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-rw-r--r--src-ui/src/main.ts37
1 files changed, 37 insertions, 0 deletions
diff --git a/src-ui/src/main.ts b/src-ui/src/main.ts
index 3b47e6f4..d68a0154 100644
--- a/src-ui/src/main.ts
+++ b/src-ui/src/main.ts
@@ -99,6 +99,8 @@ document.addEventListener("DOMContentLoaded", async function () {
let originRunningHolderEl = $("origin-running-holder") as HTMLElement;
let northstarVersionHolderEl = $("northstar-version-holder") as HTMLElement;
let useReleaseCandidateCheckboxEl = document.getElementById("use-release-candidate-checkbox") as HTMLInputElement;
+ let verifyGameFilesButtonEl = document.getElementById("verify-game-files-button") as HTMLElement;
+ let forceReinstallNorthstarButtonEl = document.getElementById("force-reinstall-northstar-button") as HTMLElement;
useReleaseCandidateCheckboxEl.addEventListener('change', async function () {
// Switch between main release and release candidates
@@ -227,6 +229,41 @@ document.addEventListener("DOMContentLoaded", async function () {
}
});
+ // Handles verify button click
+ verifyGameFilesButtonEl.addEventListener("click", async function () {
+ let game_install = {
+ game_path: globalState.gamepath,
+ install_type: installTypeHolderEl.textContent
+ } as GameInstall;
+ await invoke("verify_game_files_caller", { gameInstall: game_install })
+ .then((message) => {
+ // Found some gamepath
+ console.log(message);
+ })
+ .catch((error) => {
+ console.error(error);
+ alert(error);
+ });
+ });
+
+ // Handles force reinstall click
+ forceReinstallNorthstarButtonEl.addEventListener("click", async function () {
+ let install_northstar_result = invoke("install_northstar_caller", { gamePath: globalState.gamepath, northstarPackageName: globalState.northstar_package_name });
+
+ // Update button while installl process is run
+ omniButtonEl.textContent = button_in_install_string;
+
+ await install_northstar_result.then((message) => {
+ console.log(message);
+ })
+ .catch((error) => {
+ console.error(error);
+ alert(error);
+ });
+
+ get_northstar_version_number_and_set_button_accordingly(omniButtonEl);
+ });
+
// panic button click
panicButtonEl.addEventListener("pointerup", async function () {
await invoke("force_panic");