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-rw-r--r--src-tauri/src/lib.rs411
1 files changed, 0 insertions, 411 deletions
diff --git a/src-tauri/src/lib.rs b/src-tauri/src/lib.rs
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--- a/src-tauri/src/lib.rs
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@@ -1,411 +0,0 @@
-use std::{cell::RefCell, env, fs, path::Path, time::Duration, time::Instant};
-
-use anyhow::{Context, Result};
-
-pub mod constants;
-mod platform_specific;
-#[cfg(target_os = "windows")]
-use platform_specific::windows;
-
-#[cfg(target_os = "linux")]
-use platform_specific::linux;
-
-use serde::{Deserialize, Serialize};
-use sysinfo::SystemExt;
-use tokio::time::sleep;
-use ts_rs::TS;
-use zip::ZipArchive;
-
-use crate::constants::TITANFALL2_STEAM_ID;
-
-#[derive(Serialize, Deserialize, Debug, Clone)]
-pub enum InstallType {
- STEAM,
- ORIGIN,
- EAPLAY,
- UNKNOWN,
-}
-
-#[derive(Serialize, Deserialize, Debug, Clone)]
-pub struct GameInstall {
- pub game_path: String,
- pub install_type: InstallType,
-}
-
-#[derive(Serialize, Deserialize, Debug, Clone, TS)]
-#[ts(export)]
-pub struct NorthstarMod {
- pub name: String,
- pub version: Option<String>,
- pub thunderstore_mod_string: Option<String>,
- pub enabled: bool,
- pub directory: String,
-}
-
-#[derive(Serialize, Deserialize, Debug, Clone)]
-pub struct NorthstarServer {
- #[serde(rename = "playerCount")]
- pub player_count: i32,
-}
-
-#[derive(Serialize, Deserialize, Debug, Clone, TS)]
-#[ts(export)]
-pub enum InstallState {
- DOWNLOADING,
- EXTRACTING,
- DONE,
-}
-
-#[derive(Serialize, Deserialize, Debug, Clone, TS)]
-#[ts(export)]
-struct InstallProgress {
- current_downloaded: u64,
- total_size: u64,
- state: InstallState,
-}
-
-// I intend to add more linux related stuff to check here, so making a func
-// for now tho it only checks `ldd --version`
-// - salmon
-#[cfg(target_os = "linux")]
-pub fn linux_checks_librs() -> Result<(), String> {
- // Perform various checks in terms of Linux compatibility
- // Return early with error message if a check fails
-
- // check `ldd --version` to see if glibc is up to date for northstar proton
- let min_required_ldd_version = 2.33;
- let lddv = linux::check_glibc_v();
- if lddv < min_required_ldd_version {
- return Err(format!(
- "GLIBC is not version {} or greater",
- min_required_ldd_version
- ));
- };
-
- // All checks passed
- Ok(())
-}
-
-/// Attempts to find the game install location
-pub fn find_game_install_location() -> Result<GameInstall, String> {
- // Attempt parsing Steam library directly
- match steamlocate::SteamDir::locate() {
- Some(mut steamdir) => {
- let titanfall2_steamid = TITANFALL2_STEAM_ID.parse().unwrap();
- match steamdir.app(&titanfall2_steamid) {
- Some(app) => {
- // println!("{:#?}", app);
- let game_install = GameInstall {
- game_path: app.path.to_str().unwrap().to_string(),
- install_type: InstallType::STEAM,
- };
- return Ok(game_install);
- }
- None => log::info!("Couldn't locate Titanfall2 Steam install"),
- }
- }
- None => log::info!("Couldn't locate Steam on this computer!"),
- }
-
- // (On Windows only) try parsing Windows registry for Origin install path
- #[cfg(target_os = "windows")]
- match windows::origin_install_location_detection() {
- Ok(game_path) => {
- let game_install = GameInstall {
- game_path,
- install_type: InstallType::ORIGIN,
- };
- return Ok(game_install);
- }
- Err(err) => {
- log::info!("{}", err);
- }
- };
-
- Err("Could not auto-detect game install location! Please enter it manually.".to_string())
-}
-
-/// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria
-pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), String> {
- let path_to_titanfall2_exe = format!("{game_install_path}/Titanfall2.exe");
- let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists();
