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2023-04-16Use pass-by-reference where possible (#266)cat_or_not
Use pass-by-reference where possible also contains some other small changes
2023-04-16fix: Fix incorrect is_empty check (#270)GeckoEidechse
Fixes a regression introduced in #244 that prevented any Thunderstore mods from being uninstalled Closes #269
2023-04-10feat: Show download progress for installing Northstar (#200)GeckoEidechse
* chore: Bump libthermite to 0.5.3 This adds a change needed for making progressbar work on dowload * wip: First attempt at showing download progress Simply prints it to JavaScript console for now * feat: Emit download progress at most every 250ms If we spam emit too much we use a lot of extra resources, slowing down the actual download * feat: Initial messages for extracting * feat: Add install state enum * refactor: Change payload to current + total size downloaded * fix: Remove extra emit * fix: Remove extra emit * refactor: Rename struct * refactor: Move struct to top of file * feat: Add TypeScript bindings * feat: Add console logs for printing state for now * fix: Remove duplicate identifier * feat: Initial progressbar in frontend * fix: Remove event listener added for debugging * feat: Display status and downloaded bytes * feat: Set loading bar to indeterminate on extract * fix: Phrasing in comment * feat: Add i18n for progress state * refactor: Adjust control flow do not show downloaded size anymore during extraction * fix: Manually specify progressbar size * fix: Update download progress every 100ms instead of 250ms Gives impression of faster / more fluent download. * feat: layout does not move when progress bar is hidden * feat: fix progress bar width to 200px * refactor: put services container in a flex container, for it not to overlap play button * refactor: export progress bar to dedicated component file * refactor: Update status first outside of branch * fix: Proper typing of event payload * fix: Do not assign to unused variable --------- Co-authored-by: Rémy Raes <contact@remyraes.com>
2023-04-10fix: Remove unnecessary `as_ref` call (#261)GeckoEidechse
Fixes the last clippy warning Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
2023-04-07fix: Change enum value casing (#255)GeckoEidechse
* fix: Chanege enum value casing as suggested by clippy * fix: Fix forgotten case change
2023-04-06feat: Add ability to launch via Steam to DevView (#178)Jan
* feat: Add ability to launch via Steam * document what get_titanfall_proton() does * revert explicit use of newly imported Path * Format source code to pass CI * Use new steamlocate compat_tool helper * cargo fmt * fix: Address various clippy issues Addresses clippy warnings caused by newly introduced code * fix: Cargo toml dependency formatting
2023-04-02fix: Another set of various clippy fixes (#246)GeckoEidechse
* fix: Remove unnecessary clone * fix: Remove redundant field name in struct init * fix: Single-char string constant used as pattern * fix: calling `push_str()` using a single-character string literal * fix: this pattern reimplements `Option::unwrap_or` * fix: Remove unnecessary borrow * fix: Remove useless use of `format!` * fix: called `inspect(..).for_each(..)` on an `Iterator` * fix: Formatting
2023-03-27fix: Various clippy fixes (#243)GeckoEidechse
* fix: Remove redundant return * fix: Remove unnecessary borrow * fix: Remove unnecessary import * fix: Use char for single character replacement instead of string * fix: Iterate over values directly instead of key-value pair * fix: Remove unnecessary let binding * fix: Remove unnecessary return statement * fix: Use char for single character replacement instead of string * refactor: Use struct short hand initialization
2023-03-27fix: Replace `<=0` with `.is_empty()` (#244)GeckoEidechse
2023-03-27feat: Generate FlightCore release notes (#188)GeckoEidechse
* feat: Generate FlightCore release notes * fix: Remove leftover comment * fix: Add missing semantic commit type * fix: Re-add newlines accidentally removed in merge * refactor: Remove contributors section Will re-add a proper implementation in a later PR. * fix: Revert accidentally modified line * docs: Update comments * fix: Use correct user-agent * fix: Put unknown commits into "Other" section Previously they were just dropped * refactor: Move constant string array to right file * fix: Remove debug prints * refactor: Move lib import to start of file * refactor: Use wrapper type kinda needed by selector in frontend. Allows for still passing full object to backend for future extensability * fix: Generate missing wrapper TS interface * fix: Add title and message to notification * refactor: Move constant to consts file * fix: Fix formatting * fix: Remove unnecessary property declaration
2023-03-27fix: Address regression around persistent store (#227)GeckoEidechse
* fix: Pin tauri-plugin-store package to same commit Pin npm package to same commit as Rust crate * fix: Attempt using newest plugin store commit * fix: Perform explicit save to store on each change This seems to resolve the issue around no longer writing changes to store on close as now values are written on each change. * chore: Pin dependencies to specific commit Instead of tracking a branch, track a specific commit
