Age | Commit message (Collapse) | Author |
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* feat: Option to launch NS bypassing update check
Hidden behind dev view
* refactor: Use existing function to launch NS
Instead of duplicating code
* feat: Adjust button to allow bypassing all checks
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Getting log files is part of repair and troubleshooting
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* refactor: Rename function
to better differentiate what it does
* refactor: Add TS mod string field to NS mod struct
This allows us to expose to frontend which Thunderstore mod a Northstar
mod may belong to. Field is optional as not all mods may contain a
Thunderstore mod string for example when they were installed manually.
* feat: Add TS mod string field to NS mod interace
* feat: Parse TS mod string and expose to frontend
* fix: Mark unused variable as such
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* refactor: Import all functions from lib
So that I don't need to update the header each time I add/remove a
function.
* refactor: Move function to submodule
Move it to module for GitHub API related tasks.
* refactor: Re-use existing func for fetching GH API
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* feat: Parse actually installed mods
Instead of using solely `enabledmods.json` parse the `mod.json` of found
mods in `mods` folder.
* refactor: Remove leftover print statements
* refactor: Move logic into dedicated module
* fix: Load mods despite `enabledmods.json` missing
Previously we would error out early if `enabledmods.json` was missing
despite not actually needing it for mod list.
* style: Autoformat
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Only a single function for now as a sort of proof-of-concept.
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Set the function to async but it was still using blocking version of
reqwest.
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All that is returned as the error type is a string so there's no point
in using a custom error type when we can just have the error type be a
string.
Co-authored-by: Remy Raes <contact@remyraes.com>
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Instead of re-implementing existing logic just re-use what we already
have.
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* feat: Backend code to get list of installed mods
For now simply parses `enabledmods.json`.
Note that this file will not be up-to-date if the user just installed a
mod but hasn't launched Northstar yet.
* feat: Empty skeleton page for ModsView
Will be populated later with list of installed mods
* chore: Remove leftover print statement
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* refactor: Add error return type
* style: Auto-format
Only minor changes, did not take over all changes from auto-format.
* refactor: Rename function to get FC version number
To make it more clear which version number we're getting
(FlightCore vs Northstar)
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This is more of a hotfix, we should really just use propery regex or
something better instead.
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* refactor: Use result return type for Linux checks
* refactor: Store min required ldd version in const
This way we only need to update a single variable in case min required
version changes.
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* refactor: move updateGamePath method in store mutations
* feat: play button allows game path update
If game path was not found automatically and the user clicks the
play button, FlightCore will ask him to point out his Titanfall2
installation folder.
* refactor: change button text
* feat: display a notification on successful game folder selection
* feat: close permanent notification on successful game folder selection
* fix: allow game launch with UNKNOWN install type on Windows
* feat: set install type to UNKNOWN on manual folder pick
* refactor: update omni-button text when game folder wasn't found
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To show user if application is outdated should self-update somehow not
work.
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State is not saved between launches currently.
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WIthout it, the Northstar package would never be found.
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certain unsupported setup combinations
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The object contains the path Titanfall2 is installed in, as well as how
it was installed (Steam, Origin, EA-App)
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still Steam version only
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We should use a passed game_path instead of trying to redetect it
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as well as Northstar existence and up-to-date check
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Install type basically defines how Titanfall2 was installed.
Whether it was installed via Steam, Origin, etc.
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