- log::info!("Titanfall2.exe exists in path? {}", is_correct_game_path);
-
- // Exit early if wrong game path
- if !is_correct_game_path {
- return Err(format!("Incorrect game path \"{game_install_path}\"")); // Return error cause wrong game path
- }
- Ok(())
-}
-
-/// Copied from `papa` source code and modified
-///Extract N* zip file to target game path
-// fn extract(ctx: &Ctx, zip_file: File, target: &Path) -> Result<()> {
-fn extract(zip_file: std::fs::File, target: &std::path::Path) -> Result<()> {
- let mut archive = ZipArchive::new(&zip_file).context("Unable to open zip archive")?;
- for i in 0..archive.len() {
- let mut f = archive.by_index(i).unwrap();
-
- //This should work fine for N* because the dir structure *should* always be the same
- if f.enclosed_name().unwrap().starts_with("Northstar") {
- let out = target.join(
- f.enclosed_name()
- .unwrap()
- .strip_prefix("Northstar")
- .unwrap(),
- );
-
- if (*f.name()).ends_with('/') {
- log::info!("Create directory {}", f.name());
- std::fs::create_dir_all(target.join(f.name()))
- .context("Unable to create directory")?;
- continue;
- } else if let Some(p) = out.parent() {
- std::fs::create_dir_all(p).context("Unable to create directory")?;
- }
-
- let mut outfile = std::fs::OpenOptions::new()
- .create(true)
- .write(true)
- .truncate(true)
- .open(&out)?;
-
- log::info!("Write file {}", out.display());
-
- std::io::copy(&mut f, &mut outfile).context("Unable to write to file")?;
- }
- }
-
- Ok(())
-}
-
-/// Copied from `papa` source code and modified
-///Install N* from the provided mod
-///
-///Checks cache, else downloads the latest version
-async fn do_install(
- window: tauri::Window,
- nmod: &thermite::model::ModVersion,
- game_path: &std::path::Path,
-) -> Result<()> {
- let filename = format!("northstar-{}.zip", nmod.version);
- let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display());
-
- std::fs::create_dir_all(download_directory.clone())?;
-
- let download_path = format!("{}/{}", download_directory, filename);
- log::info!("Download path: {download_path}");
-
- let last_emit = RefCell::new(Instant::now()); // Keep track of the last time a signal was emitted
- let nfile = thermite::core::manage::download_file_with_progress(
- &nmod.url,
- download_path,
- |delta, current, total| {
- if delta != 0 {
- // Only emit a signal once every 100ms
- // This way we don't bombard the frontend with events on fast download speeds
- let time_since_last_emit = Instant::now().duration_since(*last_emit.borrow());
- if time_since_last_emit >= Duration::from_millis(100) {
- window
- .emit(
- "northstar-install-download-progress",
- InstallProgress {
- current_downloaded: current,
- total_size: total,
- state: InstallState::DOWNLOADING,
- },
- )
- .unwrap();
- *last_emit.borrow_mut() = Instant::now();
- }
- }
- },
- )
- .unwrap();
-
- window
- .emit(
- "northstar-install-download-progress",
- InstallProgress {
- current_downloaded: 0,
- total_size: 0,
- state: InstallState::EXTRACTING,
- },
- )
- .unwrap();
-
- log::info!("Extracting Northstar...");
- extract(nfile, game_path)?;
-
- // Delete old copy
- log::info!("Delete temp folder again");
- std::fs::remove_dir_all(download_directory).unwrap();
-
- log::info!("Done installing Northstar!");
- window
- .emit(
- "northstar-install-download-progress",
- InstallProgress {
- current_downloaded: 0,
- total_size: 0,
- state: InstallState::DONE,
- },
- )
- .unwrap();
-
- Ok(())
-}
-
-pub async fn install_northstar(
- window: tauri::Window,
- game_path: &str,
- northstar_package_name: String,
- version_number: Option<String>,
-) -> Result<String, String> {
- let index = thermite::api::get_package_index().unwrap().to_vec();
- let nmod = index
- .iter()
- .find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase())
- .ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???"))