2023-03-26fix: Remove redundant string conversions (#242)GeckoEidechse
As pointed out by clippy
2023-03-26refactor: Replace all `println!()` with log statements (#236)GeckoEidechse
* refactor: Replace all println with calls to logger in `do_install()` * refactor: Replace all println with calls to logger in `verify_install_location()` * refactor: Replace all println with calls to logger in `get_northstar_release_notes()` * refactor: Replace all println with calls to logger in `update_northstar_caller()` * refactor: Replace all println with calls to logger in `install_northstar_caller()` * refactor: Replace all println with calls to logger in `apply_launcher_pr()` * refactor: Replace all println with calls to logger in `apply_mods_pr()` * refactor: Replace all println with calls to logger in `find_game_install_location()` * refactor: Replace all println with calls to logger in `install_mod_caller()` * refactor: Replace all println with calls to logger in `set_mod_enabled_status()` * refactor: Replace all println with calls to logger in `parse_installed_mods()` * refactor: Replace all println with calls to logger in `origin_install_location_detection()` * refactor: Replace all println with calls to logger in `query_thunderstore_packages_api()` * refactor: Replace all println with calls to logger in `add_batch_file()` * refactor: Replace all println with calls to logger in `extract()` * refactor: Replace all println with calls to logger in `check_is_northstar_outdated()`
2023-03-26fix: Adjust code for single iteration loop (#232)GeckoEidechse
* fix: Adjust code for single iteration loop `clippy` said this is way is better... * refactor: Implement more compact suggestion * refactor: Implement more compact suggestion
2023-03-26fix: Remove unnecessary borrows (#231)GeckoEidechse
According to `clippy`
2023-03-25fix: Update comment regarding Origin install (#237)GeckoEidechse
We no longer run a powershell command to get it
2023-03-22fix: Address clippy warnings regarding format!() (#229)GeckoEidechse
Use the varible name directly inside the string
2023-03-22fix: Remove unnecessary `.to_string()` (#230)GeckoEidechse
Thanks clippy <3
2023-03-22feat: Refresh statistics (#228)Rémy Raes
* feat: fetch stats every 5 minutes and ping front with received information * feat: update front on stats reception * style: format code * fix: Add comment --------- Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
2023-03-22fix: Address clippy errors in glibc parsing code (#226)GeckoEidechse
2023-03-21Add buttons to download PRs (#203)GeckoEidechse
* feat: Add button to download Mods PR Simply opens the browser on the repo download link * feat: Add button to download Launcher PR Uses existing function to fetch nightly.link link and opens it in browser * refactor: Open Mods PR download link via TS as opposed to having a link directly This way it acts the same way as the Launcher PR download button. Reason behind this change being consistent UI style. * chore: Revert introduced formatting changes Those were added by accident, whoops * fix: Remove introduced unused dependency * fix: Remove unused dependencies
2023-03-21feat: Proper logging (#223)GeckoEidechse
* feat: Initial setup of sentry logging * refactor: Replace some println with log call Not replacing all cause too large diff
2023-03-20fix: Add error handling if default EA App path (#211)GeckoEidechse
* fix: Add error handling if default EA App path We cannot install to `C:\Program Files\EA Games\Titanfall2` cause Windows™ As such if install fails we check for that path and show according error message * fix: Check only for `Program Files` path instead of the full one As the issue is technically the permissions with `Program Files`, not the EA Games subdirectory... * fix: Format check error
2023-03-19refactor: Fix PR downloads permission issue (#217)GeckoEidechse
* fix: Download PRs into Titanfall2 folder Avoids any folder write permission issues * fix: Download Mod PRs into Titanfall2 folder Avoids any folder write permission issues * build: Add libraries for zip extract * refactor: Download mods zip into memory and extract it from there directly into Titanfall2 dir * fix: Stop creating unneeded temp download folder * refactor: Download launcher zip into memory and extract it from there into a temp folder then only copy out necessary files and delete the rest * docs: Add comment * refactor: Remove unused functions * fix: Smoothly handle misformatted zip file Usually caused by the downloaded file not actually being a zip Catches the error and displays error message if it occurs. * feat: Exit early if download was unsuccessful * chore: Remove leftover commented out code * fix: Write mod files into correct subdirectory Was writing them into parent instead by accident which meant that Northstar wouldn't actually find it. * refactor: Define profile path once Instead of recreating the string everytime
2023-03-13feat: Add some breadcrumbs printing install path (#206)GeckoEidechse
This will show up in sentry dashboard on crash and will help me solve a thread crash that's caused by Northstar failing to get installed.
