diff options
Diffstat (limited to 'src-vue/src')
-rw-r--r-- | src-vue/src/plugins/store.ts | 45 |
1 files changed, 42 insertions, 3 deletions
diff --git a/src-vue/src/plugins/store.ts b/src-vue/src/plugins/store.ts index 9d1bd89f..20af73b3 100644 --- a/src-vue/src/plugins/store.ts +++ b/src-vue/src/plugins/store.ts @@ -53,7 +53,7 @@ export const store = createStore<FlightCoreStore>({ }, initialize(state) { _initializeApp(state); - // _checkForFlightCoreUpdates(state); + _checkForFlightCoreUpdates(state); _initializeListeners(state); }, updateCurrentTab(state: any, newTab: Tabs) { @@ -148,12 +148,51 @@ async function _initializeApp(state: any) { await _get_northstar_version_number(state); } -// TODO -async function _checkForFlightCoreUpdates(state: any) { +async function _checkForFlightCoreUpdates(state: FlightCoreStore) { // Get version number let version_number_string = await invoke("get_version_number") as string; // Check if up-to-date let flightcore_is_outdated = await invoke("check_is_flightcore_outdated_caller") as boolean; + // Get host OS + let host_os_string = await invoke("get_host_os_caller") as string; + + // Get install location + await invoke("find_game_install_location_caller", { gamePath: state.game_path }) + .then((game_install) => { + // Found some gamepath + let game_install_obj = game_install as GameInstall; + + // Change installation state based on whether game install was found + state.northstar_state = NorthstarState.INSTALL; + state.game_path = game_install_obj.game_path; + state.install_type = game_install_obj.install_type as InstallType; + + // Check installed Northstar version if found + _get_northstar_version_number(state); + }) + .catch((error) => { + // Gamepath not found or other error + ElNotification({ + title: "Couldn't find game path", + message: error, + type: 'warning', + position: 'bottom-right' + }); + state.northstar_state = NorthstarState.GAME_NOT_FOUND; + }); + + // --- This should be moved and is only placed here temporarily ----- + let game_install = { + game_path: state.game_path, + install_type: state.install_type.toString() + } as GameInstall; + await invoke("get_log_list_caller", { gameInstall: game_install }) + .then((message) => { + console.log(message); + }) + .catch((error) => { + console.error(error); + }); } /** |