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author | Jan <sentrycraft123@gmail.com> | 2023-08-03 19:37:04 +0200 |
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committer | GitHub <noreply@github.com> | 2023-08-03 19:37:04 +0200 |
commit | e75f5f8baf5169d37962fadbac6609146900e070 (patch) | |
tree | 513f979faf40d90ebafb87314005946fef7ceb5a /src-vue/src/plugins | |
parent | cc255628361c6da04f39256ebfd4c647be11a613 (diff) | |
download | FlightCore-e75f5f8baf5169d37962fadbac6609146900e070.tar.gz FlightCore-e75f5f8baf5169d37962fadbac6609146900e070.zip |
refactor: Use `GameInstall` object for PR install functions (#467)
Passes the whole `GameInstall` object instead of individual path to functions related to PR installs.
This is done in preparation for #444
Diffstat (limited to 'src-vue/src/plugins')
-rw-r--r-- | src-vue/src/plugins/modules/pull_requests.ts | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src-vue/src/plugins/modules/pull_requests.ts b/src-vue/src/plugins/modules/pull_requests.ts index 3f3ba259..4caec0b0 100644 --- a/src-vue/src/plugins/modules/pull_requests.ts +++ b/src-vue/src/plugins/modules/pull_requests.ts @@ -54,7 +54,7 @@ export const pullRequestModule = { // Send notification telling the user to wait for the process to finish const notification = showNotification(`Installing launcher PR ${pull_request.number}`, 'Please wait', 'info', 0); - await invoke("apply_launcher_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_install.game_path }) + await invoke("apply_launcher_pr", { pullRequest: pull_request, gameInstall: store.state.game_install }) .then((message) => { console.log(message); // Show user notification if mod install completed. @@ -72,7 +72,7 @@ export const pullRequestModule = { // Send notification telling the user to wait for the process to finish const notification = showNotification(`Installing mods PR ${pull_request.number}`, 'Please wait', 'info', 0); - await invoke("apply_mods_pr", { pullRequest: pull_request, gameInstallPath: store.state.game_install.game_path }) + await invoke("apply_mods_pr", { pullRequest: pull_request, gameInstall: store.state.game_install }) .then((message) => { // Show user notification if mod install completed. showNotification( |