2023-03-12feat: Allow opening a window with various repair features (#129)GeckoEidechse
* feat: Initial code for spawning repair window * refactor: Move disable all but core mods button to repair window * refactor: Rename function * refactor: Move button location Still in DeveloperView for now, will be moved to settings page later * feat: Add info banner * feat: Set repair window title * fix: Stop thread crash on duplicate window open Instead of calling an unwrap, handle failure to create window which is usually caused by spawning a second repair window although one already exists. * fix: Re-add accidentally removed lines from merge * fix: Set top padding to zero px As there's no menu bar in this view * feat: Close all windows when close bttn is clicked
2023-03-02feat: Allow installing PRs from DeveloperView (#139)GeckoEidechse
* feat: Initial backend code to get list of PRs Hardcoded for launcher right now * refactor: Autogen TS bindings from Rust code using `ts-rs` as done in #140 * fix: Fix incorrect typing What is returned is actually an array of `PullsApiResponseElement` * feat: Prototyping frontend UI for installing PR * fix: Use right repo Used Mods instead of Launcher * feat: Enable installing launcher pull request * refactor: Rename variables to indicate approp repo NorthstarLauncher vs NorthstarMods * style: Formatting fixes * feat: Initial code for getting mods PRs * feat: Add backend code for installing mods PRs * feat: Add note about launching in notification * fix: Remove commented out code * refactor: Depduplicate code * refactor: Remove unnecessary use of anyhow * refactor: Use already existing function for checking game path * feat: Add comment about profile / batch file * chore: Remove leftover print statements * feat: Add clickable link for each PR * refactor: Reduce duplicate code * refactor: Rename enum * fix: Use proper type * fix: Remove leftover `console.log`s * style: Revert accidental formatting change * refactor: Remove second API call for mods PRs * refactor: Rename variable * refactor: Remove second API call for launcher PRs * refactor: Move API URL string to `constants.rs` So that all constants are in a single place * fix: Restore lines deleted in merge * style: Formatting fixes * fix: Print line when done installing PR * feat: Show notification for install start/done Displays a notification that PR install has started and upon completion replaces it with one saying that install has completed. * fix: Remove left-over console log * feat: "Install PR" UI (#197) * refactor: export pull requests selector to dedicated component * refactor: regroup launcher+mods collapses in one collapse component * refactor: load pull requests when opening selector collapse item * refactor: review progress loaders' style * fix: don't fetch PRs if they've already been loaded * feat: update collapse style * refactor: remove fetch success notification * refactor: both collapses can be opened at the same time * fix: non-accordion collapse sends an object as event parameter * fix: Iterate over multiple pages of GitHub CI API This ensures we can still grab older artifacts. Max page is capped at 10 as going too high will cause us to hit API rate limits. Also refined error message accordingly. * refactor: Move stored PRs to submodule as suggested in review * refactor: Move getPullRequests to store submodule I order to clean up PullRequestSelector.vue Other functions will follow in separate commits. Currently TypeScript compilation fails on undefined type of `state` * fix: Properly define state type * refactor: Move installLauncherPR to store submodule * refactor: Move installModsPR to store submodule --------- Co-authored-by: Rémy Raes <contact@remyraes.com>
2023-02-25refactor: Properly set cfg macro for OS conditional compilation (#186)GeckoEidechse
* refactor: Properly set cfg macro for OS conditional compilation * docs: Add comment about MacOS
2023-02-14fix: Resolve variable import errorGeckoEidechse
2023-02-14refactor: Get TS package API response from backend (#168)GeckoEidechse
