: add missing end line in src-vue/src/style.css * fix: link formatting only targets GitHub PR links (whose name begins with a #) * fix: timeline element children cannot be bigger than container card
2022-11-07refactor: Move functions to dedicated file (#41)GeckoEidechse
Only a single function for now as a sort of proof-of-concept.
2022-11-03refactor: Rename function to better fit behaviour (#40)GeckoEidechse
2022-11-03fix: Resolve thread crash due to block in async (#39)GeckoEidechse
Set the function to async but it was still using blocking version of reqwest.
2022-11-02refactor: Return error string instead of anyhow!() (#36)GeckoEidechse
All that is returned as the error type is a string so there's no point in using a custom error type when we can just have the error type be a string. Co-authored-by: Remy Raes <contact@remyraes.com>
2022-11-02refactor: Make all functions async (#35)GeckoEidechse
This way none of them are run on main thread and as such if a function panics, it will only crash that specific thread allowing the rest of the application to survive. The only exception is `force_panic()` as its purpose is hard crashing the application. From the frontend side of things, `invoke()` is already async, so no frontend changes are needed.
2022-11-02refactor: Use existing function for enabled mods (#34)GeckoEidechse
Instead of re-implementing existing logic just re-use what we already have.
2022-10-21feat: Add initial skeleton for ModsView (#27)GeckoEidechse
* feat: Backend code to get list of installed mods For now simply parses `enabledmods.json`. Note that this file will not be up-to-date if the user just installed a mod but hasn't launched Northstar yet. * feat: Empty skeleton page for ModsView Will be populated later with list of installed mods * chore: Remove leftover print statement
2022-10-20refactor: Various formatting and fixes (#23)GeckoEidechse
* refactor: Add error return type * style: Auto-format Only minor changes, did not take over all changes from auto-format. * refactor: Rename function to get FC version number To make it more clear which version number we're getting (FlightCore vs Northstar)
2022-10-20fix: Strip leading zeroes from rc version number (#24)GeckoEidechse
This is more of a hotfix, we should really just use propery regex or something better instead.
2022-10-19refactor: Use `Result<>` return type for Linux checks (#21)GeckoEidechse
* refactor: Use result return type for Linux checks * refactor: Store min required ldd version in const This way we only need to update a single variable in case min required version changes.
2022-10-19feat: Manually find game if needed (#7)Rémy Raes
* refactor: move updateGamePath method in store mutations * feat: play button allows game path update If game path was not found automatically and the user clicks the play button, FlightCore will ask him to point out his Titanfall2 installation folder. * refactor: change button text * feat: display a notification on successful game folder selection * feat: close permanent notification on successful game folder selection * fix: allow game launch with UNKNOWN install type on Windows * feat: set install type to UNKNOWN on manual folder pick * refactor: update omni-button text when game folder wasn't found
2022-10-18Add ldd --version check for Linux (#10)Salmon
2022-10-15chore: Bump version numberv0.2.3GeckoEidechse
2022-10-05feat: Add backend function to check if debug modeGeckoEidechse
Useful for having different UI between dev and release
2022-10-05chore: Bump version numberv0.2.2GeckoEidechse
2022-10-05chore: Bump version numberv0.2.1GeckoEidechse
2022-10-05chore: Bump version numberv0.2.0GeckoEidechse
2022-10-04fix: Capitalise product name properlyGeckoEidechse
2022-10-04fix: Re-enable self updating mechanismGeckoEidechse
2022-10-04refactor: Change dist dir pathGeckoEidechse
Instead of copying dist to different directory as before build step
2022-10-04feat: set minimum window dimensions to 600x300Rémy Raes
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
2022-10-03build: remove old tauri config fileRemy Raes
2022-10-03fix: Temp. disable updater to avoid failing buildsGeckoEidechse
Should be re-enabled before merging and in the longterm disabled in CI if private key is missing.
2022-10-03build: move front files on build stepRemy Raes
2022-10-02Merge branch 'GeckoEidechse:main' into feat/new-uiRémy Raes
2022-09-29Add backend function to disable all mods but corearchive/pre-ui-mergeGeckoEidechse
Should help with fixing a Northstar install in the case of conflicting mods.
2022-09-29Add ability to enable/disable modsGeckoEidechse
2022-09-28Fix path checked for enabledmods.jsonGeckoEidechse
2022-09-28Add backend logic to parse `enabledmods.json`GeckoEidechse
2022-09-28Auto-formatGeckoEidechse
2022-09-24Merge branch 'GeckoEidechse:main' into feat/new-uiRémy Raes
2022-09-24Add code skeleton to verify game filesGeckoEidechse
Once done, should help with some tickets.
2022-09-23Rename functionGeckoEidechse
2022-09-23feat: remove window decorationsRemy Raes
2022-09-23Only include OS specific code on said OSGeckoEidechse
when building
2022-09-23Show if debug in version numberGeckoEidechse
2022-09-23Move platform specific code into separate fileGeckoEidechse
2022-09-23build: fix minimum window dimensionsRemy Raes
2022-09-22Merge branch 'GeckoEidechse:main' into feat/new-uiRémy Raes
2022-09-22Remove left-over functions from original templateGeckoEidechse
2022-09-22Add initial functionality to get NS log filesGeckoEidechse