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-rw-r--r--src-vue/src/views/ModsView.vue38
1 files changed, 37 insertions, 1 deletions
diff --git a/src-vue/src/views/ModsView.vue b/src-vue/src/views/ModsView.vue
index 934d6b9d..8e032183 100644
--- a/src-vue/src/views/ModsView.vue
+++ b/src-vue/src/views/ModsView.vue
@@ -4,7 +4,7 @@
<div>
<el-card shadow="hover" v-for="mod in installed_mods">
<el-switch style="--el-switch-on-color: #13ce66; --el-switch-off-color: #8957e5" v-model="mod.enabled"
- disabled />
+ :before-change="() => updateWhichModsEnabled(mod)" :loading="global_load_indicator" />
{{mod.name}}
</el-card>
</div>
@@ -23,6 +23,7 @@ export default defineComponent({
data() {
return {
installed_mods: [] as NorthstarMod[],
+ global_load_indicator: false
}
},
async mounted() {
@@ -44,6 +45,41 @@ export default defineComponent({
position: 'bottom-right'
});
});
+ },
+ methods: {
+ async updateWhichModsEnabled(mod: NorthstarMod) {
+ this.global_load_indicator = true;
+
+ // Setup up struct
+ let game_install = {
+ game_path: this.$store.state.game_path,
+ install_type: this.$store.state.install_type
+ } as GameInstall;
+
+ // enable/disable specific mod
+ try {
+ await invoke("set_mod_enabled_status_caller", {
+ gameInstall: game_install,
+ modName: mod.name,
+ // Need to set it to the opposite of current state,
+ // as current state is only updated after command is run
+ isEnabled: !mod.enabled,
+ })
+ }
+ catch (error) {
+ ElNotification({
+ title: 'Error',
+ message: `${error}`,
+ type: 'error',
+ position: 'bottom-right'
+ });
+ this.global_load_indicator = false;
+ return false;
+ }
+
+ this.global_load_indicator = false;
+ return true;
+ }
}
});
</script>