* refactor: Get TS package API response from backend Previously Thunderstore package index was done in frontend. Should be moved to backend instead as backend is reponsible for such tasks while frontend should just be used to store and display information. * refactor: Filter TS API response in backend * refactor: Rename function Makes it more descriptive what it does * refactor: Use gen. binds instead of duped struct Replaces the current TypeScript interface defintions with autogenerated bindings. * fix: Properly type variable * fix: Correct imported path of interface file * fix: Update struct field types to fix typing issue i32 should be big enough unless Thunderstore and Northstar suddenly becomes really huge and we start seeing over 4 million downloads on some mod * fix: Correct imported path of interface file
2023-02-13feat: Better stacktrace in Sentry dashboard (#175)GeckoEidechse
Enable attaching stacktrace to see the function in which the crash happened.
2023-02-11refactor: Move various consts to `constants.rs` (#162)GeckoEidechse
* refactor: Move list of core mods to consts source Move the list of core Northstar mods to constants.rs * fix: Add missing newline * refactor: Move list of blacklisted mods to consts source file * refactor: Move list of TF2 Origin IDs to consts source file
2023-02-09feat: Add version number to user-agent (#173)GeckoEidechse
* feat: Add version number to user-agent Uses a crate that allows for formatting at compile time. * fix: Add comment
2023-02-07feat: Show mod version in LocalMods View (#159)GeckoEidechse
* refactor: Parse using serde deserialisation * refactor: Parse using serde deserial. (TS mod str) Reduce code by making use of serde deserialisation. Still supports legacy method * chore: Remove commented out fields While useful, it just made the code messy... * feat: Show mod version in LocalMods view * refactor: Move mod version to new line in source code Makes diffing in git easier * fix: Hide version number if not available
2023-02-06chore: Bump libthermite version to 0.5.2 (#163)GeckoEidechse
And fix corresponding code that broke in the process Basically just removing `await`s as the networking functions are no longer async.
2023-02-06refactor: Parse using serde deserialisation (#158)GeckoEidechse
* refactor: Parse using serde deserialisation * refactor: Parse using serde deserial. (TS mod str) Reduce code by making use of serde deserialisation. Still supports legacy method * chore: Remove commented out fields While useful, it just made the code messy...
2023-02-05feat: Auto-generate TS bindings (#140)GeckoEidechse
* feat: Initial trial to auto-generate TS bindings That way instead of manually duplicating code, we can just run `cargo test` to generate them. * fix: Update forgotten imports * refactor: Move FlightCoreVersion to autogen bind TypeScript binding autogenerated from Rust code * refactor: Move ReleaseInfo to autogen binding TypeScript binding autogenerated from Rust code * docs: Explain how to generate TS binds from Rust * feat: Check for binding changes in CI Checks for uncommitted binding changes in CI and fails if they differ * style: Formatting fixes
2023-02-02fix: Prevent ModsView from crashing if Northstar is not installed (#152)Jan
2023-02-02refactor: Deal with `fs::read_dir` failure instead of checking if exists (#155)Jan
* refactor: Deal with fs::read_dir failure instead of checking if exists
2023-01-31refactor: Remove unnecessary use of anyhow (#150)GeckoEidechse
2023-01-22chore: Autoformat Rust source files (#143)GeckoEidechse
2023-01-22fix: Remove unused serde import in `main.rs` (#142)GeckoEidechse
fix: Remove unused serde import in main.rs Seems like I forgot to remove it when I did some code refactoring
2023-01-22fix: Properly parse mod string (#141)GeckoEidechse
2023-01-13feat: Add backend code for getting playercount (#135)GeckoEidechse
* feat: Initial backend code to get the playercount from the Northstar master server together with servercount * fix: Push correct backend code * feat: Load playercount on application load and show on PlayView * refactor: Store global const in separate file Moved user agent there for now * refactor: User user agent from global const * refactor: Move masterserver URL into global const * refactor: Remove temporary variable * fix: Do proper typing for playercount return value * feat: Change text if unable to load playercount So instead of showing some wrong value, we just say that we were unable to load it. * fix: Remove leftover print statement * refactor: Move struct to library source file * fix: Remove break element * fix: Remove frontend display of playercount This allows for separate PR for adding backend code early. * refactor: serverlist endpoint var to global const
