Age | Commit message (Collapse) | Author |
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This is done in order to enable future changes
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The temp folder we create could be reused for a lot more things, like extracting Northstar before moving files into the correct place.
As such adjust the naming and structure to accommodate this.
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This allows for later extending for installing in the appropriate profile
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to DevView
Kills `NorthstarLauncher.exe` and `Titanfall2.exe` processes.
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We should always pass the whole object instead of just a field for easier expandability in the future
Co-authored-by: Jan200101 <sentrycraft123@gmail.com>
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Add Profile to GameInstall
Replace hardcoded uses of R2Northstar with profile attribute
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Plugins in Northstar have unrestricted device access.
As such we want to warn user before installing one with an option to abort.
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This is a temporary measure until a proper implementation exists that properly warns user before installing plugin
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Support for installing mods from Thunderstore directly into the `packages` folder.
Adds some basic sanity check during installation.
After successful installation, the old version of the mod is removed. This includes both from `packages` and from `mods`.
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development versions are checked with:
current_version < newest_version
release versions are checked with:
current_version != newest_version
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Adds ability to delete mods from `packages` directory.
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Adds logic to install, remove, and check existing install of NorthstarProton.
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Prints a warning to console if snap installation of Steam is detected.
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Otherwise we accept improper formatted Thunderstore mod strings like
`AUTHOR-MOD-VERSION-RANDOM_STUFF`
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Allows printing `ParsedThunderstoreModString` in the Thunderstore mod
string format
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Moves some logic related to reading legacy installed mods to new file in order to clean up code before adding new logic.
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Toolchain updated and new clipply managed to find a new anti-pattern.
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And update code accordingly
Co-authored-by: AnActualEmerald <emerald_actual@protonmail.com>
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Relying on a file to be parsed in time is unreliably, and if the file is open while we delete it we may run into locking problems.
Downside is that this gives a fugly prompt
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Otherwise user will just see infinite loading bar
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Slashes a bunch of unnecessary dependencies
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if treating enabledmods.json as object fails
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Remove some unwraps for fetching GitHub API to prevent thread from panicking on no internet
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instead of panicking
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* refactor: Change error message to mention EA App
instead of Origin
* refactor: Rename function to refer to EA App
* refactor: Rename function to mention EA and Origin
* style: Fix formatting
* refactor: Update translation text to EA App
* refactor: Change emit name to EA App
instead of Origin
* docs: Update comment to mention EA App
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* fix: Make log comment more specific
* feat: Log attempting to create temp dir
* feat: Log mod to install and GameInstall struct
* refactor: Replace `dbg` with proper logging
* refactor: Replace `dbg` with proper logging
* feat: Warning log mod install error
* style: Fix formatting
* feat: Log libthermite error and modstring
when mod install fails
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* refactor: Remove caller pattern for `launch_northstar`
* refactor: Remove caller pattern for `check_is_flightcore_outdated`
* refactor: Remove caller pattern for `get_host_os`
* refactor: Remove caller pattern for `find_game_install_location`
* refactor: Remove caller pattern for `launch_northstar_steam`
* fix: Update function call names in frontend
* refactor: Remove caller pattern for `get_northstar_version_number`
* fix: Address clippy issues
* refactor: Rename function to remove `_caller` suffix
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* feat: WIP code to install launcher from git main
Works but needs some more cleanup still
* fix: Formatting
* fix: Address clippy errors
* refactor: Move `install_git_main` to own source
file
* fix: Remove unnecessary `pub`
* docs: Update comments
* refactor: Move API URL to constants
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* fix: Do not crash if not able to connect to TS
Removes a bunch of `unwrap`s that would cause the thread to crash if
connection to Thunderstore failed.
* feat: Show failure notification in frontend
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Handle error if JSON not well-formatted for release notes
We usually shouldn't hit this cause GitHub shouldn't server broken JSON
and if connection failed we should error out earlier yet this was logged
on Sentry.
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