- .unwrap();
-
- // Use passed version or latest if no version was passed
- let version = version_number.as_ref().unwrap_or(&nmod.latest);
-
- log::info!("Install path \"{}\"", game_path);
-
- match do_install(
- window,
- nmod.versions.get(version).unwrap(),
- std::path::Path::new(game_path),
- )
- .await
- {
- Ok(_) => (),
- Err(err) => {
- if game_path
- .to_lowercase()
- .contains(&r#"C:\Program Files\"#.to_lowercase())
- // default is `C:\Program Files\EA Games\Titanfall2`
- {
- return Err(
- "Cannot install to default EA App install path, please move Titanfall2 to a different install location.".to_string(),
- );
- } else {
- return Err(err.to_string());
- }
- }
- }
-
- Ok(nmod.latest.clone())
-}
-
-/// Returns identifier of host OS FlightCore is running on
-pub fn get_host_os() -> String {
- env::consts::OS.to_string()
-}
-
-/// Prepare Northstar and Launch through Steam using the Browser Protocol
-pub fn launch_northstar_steam(
- game_install: &GameInstall,
- _bypass_checks: Option<bool>,
-) -> Result<String, String> {
- if !matches!(game_install.install_type, InstallType::STEAM) {
- return Err("Titanfall2 was not installed via Steam".to_string());
- }
-
- match steamlocate::SteamDir::locate() {
- Some(mut steamdir) => {
- if get_host_os() != "windows" {
- let titanfall2_steamid: u32 = TITANFALL2_STEAM_ID.parse().unwrap();
- match steamdir.compat_tool(&titanfall2_steamid) {
- Some(compat) => {
- if !compat
- .name
- .clone()
- .unwrap()
- .to_ascii_lowercase()
- .contains("northstarproton")
- {
- return Err(
- "Titanfall2 was not configured to use NorthstarProton".to_string()
- );
- }
- }
- None => {
- return Err(
- "Titanfall2 was not configured to use a compatibility tool".to_string()
- );
- }
- }
- }
- }
- None => {
- return Err("Couldn't access Titanfall2 directory".to_string());
- }
- }
-
- // Switch to Titanfall2 directory to set everything up
- if std::env::set_current_dir(game_install.game_path.clone()).is_err() {
- // We failed to get to Titanfall2 directory
- return Err("Couldn't access Titanfall2 directory".to_string());
- }
-
- let run_northstar = "run_northstar.txt";
- let run_northstar_bak = "run_northstar.txt.bak";
-
- if Path::new(run_northstar).exists() {
- // rename should ovewrite existing files
- fs::rename(run_northstar, run_northstar_bak).unwrap();
- }
-
- // Passing arguments gives users a prompt, so we use run_northstar.txt
- fs::write(run_northstar, b"1").unwrap();
-
- let retval = match open::that(format!("steam://run/{}/", TITANFALL2_STEAM_ID)) {
- Ok(()) => Ok("Started game".to_string()),
- Err(_err) => Err("Failed to launch Titanfall 2 via Steam".to_string()),
- };
-
- let is_err = retval.is_err();
-
- // Handle the rest in the backround
- tauri::async_runtime::spawn(async move {
- // Starting the EA app and Titanfall might take a good minute or three
- let mut wait_countdown = 60 * 3;
- while wait_countdown > 0 && !check_northstar_running() && !is_err {
- sleep(Duration::from_millis(1000)).await;
- wait_countdown -= 1;
- }
-
- // Northstar may be running, but it may not have loaded the file yet
- sleep(Duration::from_millis(2000)).await;
-
- // intentionally ignore Result
- let _ = fs::remove_file(run_northstar);
-
- if Path::new(run_northstar_bak).exists() {
- fs::rename(run_northstar_bak, run_northstar).unwrap();
- }
- });
-
- retval
-}
-
-pub fn check_origin_running() -> bool {
- let s = sysinfo::System::new_all();
- let x = s.processes_by_name("Origin.exe").next().is_some()
- || s.processes_by_name("EADesktop.exe").next().is_some();
- x
-}
-
-/// Checks if Northstar process is running
-pub fn check_northstar_running() -> bool {
- let s = sysinfo::System::new_all();
- let x = s
- .processes_by_name("NorthstarLauncher.exe")
- .next()
- .is_some()
- || s.processes_by_name("Titanfall2.exe").next().is_some();
- x
-}