2023-01-13refactor: Bump libthermite (#133)GeckoEidechse
* chore: Bump libthermite to v0.4.0-rc.1 And update broken code in FlightCore accordingly * chore: Bump libthermite to v0.4.0 And update broken code in FlightCore accordingly * feat: Parse TS mod string using new standard Instead of reading `mod.json`, we now build Thunderstore mod string using `manifest.json` and `thunderstore_author.txt`. The old method for reading is still supported for now but will likely be replaced by a converted function in the future. See also discussion in https://github.com/0neGal/viper/issues/165
2023-01-08feat: Delete given Thunderstore mod (#111)GeckoEidechse
* feat: Expose installed NS mod directory This allows other functions to get a mod directory directly which is useful for e.g. deleting a mod. * feat: Add button to delete Northstar mod * refactor: Return vector of NorthstarMod instead of unnamed Tuples * feat: Delete given Thunderstore mod * refactor: replace information button by a dropdown menu with remove item * refactor: only display removal mod option if said mod is installed * feat: only display dropdown menu for installed mods * refactor: Remove leftover print statement * chore: Remove leftover todo comment * feat: Show confirm warning before deleting mod * refactor: Call func directly instead of proxy Removes the `func_caller` pattern * fix: Call reloading mods after attempted delete * feat: Hook up deleting mod backend function Now clicking "Remove Mod" calls the appropriate backend function that removes the corresponding mod. * refactor: Call func directly instead of proxy Removes the `func_caller` pattern * style: Autoformat * feat: Support removing outdated mods No longer include the version number in the comparison check * fix: Rephrase error message * feat: Show pop-up confirmation before deleting mod for Thunderstore mod in ThunderstoreView Co-authored-by: Alystrasz <contact@remyraes.com> Co-authored-by: Remy Raes <raes.remy@gmail.com>
2023-01-07refactor: Store global const in separate file (#131)GeckoEidechse
Moved user agent there for now
2023-01-04feat: Add button to delete Northstar mod (#110)GeckoEidechse
* feat: Expose installed NS mod directory This allows other functions to get a mod directory directly which is useful for e.g. deleting a mod. * feat: Add button to delete Northstar mod * refactor: Return vector of NorthstarMod instead of unnamed Tuples * refactor: Remove leftover print statement * chore: Remove leftover todo comment * feat: Show confirm warning before deleting mod * refactor: Call func directly instead of proxy Removes the `func_caller` pattern * fix: Call reloading mods after attempted delete
2023-01-04refactor: Remove unnecessary caller function pattern (#128)GeckoEidechse
* refactor: Remove unnecessary caller function Instead call `disable_all_but_core` directly * refactor: Remove unnecessary caller function Instead call `get_installed_mods_and_properties` directly * refactor: Remove unused exposed backend function * refactor: Remove unnecessary caller function Instead call `set_mod_enabled_status` directly * refactor: Remove unnecessary caller function Instead call `verify_game_files` directly * refactor: Remove unnecessary caller function Instead call `get_log_list` directly
2023-01-04feat: Show newest version number (#124)GeckoEidechse
* refactor: Move getting new FC version to own func * refactor: Deserialize into object * refactor: Return whole object instead of 2 strings More readable * refactor: Rename variable * refactor: Use fields of object directly instead of assigning to variables first * feat: Expose backend func to get newest FC version and then call it to get newest version number if current is outdated. This way we can display to the user how far behind their currently installed version is.