Age | Commit message (Collapse) | Author |
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Simply run cmd with `start "" "PATH/TO/NORTHSTAR_EXE"`
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* feat: Expose installed NS mod directory
This allows other functions to get a mod directory directly which is
useful for e.g. deleting a mod.
* refactor: Return vector of NorthstarMod
instead of unnamed Tuples
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For this we first rebuild the `enabledmods.json` file. This ensures that
all installed mods are actually listed there.
The function was originally created before we could rebuild
`enabledmods.json` by checking installed mods.
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* feat: Show warning banner on DevView
* feat: Show icon in banner
* fix: Switch banner type to warning
* fix: Use light theme for warning
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Makes it easier to update/re-use in the future
Co-authored-by: Remy Raes <contact@remyraes.com>
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Now using a library instead of calling a PowerShell command should
prevent the PowerShell window from opening.
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* feat: Threshold before showing update notification
This way we don't spam the end-user with an update notification before
an update is fully build and released
* fix: Push missing dependencies
* fix: Adjust delay to 2 hours
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* refactor: Move release channel button to settings
* chore: Revert single newline removal
* feat: add basic selector
* feat: add basic selector style (to match button style)
* fix: remove box-shadow on selector
* feat: selector displays release canal from UI store
* refactor: export toggleReleaseCandidate to store, for it to be used by release canal selector
* feat: selector effectively changes release canal
* fix: selector members typing issue
* refactor: adjust selector labels
* refactor: remove channel switching button
Since the channel selector on the play view allows users to switch channels,
this button is now useless.
* feat: add a switch to toggle releases switching
* feat: switch only appears if corresponding flag is enabled
* feat: adjust button corners regarding releases switching state
* feat: switch value is saved in persistent store
* refactor: update release candidate label
* fix: set release canal to RELEASE when switch is toggled off
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* refactor: Remove Origin running check in frontend
We already perform the check in the backend. Frontend does not check for
OS and as such on Linux will just always tell you that Origin is not
running.
* feat: Show notification toast, not alert pop-up
* refactor: Perform OS check before Origin check
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* feat: add new CSS class for UI containers
* feat: add a scrollbar to developer view
* refactor: use CSS class in all views
* feat: put a scrollbar in settings view
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* docs: Mention ways of reaching out
* docs: Mention Akystrasz as point of contact
:)
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* docs: Remove section mentioning old compile method
This method no longer works since the UI rewrite and switch to Vue
* docs: Add note about auto-recompile
* docs: Make setup instructions a bit clearer
* docs: Format word bold
"backend" was formatted but "frontend" wasn't cause I overlooked it.
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* docs: Add download button to README
* docs: Move Roadmap to the end of README
* docs: Improve installation section
More structured and hopefully easier to follow.
* docs: Add shields for version and GitHub downloads
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* docs: Add persistent store section heading
* docs: Document interaction frontend<->backend
* docs: Mention Element Plus component library
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Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* docs: Move question to FAQ
* docs: Add question about contributing
* docs: Add question about FlightCore
* docs: Add question about Northstar
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* feat: Rebuild enabledmods.json if value not found
When toggling a mod on enabled mods that is not present in
`enabledmods.json` we would previously just error out. Now we rebuild
the `enabledmods.json` file in a Northstar compatible format and then
toggle the mod in question.
* feat: Handle missing or corrupted enabledmods.json
* chore: Remove leftover print statement
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* feat: Option to launch NS bypassing update check
Hidden behind dev view
* refactor: Use existing function to launch NS
Instead of duplicating code
* feat: Adjust button to allow bypassing all checks
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Also requires bumping Rust to 1.62
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This way we only define them in one place
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We are now mod-manager :)
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ThunderstoreView was further below
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and change them to R2NorthstarTools org
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* feat: add ThunderstoreMod type
* feat: add view component to develop mods layout
* feat: mount view component in router
* feat: display thunderstore section in menu
* refactor: create thunderstore package
* feat: add ThunderstoreModVersion type
* feat: add icon field to mod version type
* feat: add basic card layout for mods
* refactor: card button text is computed
In the future, we want the button text to change regarding status of the current
mod (installed, deprecated or not installed at all).
* feat: display mod owners
* feat: display download and like counts
* feat: fetch mods from Thunderstore API
* fix: type issue
* fix: prevent texts from overflowing
* fix: all cards have same height
* feat: add some space between cards
* feat: add basic search bar to filter mods
* fix: convert search string to lowercase to avoid font case issues
* feat: remove some mods from listing
* feat: a button opens mod page on Thunderstore website
* feat: display some text if no mod matched searched words
* fix: description size
* fix: display mod's total downloads count
* docs: add documentation to methods
* refactor: store thunderstore mods in store
* docs: remove TODO notes
* style: add trailing line to ThunderstoreModVersion.d.ts
* feat: cards container is responsive
Mods cards will always appear centered on the screen, and cards container
width adjusts to window width.
* fix: debounce mods filtering
Since filtering mods with search string is costly, we don't do it for each
character entered into search bar, but rather wait (300ms) for the user to
stop typing.
* feat: add full_name field to ThunderstoreModVersion type
* feat: mods can be installed by clicking the card button
* feat: card displays a loader while mod is being installed
* refactor: move installed mods list to frontend store
Installed mods are now stored in the frontend store, so they can be used in
all views.
* feat: card button text varies regarding current mod's status
Button can now tell if current mod is being installed, or if it is already installed
on local file system.
* refactor: export mod status computation in a dedicated method
* feat: color buttons regarding associated mod's state
* fix: set search debounce timeout to 200ms
* refactor: local mods load is done by frontend store
* fix: load locally-installed mods before fetching thunderstore mods
* fix: display mods while typing in search bar
* fix: type issue
* fix: CI doesn't know NodeJS namespace
* fix: adjust NorthstarMod member types (string instead of String)
* feat: tell if a mod is outdated by checking its Thunderstore dependency string prefix
* fix: update mods list after installing one from Thunderstore
This way, after installing a mod, button text will display "Installed" instead
of "Install".
* refactor: export Thunderstore mod card to dedicated component file
* refactor: rename computed variables
* fix: use computed latestVersion member
* feat: display "updating" on button when updating an already-installed mod
* feat: add some background blur on thunderstore mods view
* Update src-vue/src/views/ThunderstoreModsView.vue
* Update src-vue/src/plugins/store.ts
* fix: zoom background container a bit to hide white border on Windows
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Getting log files is part of repair and troubleshooting
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With Viper 1.6.3, stack traces are not shown by default, instead a
simple "Unknown Error!" toast is shown, where a user can choose to click
it, to then see the stack.
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* feat: Store gameinstall in persistent store
This includes both path and type (Steam/Origin/EA/UNKNOWN)
* feat: Add method to clear persistent store
* fix: Only check for NS version if installed
Otherwise we incorrectly set the button to `Install`.
* fix: Remove leftover `console.log()`
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