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-rw-r--r--src-vue/src/plugins/store.ts7
-rw-r--r--src-vue/src/views/ModsView.vue8
2 files changed, 14 insertions, 1 deletions
diff --git a/src-vue/src/plugins/store.ts b/src-vue/src/plugins/store.ts
index b51f97e5..3776a6c5 100644
--- a/src-vue/src/plugins/store.ts
+++ b/src-vue/src/plugins/store.ts
@@ -238,6 +238,13 @@ export const store = createStore<FlightCoreStore>({
game_path: state.game_path,
install_type: state.install_type
} as GameInstall;
+
+ // If there's no game path, prevent looking for installed mods.
+ if (state.game_path === undefined) {
+ console.warn('Cannot load installed mods since so game path is selected.');
+ return;
+ }
+
// Call back-end for installed mods
await invoke("get_installed_mods_caller", { gameInstall: game_install })
.then((message) => {
diff --git a/src-vue/src/views/ModsView.vue b/src-vue/src/views/ModsView.vue
index 00522bf5..b1d1aeff 100644
--- a/src-vue/src/views/ModsView.vue
+++ b/src-vue/src/views/ModsView.vue
@@ -3,7 +3,8 @@
<el-scrollbar>
<h3>Installed Mods:</h3>
<div>
- <el-card shadow="hover" v-for="mod in $store.state.installed_mods">
+ <p v-if="installedMods.length === 0">No mods were found.</p>
+ <el-card v-else shadow="hover" v-for="mod in installedMods" v-bind:key="mod.name">
<el-switch style="--el-switch-on-color: #13ce66; --el-switch-off-color: #8957e5" v-model="mod.enabled"
:before-change="() => updateWhichModsEnabled(mod)" :loading="global_load_indicator" />
{{mod.name}}
@@ -30,6 +31,11 @@ export default defineComponent({
async mounted() {
this.$store.commit('loadInstalledMods');
},
+ computed: {
+ installedMods(): NorthstarMod[] {
+ return this.$store.state.installed_mods;
+ }
+ },
methods: {
async updateWhichModsEnabled(mod: NorthstarMod) {
this.global_load_indicator = true;